Guarding contacts carefully

eyrei

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I played my last game on a medium map with small continents. My first priority was building the Great Library, but my neighbor the English built it first. Luckily, my capital was on the coast, so I built the Great Lighthouse instead. I began exploring, intending to extort huge sums for my maps. After making contact with all civs, three of which were on my continent, I noticed there was no contact between continents. I was tempted to sell these contacts, but then decided to hoard them. Without contact with all the other civs, each civs ability to gain technologies was crippled. I new they traded a lot, but I didn't realize the extent of it until no one made it to the industrial age until the 18th century. Normally, this happens around the 12th or 13th century. This also allowed me to build several of the middle age wonders because I would only be competing against on half of the civs instead of all of them. The continents could not contact each other until the late middle ages, so up until that point I was the only one able to trade with all civs. The funny part was that I did sell my maps for exhorbitant prices, but, even though they new each other were there, they had no contact! The other nice thing about this setup was that I could safely sell my maps to the civs on the other continent without having to worry about them trying to colonize my territory. The Great Lighthouse rocks, though I saw that the patch scales it down a little. I don't think this will hinder this strategy, since it is rare that you cannot find a sea route from one continent to another without actually entering ocean. You may not be able to find those little islands in the middle of nowhere, but that will leave some colonization for the industrial age.
 
I do the same thing usually.
This seems to be especially effective on a huge archipelago map with few civs.. :D

-Ranges
 
I follow this strat too. The Lighthouse is still pretty key...even though it has toned down a bit with the patch.

I was trading contact for money..which was OK..but made the playing field more level earlier. So I changed up and started to deny the contacts..and just trade maps with the other civs. It works soooo well. I can get ahead in the tech race.

Also, It is way important in the archipelago maps to find those uninhabited islands and get there before the AI does. Land is hard to come buy...and you can get screwed for resources unless you can expand off our island quickly.
 
I think the most interesting thing about the effects of this strategy is that it significantly slows down the tech advancement of all civs, so that the ancient and middle ages last much longer. Personally, I like the units from these ages the most, so this is just an added benefit. I think the only real effect of toning down the lighthouse, is that you won't be able to explore those deep sea squares to make your world map complete. There is almost always a route between continents of 4 or less squares when you add the ability to stop in a sea square.
 
I must be doing something wrong. I am playing a huge world, Earth, latest mod update. By 1400 I had pretty much explored the world, and refused to sell Astronomy or Navigation, so the seas were empty. I thought.
I refused to sell my map until I had settled all North Amierica, and the important coasts of South America. Since they had not explored and did not know about South America or Australia, this made my maps Valuable, Right? They offer to sell me a luxury for two techs, 500-800 gold and world map. What will they give for my map? $1. Or their useless -- to me -- world map for mine. When I did sell my map, they came in droves accross the Atlantic and Pacific in Triremes and Caravvels... 50% chance of sinking over 6 to 16 turns? I parked a couple of Man-of-War in the Atlantic and watched them come.
The only real competition I have now it Egypt, with a hugh Culture bonus, and military as strong as my standing army. That is an average of two units per city (60 cities). she is even with me on tech, score slightly higher.

They refuse to trade except at riduculous prices. sometimes I can find one hurting for happiness control and sell furs high... usually, it is negligible, like 10 or 15. but they want 800 for theirs, and techs to boot....
 
Moulton,

If you have better map..you do not need to buy theirs.

Also, your map must be worthless..cause usually the AI pays a ton to get my map (If I get the lighthouse and explore.) The only time they do not want my map is when theirs is a better map.
 
Moulton,

First, weak AI civs, when trading with a very strong civ, expect more from you because they figure you have more to offer.

Second, you would be surprised to see how complete a world map the AI civs can get by simply trading territory maps with each other. They eventually piece together a very good map without doing much exploring.

Third, it is possible the reason they offered so little for your world map was because they didn't have anything to offer. Some civs manage to stay very poor. Also, if you didn't try to sell it to everybody on the same turn, I guarantee, the one civ you sold it to made a huge profit selling it to the other civs.

Fourth, I believe that after navigation is discovered, triremes can travel the high seas. I could be wrong though.
 
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