Guess what I found on youtube ? Rising Tide gameplay

In an interview today, Will and David said that the victory conditions are going to get a polish to match up with the new features.

And it makes sense. They said you could play an entire game without touching land, it would be weird to have the warp gates and and the contact antenna floating or sunk in the water.

I have a habit of ignoring what any dev of any game say until I see proof and tangible stuff :) All games sounds 10/10 from a dev perspective.

I also have low expectations from the couple after vanilla.
 
Given the enhanced relic feature, I suspect Contact will be somewhat different.
Yeah, honestly, that would be awesome.

In general I hope they don't just "remove" the final "Countdown" that the Victory conditions have but instead make them the Finale that I hoped for when BE was announced - with AIs of different Affinities swarming you and doing their best at ruining your victory. :D
 
I really like that we'll be able to see our own leader now. I just hope they're adding more affinity levels on them, like been able to tell which hybrid they are, and even adding a couple more levels. I hope we could see for example the leaders as shown in Starships.
Different colouring for the aliens depending on biome is also a nice touch. They could go a little further though and make them having different bonuses and negatives also dependant of biomes.
I also think there'll be a missed opportunity if there won't be an ocean planet, devoid of land or perhaps a few small islands here and there. :)
 
I also think there'll be a missed opportunity if there won't be an ocean planet, devoid of land or perhaps a few small islands here and there. :)

The devs confirmed in the Twitch stream that there will be an all water world with no land mass that you can play on.
 
very nice, really looking forward to this.

The Devs had said they were too conservative with BE, be nice to see what this does.

Civ VI is really shaping up nicely!

:band:
 
I never cared for leader 3D models, voice and crap, if anything, they only annoyed me. Was and still prefer if there would've been more interesting 2D pics (CIV5 advisors style) instead, that would not cover the whole screen (CIV4 style), that would change with eras etc. and in case of BE, change drastically with affinity etc., as in not just equip bluetooth headsets. Seriously Kozlov, it's 2600 something A.D and you got yourself a bluetooth headset? The only way for you to look even more russian is if you were wearing an adidas sport suit...

That said I do like how this new Falah Malah Al Zamar leader looks like. Very formidable and if she's to be new Monty, she does look more threatening. Also like new diplo view, looks more convenient.
 
I never cared for leader 3D models, voice and crap, if anything, they only annoyed me. Was and still prefer if there would've been more interesting 2D pics (CIV5 advisors style) instead, that would not cover the whole screen (CIV4 style), that would change with eras etc. and in case of BE, change drastically with affinity etc., as in not just equip bluetooth headsets. Seriously Kozlov, it's 2600 something A.D and you got yourself a bluetooth headset? The only way for you to look even more russian is if you were wearing an adidas sport suit...

That said I do like how this new Falah Malah Al Zamar leader looks like. Very formidable and if she's to be new Monty, she does look more threatening. Also like new diplo view, looks more convenient.

I don't think 2600 AD is that far in the future. If you've seen Offworld Trading Company, the developers state that they set it on Mars to give the player an empty map to play with.

And if you look at most of the technologies in Civ BE they don't start off very far from today. Even some of the tier 3 techs are just around the corner.

In my head, they leave Earth in 2200 and spend the next 400 years travelling at lightspeed.
 
I wonder if we can have cities battling each other :D?
 
I don't see why not. Sea cities still have the bombard option and they can move within range of each other. The devs have said that the sea cities can be used offensively.

I hate to be mr.negative but lets look at this logistically (from a gameplay POV).
Settling near coast is now not an option. The extra trade route yields via water were removed so unless they re-implement those then why take the risk having your capital near coast?

An ocean city with lots of money behind that nation (hello solar collecters) is a walking death machine. If we had water-only attack units and hover units could no longer enter water then that would be okay. Dull, sure but it would be okay. But now, a player on the warpath is even MORE unstoppable. City bombard strength is a big deal because cities are not easy to destroy. While cities now no longer automatically get combat strength which scales(over time), they can still reach really high numbers.

I don't mind either of these things as I PvP a lot but other people who don't...Well, what can they do? This isn't like Civ5 where we have other victory options you can work towards during war. Every other victory condition in Civ:BE is a science victory and your science suffers during times of war so whereas before you could be at war and still be 'winning' your culture victory or whatever it sounds like now that as soon as war is declared you have to stop everything and fight to the death before you can go back to 'winning' again. Remember their is no culture victory or diplomatic victory (unless that was added with the new diplomacy system) so you have little incentive to do anything else except be a warmonger.

Which on higher difficulties might not even be an option given the AI can spam out units so getting 2 AI against you would probably be game over at that point.:crazyeye:
 
On land you can easily be at war with every single AI on the planet and at the same time improve your science enough to win peacefully right now. As long as you don't get surprised of course.

Sea gameplay will probably indeed be a lot different and from the information we have right now I'd almost assume that Starting at sea equals being aggressive as the best option. I assume they'll have rules that make cities not be able to move into range of each other and keep the 3-tile minimum range between them up though, everything else sounds like it would create ridiculous scenarios.

Like 7 cities pulling together and creating the impenetrable megahex-city of doom.
 
Settling near coast is now not an option. The extra trade route yields via water were removed so unless they re-implement those then why take the risk having your capital near coast?

I disagree. Settling on the coast means that you can send out sea colonists and sea explorers to exploit all the goodies that the sea has to offer. Plus, you can build a few patrol boats to guard your city if an AI does try to forward settle near you on the sea.

An ocean city with lots of money behind that nation (hello solar collecters) is a walking death machine. If we had water-only attack units and hover units could no longer enter water then that would be okay. Dull, sure but it would be okay. But now, a player on the warpath is even MORE unstoppable. City bombard strength is a big deal because cities are not easy to destroy. While cities now no longer automatically get combat strength which scales(over time), they can still reach really high numbers.

This just means that it is in player's interest to also settle on the sea and protect it, to prevent another player from steamrolling over them with sea cities. So, oceans actually become important now in gameplay and not something you could neglect like before. Navies become important now!

Every other victory condition in Civ:BE is a science victory and your science suffers during times of war so whereas before you could be at war and still be 'winning' your culture victory or whatever it sounds like now that as soon as war is declared you have to stop everything and fight to the death before you can go back to 'winning' again.

Isn't this how it should be? War should have a downside. Players should have to make a choice between going to war and pushing towards a victory. Otherwise, players can just be in permanent war all the time since you don't need to stop to "win".

so you have little incentive to do anything else except be a warmonger.

On the contrary, the new diplomacy system appears to give players a real incentive against warmongering because the warmonger will miss out on the benefits from making agreements with other civs. Even worse, other AIs will most likely form alliances against the warmonger now and share powerful traits to help them defeat the warmonger.
 
Even worse, other AIs will most likely form alliances against the warmonger now

We really don't know any of that for sure and I don't think we should assume anything until we actually see the system in action.

When the devs first introduced "favors" they described it as "like The Godfather" and made it sound as if there would be all this intrigue and backstabbing and calling in favors and manipulating your friends and enemies and so on... and absolutely none of that happened. The diplomacy was actually LESS engaging than in Civ 5, which is actually an impressive (if notorious) feat in its own right.
 

I don't think you are wrong in what you said, I think out viewpoints are different. I mostly play PvP whereas it sounds like you were viewing this via PvE.

In PvE with the exception of the new diplomacy system, the AI will still and forever always will be, bad. War will not slow you down except on the Diety setting because you can wipe out the AI with 2 ranged units and a jeep to cap the city.

Against another human player though things will be vastly different. Settling on coast is GG as far as I can tell. Have to play some matches and see.

Also contrary to what you said about settling on the coast, during E3 they said you can move into the sea straight away and settle and also 2 of the 5(yes five, apparently) new sponsers do infact start IN the ocean.
 
I had a few games that blew my mind - because they were incredibly bad. And, no, BE is way too good for that category - I am talking about "Big Rigs: Over the Road Racing" levels of aweful.
:D
 
I don't think you are wrong in what you said, I think out viewpoints are different. I mostly play PvP whereas it sounds like you were viewing this via PvE.

Yeah, I never play PvP so I was talking about things only from the perspective from single player versus the AI. In fact, I should probably keep that in mind more regarding people's complaints about balance. The reason they might see something as OP or broken is because it is indeed unbalanced in PvP whereas I don't see the same as broken because I am playing single player.

Against another human player though things will be vastly different. Settling on coast is GG as far as I can tell. Have to play some matches and see.

Well, we don't know everything about sea cities. Le's hope that the devs have taken this into account and made the rules such that water cities won't make coastal cities non-viable in PvP.

Also contrary to what you said about settling on the coast, during E3 they said you can move into the sea straight away and settle and also 2 of the 5(yes five, apparently) new sponsers do infact start IN the ocean.

That comment did surprise me a bit. I remember an early preview saying that water cities would require a tech first. Maybe the devs were simply talking about your landing zone when you pick your starting location and that you can now pick a water tile in that landing zone? Or maybe one of the cargo options is the tech to settle on water so if you pick that cargo option, you can settle on water right away?
 
Back
Top Bottom