sir_schwick
Archbishop of Towels
I know many players will brand me crazy or a realist, but I think that it should be a lot harder to just expand at willy-nilly in the early game. I also think growth and super-developement shoudl also be difficult for larger nations in the middle ages. If you look at history, population especially, technology and development did not really start experiencing significant growth until the industrial revolution. From there civilization exploded into what it is now.
Here are some ways that ****** growth:
Command Distance:
As a leader, you have to rely on messengers and emissaries to carry out your orders and those of your advisors. Communication and transportation technology will limit how much far you can effectively control. Cities will have a few levels of central control. Command range will be how long it takes your fastest unit to reach the city using the existing infrastructure.
Central Authority- 1 Turn. You don't have many problems with Culture flipping, corruption, or rebellion.
Partial Central Authroity - 3 Turns. Mostly problems with increased corruption and taxes.
Partial Local Authority - 6 Turns. They are more likely to flip to a really strong culture, or seccede if you are not very good for them.
Local Authority - 10 Turns. They consider themselves descendants of their legacy, but will be very hard to whip or conscript. Expect separtist problems.
Urban Disease:
One of the big reasons settlements were limited in size was disease. As Civ settlements get bigger, they should have much greater risk of disease in the city. Basically, in the early Ancient Era you should not be able to make a city above size 3 wihtout being hit by some epidemic. This would be reduced by sanitary and medical technologies.
Thos are the only two I can think of right now. Comments are definitely welcome.
Here are some ways that ****** growth:
Command Distance:
As a leader, you have to rely on messengers and emissaries to carry out your orders and those of your advisors. Communication and transportation technology will limit how much far you can effectively control. Cities will have a few levels of central control. Command range will be how long it takes your fastest unit to reach the city using the existing infrastructure.
Central Authority- 1 Turn. You don't have many problems with Culture flipping, corruption, or rebellion.
Partial Central Authroity - 3 Turns. Mostly problems with increased corruption and taxes.
Partial Local Authority - 6 Turns. They are more likely to flip to a really strong culture, or seccede if you are not very good for them.
Local Authority - 10 Turns. They consider themselves descendants of their legacy, but will be very hard to whip or conscript. Expect separtist problems.
Urban Disease:
One of the big reasons settlements were limited in size was disease. As Civ settlements get bigger, they should have much greater risk of disease in the city. Basically, in the early Ancient Era you should not be able to make a city above size 3 wihtout being hit by some epidemic. This would be reduced by sanitary and medical technologies.
Thos are the only two I can think of right now. Comments are definitely welcome.