Really straightforward turnset ...
Someone really likes the whip, Cologne is down to size 6. It'll grow back during my round.
MM to get income to 36 gpt and speed growth in a few places. Unlikely we'll get more than two Incan cities this round, and even that may be a stretch.
1692 AD (1)
Ironclads really have a neat bombardment animation.
1694 AD (2)
Capture Tiawanku, the holy city of Judaism.
1696 AD (3)
The Incans are getting spunky, they've got three Muskets out on the prowl.
...
1708 AD (9)
And then we capture Cuzco at the cost of a City Raider II Cannon. We now control the obsolete Chichen Itza.
Final Notes:
We lost 2 units that round, the suicide Cannon and a Caravel. The Ironclads have been clearing out the backlog of French Caravels, mostly. We can't get our Ironclads over into Egyptian waters due to large cultural boundaries, but the naval front is about to permanently move S of Duisberg.
Next player should be able to capture Huamanga on the next turn and eliminate the Incans during their turnset. Another GA will start in two turns. We're researching Rails and have a stack of workers fortified in our core with nothing useful to do. Once Berlin completes its Bank and West Point we can consider revolting into Nationhood, but probably not until we have something else we'd like to revolt into also. Since it appears State Property is a ways off, it could be useful to crack the whip at Cuzco to build a Court and the FP. We also do not want to research Sci Method until we have a couple of Jewish Monasteries built. Might as well use the Shrine we captured.
Lux tax is up to 30% for the balance of the Incan war, which should be ~7-8 turns. There is a city in the fog in the SE that we couldn't see from the ocean, but the Incans are completely out of gas.
I guess the next stop is France, but Egypt is a little closer to where our troops currently are.