Guard Command

seanos08

Monarch
Joined
Mar 7, 2004
Messages
286
Location
Benalla - Australia
Civ 4 should introduce a "guard command" where a unit (eg destroyer) is set to guard another unit (eg transport) and will follow the guarded unit everywhere until given another order.

It is simply for time saving.
 
It would definitely be more convenient than controlling both ships individually. I'm all for this!
 
Is that not what the "move units in stack" command is for? Just a question.
 
Yes, but this would allow more fine-tune control. Now you could have ten destroyers, but only five of them need to escourt. So when the transports keep moving, you now have two groups of 5 destroyers. Considering the ease and lack of complexity with which this can be implemented, there is no good reason not to.
 
knorman said:
And what would you do if the escorting unit is slower than the escorted unit ?

Like the battleship/transport situation... Good question.
 
Just like the current move all stack the movement rate would be by the slowest in the stack. Great Idea!
 
knorman said:
And what would you do if the escorting unit is slower than the escorted unit ?

It would work similar to the way stack movement does- every units waits for the slowest object.

This would vary from stack because the escourting unit would always defend the target. Another problem with stack movement as an escourt is that if one unit has finished its move, the rest of the stack will not wait for it, instead moving on without it. This especially sucks when the unit is defenseless.
 
searcheagle said:
It would work similar to the way stack movement does- every units waits for the slowest object.

This would vary from stack because the escourting unit would always defend the target. Another problem with stack movement as an escourt is that if one unit has finished its move, the rest of the stack will not wait for it, instead moving on without it. This especially sucks when the unit is defenseless.

I have never noticed this. My stacks always move at the speed of the slowest unit.
 
Isn't there a flag "escort" in the editor, which allows an unit only to move if it is accompanied by another unit which has A/D > 1?

As the stacked movement is concerned, it doesn't work properly. For maritime units it leaves some behind very often, for land units this happens as well, yet not so often.
 
sealman said:
I have never noticed this. My stacks always move at the speed of the slowest unit.

Perhaps I wasn't clear enough. I'll illustrate it with two examples:

A transport has 1 square left to move. Move a destroyer ontop of it and has 5 turns remaining. Click on stack movement. The whole group moves one turn, just like its supposed to.

A transport has finished its turn (0 Movements left). You move a destroyer on top of the square and click on stack movement. THe destroyer still has 5 movements left. Clicking on stack movement will move the destroyer (and any other unit with movement left) the remaining 5 squares. This leaves the transport vulunerable.

I see a function for both Escourt, Stack movement, and a third type which would involve all the units making their fastest time to get to their destination.
 
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