1770 AD (0)
The wrong city is building Oxford. Swap Hamburg (who will build Wall Street whenever we get around to Corporation) to a Rifle and Munich (with much larger base commerce) to Oxford. We'll get a GP in Munich this round that could be anything.
Draft a Rifle at Cologne. Don't get too comfortable there, I'll be back next turn. And then notice that Greebley had just whipped the Machine Gunner. That double play may just happen again on this round.
Fire a couple of specialists, set Machu Picchu to high growth. We're already being hit with Emancipation unhappiness, so I'll be heading for Democracy after Biology. Also set lux to 10% to put some folks back to work. Cuzco will get mucho worker attention while it build the Ironworks.
Berlin swaps to an Explorer that can immediately be promoted to Medic II.
Kill two French units and open the choke. Let's see what kind of attraction this is.
1772 AD (1)
Have some bad pRNG and lose a couple of units. Kill around 10, including Caravels, and evacuate our attack force back to Bonn. Inadvertently close the choke again by not breaking up a stack before attacking, but it needs to be closed so I can run a handful of workers into the Incan lands.
1774 AD (2)
Kill 4 Caravels, then lose one on the blind-goto attack bug.
1776 AD (3)
Kill three Knights at the choke, notice a humongous Indian stack on the way to Bonn. Will arrive during my turn, and will be summarily killed, likely without loss on our part.
Sink three more Caravels without loss. [22-3]
1778 AD (4)
Kill six more AI units at the choke, then start on the stack outside Bonn. Kill 3 War Elephants, 3 Horse Archers, a Chariot and two Catapults. Really had no interest in allowing the French units to bombard our stack of MGs and Rifles down before the gi-normous stack of Indian units arrives. [37-3]
1780 AD (5)
Kill an Indian Knight on the IT. The other 9 of them are in the infantry stack that will attack next turn.
Win one vs an Indian Pike by accident.

Then kill two Knights. Suicide a Cannon vs. a Knight ... and win.
Then use a Rifle to kill a Musket. Kill another Knight with a Cannon. Kill a Musket with a Rifle. Cannon kills yet another Knight ... make it three. No four. Then a Rifle kills another Knight. So much for the Indian SOD. Twelve units dead and the remaining fifteen horribly injured. Hopefully they attack next turn anyway and give our MGs some more experience.
Hattie is bringing some very impressive stacks up to the choke, so this experiment is over. But not before another couple of Louis' units are whacked. [52-3]
1782 AD (6)
Win nine without loss vs. Ghandi on the IT, but two Cats retreat. A Great Artist is born in Berlin. Ugh.
See a great graphical snafu attacking an Egyptian Knight with our Cav, but we win. Then win another 11 without loss and clear the area around Bonn. [72-3]
1784 AD (7)
Whack a Caravel in the south, then two Knights around Bonn. Cannon beats Musket and the vicious cycle starts anew ... finally lose a unit, a Cannon ... eventually the stack disappears after 13 more kills. Maybe we would have problems holding the city ... if I ever let the AI attack.

[89-4]
1786 AD (8)
Kill a couple of Caravels and spread religion to Bonn. Need a border pop to have access to a tile with more than one food.
1788 AD (9)
Whack yet another Caravel. [92-4]
1790 AD (10)
Win one and lose one in the water. [93-5]
Final Notes:
There is a big stack of Roman troops advancing on Bonn, so no real point in trying to get out and raze another city yet. The French and Indians have shot their load and the Egyptians are soon to come as well. Once we get past the SODs from those two we can go back on the offensive.
If we're not going to re-open the choke, we have too many units there. Next player can decide to keep the fortresses occupied by MGs and a few other units and move a good chunk of those troops into France. If the AI is going to be reduced to minimal stacks at a time we can probably form two city razing groups from the troops already in France and the troops at the choke, without risking much at Bonn.
It was only at the end of my round I realized we can build Jails. These are good things to be building now, as WW is hitting hard. I think the primary reason is because I had a couple of Ironclads in French territory trying to gather intelligence. If we're suffering the WW we have from that, the AI should be absolutely crippled from having 20+ troops in our territory for even a single turn.
If we can research Fascism that may be a good thing to do next. The happy problem is more WW than Emancipation but we will want to get into Emancipation sooner or later. We have 1-2 unhappies from slavery and upwards of 6 from WW.