Grumpy Old Men AWP Hub

knupp715 said:
I don't want to sound noobish or anything but why is this? I don't include the dates in my saves so it saves room and I don't have 20 saves all from one game.

lurker's comment:
There have been problems more then once with the *wrong* timeframe played in a SG. If a save lacks a date, it increase this risk of this issue happening.
 
knupp715 said:
@Greebley, would you like me to include the date in my saves in all the games that I am in with you, or just the games where you are after me in the roster?

Ya - I sometimes download saves on other peoples turns. I like to be able to look into the past when I want to check something or wonder how and why something happened the way it did.

I put each game in its own subdirectory. This sorts the game for me. In your case you can easily delete a game by deleting the subdirectory when you finish ( I keep the saves of the games I play in).
 
Checked the save and feel more strongly that Cuzco should be the home of our FP and Ironworks. That location is watermill and workshop heaven with all the food the city has access to. No reason not to let the queued Theater finish (needed for happiness), then on to a Court and the FP.

We can be running 0% lux. We should also make sure to build a Jewish Monastery or two before we research Scientific Method, we own the shrine and can print money with missionaries. With a bit of infra each 50-shield investment will be worth 2 gpt for the balance of the game. We should also try to get a few Confucian missionaries into the ex-Incan cities for the same reason.

I think we want to research Constitution next and do a civics swap to Nationhood/Representation. We should gain happiness almost everywhere and a free 66 bpt, with lower civics cost, with the detriment of losing the 50% hammer and trade bonus in Berlin. Berlin isn't really a trade powerhouse so we won't lose much economically, and with the Heroic Epic we won't feel too much of a pinch in building military. So a good time to revolt is when Berlin finishes West Point or we discover Representation, whichever comes last.
 
wow, 6 turns of 30% lux is major :smoke: what a noob error ;)

I am used to getting the file without date by now, as long as knupp doesn't forget to attach the right file, I am fine.

I will follow T_McC's suggestions. Will play tonight.
 
save

Pre-Turn 1732AD
lux to 0% and RR is due in 3 at 24gpt
now for the operation France we need some galleys, units can be taken from the choke area
Hamburg's specialists shoud be merchants, they give 6gpt
MM a little, some build I don't understand like a bank in a city where we make 7gpt

1. 1734AD
GA is over and the income is really down, we have wasted all our GA on 30% lux, hard to comprehend for me
a look into the cities would have told you that there are many happy citizens...

defeat a xbow at the choke
move a few units north for French campaign

2. 1736AD
nothing much happening here
defeat 3 caravels

3. 1738AD
finally RR is in, constitution next
start RR project concentrating on mines and forests first
whip court in Cuzco, that city is growing like weed now
sink another caravel

4. 1740
court in Cuszco improves income by 10gpt
sink a caravel, defeat 2 units at the choke

5. 1742AD
spread our faith in Cuzco
Tiwanaku starts Jewish monastery
fill 2 galleys with rifles and cannons near Bremen

6. 1744AD
sink a caravel, 2 galleys start journey to drop off point
RR connections

7. 1746AD
spread faith in Tiwanaku, land 2 cannons and 2 rifles next to Rheims
get a settler that can relocate city in France

8. 1748AD
constitution is in, we need communism faster, thus go for sci methods
bomb defenses in Rheims to 33%, land 2 more units

bite the bullet and revolt to representation and nationhood, 2 turns anarchy

9. 1750AD
sink caravel
bomb Rheims, then suicide a cannon that had 65% odds
defeat 4 units
gomaw1750.jpg

we get 2 workers as present :) that are loaded into galley

a settler is near Essen to be shipped over and found new city on hill
gomaw1750b.jpg


RR is going on, from Cuzco we have reached the choke now, in the north capital is connected to Bremen, the staging
city for the launch to France
now connecting south trying to RR forests and mines
 
Tech:
We got Sci Method and started Biology.

War:
We went 72-2 for the round. The two losses were 2 Cannon attacking a big stack next to them on the final turn. The odds we missed where 75% and 90% in our favor. I damaged the stack next to us in the hopes we can get our attack force home.

I concentrated on the French campaign (of course). We did sink Caravels though. I saw no Ironclads.

In 1756 I built Bonn on a hill just across from us. I then put in Machine guns, Rifles for the most part - In other words highly defensive. The idea was to have the French attack a well defended city.

Well it worked. In fact Tours had only 3 Catapults defending it so it was easy to take out while France went after Bonn.
GOMAW_AD1768.jpg


Here is a picture of the french and our forces before the war. You actually cannot see all the french ones (the ...) is there a way to see/count a large stacK?

GOMAW_AD1768a.jpg


Here is the results of the fight -it took 2-3 minutes to get through all the battles:
Machine Gun defeats (14.76/18): French Catapult
Machine Gun defeats (13.14/18): French Catapult
Machine Gun defeats (14.94/18): French Catapult
Machine Gun defeats (13.14/18): French War Elephant
Machine Gun defeats (13.14/18): French War Elephant
Rifleman defeats (12.32/14): French Horse Archer
Machine Gun defeats (11.34/18): French Pikeman
Machine Gun defeats (14.04/18): French Catapult
Machine Gun defeats (15.12/18): French Catapult
Machine Gun defeats (14.04/18): French War Elephant
Machine Gun defeats (14.04/18): French War Elephant
Machine Gun defeats (14.04/18): French War Elephant
Machine Gun defeats (7.56/18): French War Elephant
Machine Gun defeats (15.12/18): French War Elephant
Machine Gun defeats (11.16/18): French Maceman
Machine Gun defeats (11.34/18): French Maceman
Machine Gun defeats (11.34/18): French Maceman
Rifleman defeats (11.34/14): French Horse Archer
Grenadier defeats (6.24/12): French Maceman
Machine Gun defeats (11.34/18): French Chariot
Machine Gun defeats (11.34/18): French Chariot
Machine Gun defeats (8.10/18): French Crossbowman
Machine Gun defeats (8.10/18): French Crossbowman
Rifleman defeats (9.94/14): French Crossbowman
Machine Gun defeats (9.36/18): French Crossbowman
Rifleman defeats (11.34/14): French Crossbowman
Rifleman defeats (7.14/14): French Pikeman
Rifleman defeats (5.18/14): French Chariot
Rifleman defeats (11.34/14): French Pikeman
Rifleman defeats (11.34/14): French Pikeman
Rifleman defeats (9.94/14): French Pikeman
Rifleman defeats (5.60/14): French Pikeman
Rifleman defeats (6.86/14): French Chariot
Rifleman defeats (6.86/14): French Crossbowman
Rifleman defeats (3.78/14): French Longbowman
Rifleman defeats (4.06/14): French Pikeman
Grenadier defeats (6.24/12): French Longbowman

Note that the Attack force for Tours got attacked by several units and is pretty beat up. It is hiding in the Forested hill this turn. If it survives, then we can retreat it next to the town and cover it with a decent defense unit from the town.

GOMAW_AD1770.jpg


Note that we can close off reaching the town with a single stack on the Iron if we need to.
 
One other thing I forgot to mention. About 1/2 way through my turn a whole bunch of Caravels have been going South around Incan lands. I am guessing they are trying to pillage the resource down there??? I covered it with a Caravel. We have been picking off Caravels as we go...
 
lurker's comment: If Cuzco is a great city for windmills and workshops, why not put the ironworks there? As I'm sure you guys know the FP only lowers gold maintenance in Civ4, as there is no shield corruption.
 
well this hasn't been posted for a while

Roster
ThERat
Greebley
T_McC - up
knupp715 - on deck

by the way, great work with France, this will get their cities down to easy targets hopefully. Do we raze all their cities? I think we should raze a lot and maybe keep any shrine city. Or we fight our way down all the way to the choke and close it, then take them out slowly. This is quite tricky I think
 
Yeah, Caravels can't pillage, they're just out collecting map information. Problem is they do still prevent tiles from being worked so we should kill them when possible.

Bonn is in a really, really, terrible location. It should have been founded W-SW, still on a hill but claiming Iron and Coal, with the Sheep tile in the first 9 and behind it so it could grow enough to be whipped. As it stands the city is just about completely useless. I'm going to have to really think about what we lose if I just build another settler and abandon the city to the French (it will autoraze since it has no culture).
 
It is not useless. The AI will keep sending units to it. I expect the other AI to show up at some point.

After we survive all the rushes, then I would abandon it [edit: let an AI take it]. Its advantage is that we can hold the one square vs the AI and all their units will retreat again. It is a strategic city, not one to get resources or anything like that.

I wouldn't build any cities in the French area until we have survived all the rushes of the other AI. We cannot defend more than one and that one is going to be iffy IMO.

The point is it doesn't matter if it survives or not, it will kill hundreds of units before it dies.

[Edit: Note also we can get units into that city the same turn they jump onto the boat from our continent. I am unsure the other sites can claim that.]
 
Greebley said:
It is not useless. The AI will keep sending units to it. I expect the other AI to show up at some point.

After we survive all the rushes, then I would abandon it [edit: let an AI take it]. Its advantage is that we can hold the one square vs the AI and all their units will retreat again. It is a strategic city, not one to get resources or anything like that.

I wouldn't build any cities in the French area until we have survived all the rushes of the other AI. We cannot defend more than one and that one is going to be iffy IMO.

Well, the single city that we could have founded W-SW of that tile accomplishes all of this and would not have to be abandoned afterwards. This strategy sounds like a waste of a settler to me. The only thing this site has going for it is that we can load/unload on the same turn, which dovetails into the other issue ... we could open the fortresses and steer AI units to the 60% cultural defense Duisberg, giving them the choice and netting us less attacking units at either site. No AI can assemble a stack that could capture either of those cities, the only problem we can encounter is if 2-3 AIs happen to show up with SODs on the same turn. If they had multiple hard targets the odds of this decrease significantly. I'll see what happens on my turn, but I suspect this will be closing the barn door after the cow already got loose.
 
The city in France is on a hill and so keep its defense. The cities by the choke would quickly lose their defense. It also cuts our land in half. In addition if they overrun us they take out a valuable city. We also have to worry about the units going around.

The city site you mention is ok, but it requires us to defend two squares to stop the AI from attacking the city. That means we need twice the army to defend it. Also the land squares will be covered with enemy troops so it doesn't matter what they are.

I think the current spot is well worth the fairly cheap price of a settler.

We are not going to settle past the choke any time soon. Since we closed up the choke the AI has been building units.


Also since we already built the town, we may as well keep it. It has already emptied tours so the city was only defended by Catapults (EVERY) defensive unit left. Allowing us to take it (We didn't have the force to take it with 3 or so defenders). So it has already been worth the cost of admission.

I guess it is true that only AI that have open borders with France will come at us which may not be everyone.
 
We are not going to settle past the choke any time soon. Since we closed up the choke the AI has been building units.
I think this is very important. We need the AI to pup and waste military units rather than infra. In addition, this will give them WW.

The city in France is ok, it's not that important as an infra town but to burn the enemy units while we go and raze France. I guess sooner or later big stacks of other AI's will show up and we will be grateful to have that town which has only 1 tile access.

In fact, this town cost us only 1 settler, 6 turns of 30% lux during a GA harmed us much more IMHO.
 
ThERat said:
I think this is very important. We need the AI to pup and waste military units rather than infra. In addition, this will give them WW.

I like the idea of opening the choke and letting all the AI units flood to Duisburg to their death.

The city in France is ok, it's not that important as an infra town but to burn the enemy units while we go and raze France. I guess sooner or later big stacks of other AI's will show up and we will be grateful to have that town which has only 1 tile access.

The city in France sounds fine to me. It is a crap city but it can easily be abandoned and letting the AI take it if need be.

In fact, this town cost us only 1 settler, 6 turns of 30% lux during a GA harmed us much more IMHO.
:agree: :(
 
The only problem with opening the choke is that it breaks our empire in by killing communication between the Incan and our main lands. Additionally, the AI will use Catapults to knock down the bonus to zero fairly quickly.

I would rather build a new town on a hill and have some bonus for defense. We could build a town outside the choke on a hill and let the AI pound on it.

Hopefully more than one civ has ROP with France so we can kill units in the new city.

My preferred plan though is to leave the choke as is. Once we kill the units that have ROP with France, we can take out France with only a trickly of units leaving the French choke city. When we take that or settle our own we will get a rush of other civs. so we defend it well.
 
I agree with Greebley here.

Leave our choke closed for now, then wait for the AI to waste all their units and at the same time, raze the French cities until we can take over the whole continent.
 
1770 AD (0)
The wrong city is building Oxford. Swap Hamburg (who will build Wall Street whenever we get around to Corporation) to a Rifle and Munich (with much larger base commerce) to Oxford. We'll get a GP in Munich this round that could be anything.

Draft a Rifle at Cologne. Don't get too comfortable there, I'll be back next turn. And then notice that Greebley had just whipped the Machine Gunner. That double play may just happen again on this round.

Fire a couple of specialists, set Machu Picchu to high growth. We're already being hit with Emancipation unhappiness, so I'll be heading for Democracy after Biology. Also set lux to 10% to put some folks back to work. Cuzco will get mucho worker attention while it build the Ironworks.

Berlin swaps to an Explorer that can immediately be promoted to Medic II.

Kill two French units and open the choke. Let's see what kind of attraction this is.

1772 AD (1)
Have some bad pRNG and lose a couple of units. Kill around 10, including Caravels, and evacuate our attack force back to Bonn. Inadvertently close the choke again by not breaking up a stack before attacking, but it needs to be closed so I can run a handful of workers into the Incan lands.

1774 AD (2)
Kill 4 Caravels, then lose one on the blind-goto attack bug.

1776 AD (3)
Kill three Knights at the choke, notice a humongous Indian stack on the way to Bonn. Will arrive during my turn, and will be summarily killed, likely without loss on our part.

Sink three more Caravels without loss. [22-3]

1778 AD (4)
Kill six more AI units at the choke, then start on the stack outside Bonn. Kill 3 War Elephants, 3 Horse Archers, a Chariot and two Catapults. Really had no interest in allowing the French units to bombard our stack of MGs and Rifles down before the gi-normous stack of Indian units arrives. [37-3]

1780 AD (5)
Kill an Indian Knight on the IT. The other 9 of them are in the infantry stack that will attack next turn. :rolleyes:

Win one vs an Indian Pike by accident. :lol: Then kill two Knights. Suicide a Cannon vs. a Knight ... and win. :)

Then use a Rifle to kill a Musket. Kill another Knight with a Cannon. Kill a Musket with a Rifle. Cannon kills yet another Knight ... make it three. No four. Then a Rifle kills another Knight. So much for the Indian SOD. Twelve units dead and the remaining fifteen horribly injured. Hopefully they attack next turn anyway and give our MGs some more experience.

Hattie is bringing some very impressive stacks up to the choke, so this experiment is over. But not before another couple of Louis' units are whacked. [52-3]

1782 AD (6)
Win nine without loss vs. Ghandi on the IT, but two Cats retreat. A Great Artist is born in Berlin. Ugh.

See a great graphical snafu attacking an Egyptian Knight with our Cav, but we win. Then win another 11 without loss and clear the area around Bonn. [72-3]

1784 AD (7)
Whack a Caravel in the south, then two Knights around Bonn. Cannon beats Musket and the vicious cycle starts anew ... finally lose a unit, a Cannon ... eventually the stack disappears after 13 more kills. Maybe we would have problems holding the city ... if I ever let the AI attack. :) [89-4]

1786 AD (8)
Kill a couple of Caravels and spread religion to Bonn. Need a border pop to have access to a tile with more than one food. :rolleyes:

1788 AD (9)
Whack yet another Caravel. [92-4]

1790 AD (10)
Win one and lose one in the water. [93-5]

Final Notes:
There is a big stack of Roman troops advancing on Bonn, so no real point in trying to get out and raze another city yet. The French and Indians have shot their load and the Egyptians are soon to come as well. Once we get past the SODs from those two we can go back on the offensive.

If we're not going to re-open the choke, we have too many units there. Next player can decide to keep the fortresses occupied by MGs and a few other units and move a good chunk of those troops into France. If the AI is going to be reduced to minimal stacks at a time we can probably form two city razing groups from the troops already in France and the troops at the choke, without risking much at Bonn.

It was only at the end of my round I realized we can build Jails. These are good things to be building now, as WW is hitting hard. I think the primary reason is because I had a couple of Ironclads in French territory trying to gather intelligence. If we're suffering the WW we have from that, the AI should be absolutely crippled from having 20+ troops in our territory for even a single turn.

If we can research Fascism that may be a good thing to do next. The happy problem is more WW than Emancipation but we will want to get into Emancipation sooner or later. We have 1-2 unhappies from slavery and upwards of 6 from WW.
 
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