Guess what I found on youtube ? Rising Tide gameplay

Do tell. What incredible games have blown your mind lately?
Elite: Dangerous. Just that sense of scale combined with the excellent sound design and immersive UI... it invoked a real sense of wonder when I first played and dived through the rings of a gas giant.
 
I know someone who got his mind blown by a game. Literally, he lost his mind and now spends his days in a mental hospital where he's drooling and clucking most of his life, only in some moments of clarity able to comprehensively talk about the incredible stuff he had seen in that game and how life as a sane person just feels way too boring and empty now.

Of course, for the safety of everyone around here I can't give any information that would verify my story, but as you can't prove that my story isn't real you'll just have to believe every word I said. 8)
 
XCOM was a great game, but was it "incredible?" Were you literally unable to believe what you were seeing? Did it actually drive you insane? :D


First the BERT stuff, I like what I'm seeing so far. There were some things I did not like in the vanilla game but did have fun overall. Just didn't have the staying power of Civ V or Civ III. Enhanced diplomacy will really help and I hope the leaders will now be more interesting. That was one of the best things of Alpha Centauri.


As to the off topic.


Arioch, you know what was meant....;)


In chronological order:

1) Pirates!

I could not stop playing this game....it helped that I had just read something like 20 fiction books or more that summer on the English navy (Hornblower and I think the Boloitho series). Man that was fun, never had seen anything like it and couldn't stop playing on the C64.

2) Railroad Tycoon

I picked it up and played 16 straight hours, absolutely loved it. Sequals were never nearly as good in my opinion.

3) Civilization

This one almost did literally blow my mind in 1991. I've never been so enthralled with a game. I thought the game "Empire" was fun and addicting. Civ blew it to pieces.
 
Arioch, you know what was meant....
Sure. The initial comment was directed at the overblown hyperbole used by Will and Dave in their E3 interviews. I realize that it's their job to promote the game, but using terms like "incredible" and "mind-blowing" to describe your own work... leaves a bad taste in my mouth. That's Peter Molyneux type hyperbole.
 
I know someone who got his mind blown by a game. Literally, he lost his mind and now spends his days in a mental hospital where he's drooling and clucking most of his life, only in some moments of clarity able to comprehensively talk about the incredible stuff he had seen in that game and how life as a sane person just feels way too boring and empty now.

Of course, for the safety of everyone around here I can't give any information that would verify my story, but as you can't prove that my story isn't real you'll just have to believe every word I said. 8)

That person...you are talking about yourself, isn't it? :D
 
Sure. The initial comment was directed at the overblown hyperbole used by Will and Dave in their E3 interviews. I realize that it's their job to promote the game, but using terms like "incredible" and "mind-blowing" to describe your own work... leaves a bad taste in my mouth. That's Peter Molyneux type hyperbole.
I know.......carry on and thanks for the fantastic well of souls work.
 
Sure. The initial comment was directed at the overblown hyperbole used by Will and Dave in their E3 interviews. I realize that it's their job to promote the game, but using terms like "incredible" and "mind-blowing" to describe your own work... leaves a bad taste in my mouth. That's Peter Molyneux type hyperbole.

Just like when they said they gave us a "great" game in their recent Gamespot interview. Sometimes I wonder if this is just something they have to keep repeating to themselves.
 
If you didn't think your game was the bees knees, you couldn't make it. So it is a given.

Arioch has his interpretation of the phrases 'mindblowing', I can appreciate the nausea those terms could induce if they seem gratuitous. I think another thing to keep in mind is that this is Firaxis. They are very weird people over at Firaxis. They get excited by bizarre things, and they emphasize tools in their flagship series which reflect that.

With perfect insight, one could subtract out their oddity and have manageable appraisal.
 
If you didn't think your game was the bees knees, you couldn't make it.

Well I understand the need to keep up morale. Not just among your team but also the greater community (not to mention Firaxis/2K stockholders). But I think a lot of the current anxiety and apprehension about the up coming expansion has a lot to do with how vague they've been so far about overhauling the core gameplay.

We've heard a lot about water bases and a few things about diplomacy... but not really much else about how they plan to bring back a sense of uncertainty and mystery into the overall experience.

Artifacts are a step in the right direction, true. But I'd like to know how they plan to make aliens more interesting and combative instead of just roaming wildlife that occasionally gets in the way. Or if they plan to add random events that will force us to deal with crises like natural disasters knocking out some of our improvements or solar flares knocking out communications for X turns or anything else that makes it so each turn isn't just dominated by production queues.
 
Umm, yeah. The Firaxis' developer and PR team should say that. I mean, will anyone say that "Okay, our next game will be terrible"

The dev said that they will improve this and that and add some new features. I prefer to interpret as they will *change* this and that and add some features which might worsen the game, unbalanced or out-of-place compared to current mechanics.

I think I should say again that I was much more optimistic before Beyond Earth is released, or at least didn't have much doubt or applied Murphy's law to Civ game in development.
 
I really don't think it can get much worse if I'm being frank. To me the game already feels an uneventful slog.

The only place to really go is up.
 
Sure. The initial comment was directed at the overblown hyperbole used by Will and Dave in their E3 interviews. I realize that it's their job to promote the game, but using terms like "incredible" and "mind-blowing" to describe your own work... leaves a bad taste in my mouth. That's Peter Molyneux type hyperbole.
To be fair, this seems to be a sign of the times. These days, everything is "epic", "the best thing ever" and "awesome".

Our dynamic designer duo is a bit younger than previous Civ developers and for E3, they kind of need to keep in line with everybody else's hyperbole (which is aimed at, I daresay, a slightly younger target audience than the average CivFanatic forumgoer). We might just be seeing some disconnect from that.

For that matter, moving cities is something quite new in 4X games, so while not literally mind-blowing, it at least took me by surprise!
 
The evidence shows that the average gamer is 30 and male? (I am not including social gamers, who play Bejewelled and Candy Crush and Facebook Apps. These people are, on average, 37 and female)
 
For that matter, moving cities is something quite new in 4X games, so while not literally mind-blowing, it at least took me by surprise!

There was actually a time when floating cities was all I wanted in ever since I heard about BE. Ever since SMAC, it just seemed like the oceans were wasted, so plain and uneventful despite in reality being so rich in life and diversity and activity. After having played BE for roughly 150 hours (compared to 900+ hours with Civ 5), all I want now is for the game to feel less dull and more engaging... which is just so bizarre considering the theme and subject matter.

My point is that in the here and now, floating cities are about the last thing they should be worried about. This game needs so much more life and love and nuance and wit pumped into it. I find it hard to believe these devs were the same guys who said they used to play SMAC religiously. This could be a direct sci-fi reskin of Civ 5 and I think it would be an improvement. At least then we'd get back World Congresses and City-States.
 
If floating cities were the only feature that comes with the addon, then you'd probably have a point, but considering that the diplomacy, if it turns out cool, probably has a lot more interactivity and interesting gameplay than the world congress in civ 5 could ever have and the new relics seem to be something that really gets players onto the map instead of just sitting back and slowly developing their empire... I don't see any reason to complain about floating cities.

It's a cool idea, a guarantee to help making ocean gameplay feel a lot different from land-gameplay (once again adding more nuances in the process) and something that clearly brings BE deeper into the scifi-side of things.
 
Oh I'm not complaining about it, just hoping everything else doesn't take a backseat. We still don't know how much relics are going to matter in helping to make the mid-game more bearable... especially when you remember there are a finite number of pods and excavation sites on any given map. I'm going to assume artifacts will mostly come from the latter.

I suppose my biggest concern is that, as much as I try, there's just no sense that the fate of humanity is resting on my decisions. Bases are set up, trade routes are established, aliens get pushed out and eventually everyone gets settled in for the long grind of pushing out more units and buildings and the occasional wonder while developing the land. But everything just seems so small in scope. Eventually your units will look different, but it's not on the scale we saw in Civ 5. No warrior - swordsman - longswordsman - musketman - rifleman - great war infantry - infantry - mech infantry progression. Just soldier - marine - affinity trooper - advanced affinity trooper.

There's no real sense of the passage of time or anything. In Civ 5, I was constantly looking at the year and every now and then a new era card popped up, while here I don't think they even show the year except when a new turn starts. And that's such a reflection of the overall experience. The early exploration really is the most exciting part, and once that's gone there's just not much left. The techs and wonders are supposed to fill in the gaps and help you develop a narrative like in SMAC... but they just don't do that at all here. No monuments, no memorials after the game is over, no sense that you have officers at your command - no immersion whatsoever.
 
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