[GUIDE] Introduction to Happiness in Vox Populi

You have a mod conflict, probably a custom civ.

G

That could be as in that game I had info addict running as well. I am using v 1.3.9 BTW.

Started a new game as Shoshone with nothing but CP v72 and CBP v 13 running and still no happiness when I hover after founding my capital.

Should I try using the newest Beta and see what happens?
 
That could be as in that game I had info addict running as well. I am using v 1.3.9 BTW.

Started a new game as Shoshone with nothing but CP v72 and CBP v 13 running and still no happiness when I hover after founding my capital.

Should I try using the newest Beta and see what happens?

Just CP and CBP? How did you install? If you deleted the lua folders from the CP/CBP it will cause this.

G
 
I had been using JFD's fantastic new Civs for awhile and learned that updates required CP. So I ran the auto installer of 1.3.9 from the link listed in that thread. I did nothing special other than run the auto-installer .exe file using the non EUI version.

I did not manually delete anything.
 
I had been using JFD's fantastic new Civs for awhile and learned that updates required CP. So I ran the auto installer of 1.3.9 from the link listed in that thread. I did nothing special other than run the auto-installer .exe file using the non EUI version.

I did not manually delete anything.

One of his civs updates the cityview UI. Ask him. Anyways, this thread is for strategy, not bugs. :)

G
 
One of his civs updates the cityview UI. Ask him. Anyways, this thread is for strategy, not bugs. :)

G

Sorry, didn't know I had a bug. Had originally sought clarification on how to ID happiness. I will look for bug reporting thread.
 
One of his civs updates the cityview UI. Ask him.

G

Erhm, I don't think so, your Codeliness. I would know if any did :p

CID does, but the poster hasn't declared if they're using CID or not. If so, as stated above me, do post the issue to my thread.
 
Erhm, I don't think so, your Codeliness. I would know if any did :p

CID does, but the poster hasn't declared if they're using CID or not. If so, as stated above me, do post the issue to my thread.

Mm, I was conflating CiD with a custom civ, then. Many apologies.

My second thought, then, is that you either didn't install EUI properly, or you aren't enabling the EUI compatibility file.

G
 
sorry duno if it was answered before, i also asked in other thread hopping i will get answer at least somewhere. But how war wearines scale? -1 happines per turn in war? also how scale ideological unrest per familiar diferent ideology? thanks
 
How can a size 33 city have 6 unhappiness (tied for tops) due to illiteracy, when it has everything related including a research lab and a zoo?
 
How can a size 33 city have 6 unhappiness (tied for tops) due to illiteracy, when it has everything related including a research lab and a zoo?

The bigger your city, the bigger the demand. So it can be that smaller cities are working better tiles, some Academies for example, and the ratio beakers/citizens is worse in your city. And if you advance too fast to the next era, then demand grows again.

But probably your science output is bigger, so if you can live with a little unhappiness it pays off.
 
Two more attempts as I improve this aspect of my game. Using the Dutch, I was cruising along happily with Pacifism, until I hit Ideologies. I chose Order, the world Ideology, but still found myself cratering at -67.

I did a bit of Maoist self-criticism, and saw that I could have built Med Labs earlier, as well as stayed closer to the AI culturally. So I ted again with Carthage, and was cruising along with Pacifism again, no lower than 52 happy after choosing Freedom (World Ideology). My happiness eventually fell quickly to around 20, probably due to pressure from my two Autocrat neighbors. When one of them DoW'd me, I dropped briefly to -5. When I lost a city, I fell 53 points to -50.

That seems weird, but all in all, my happiness is improving, although I'm banking an awful lot on the successful spread of my religion with Pacifism.

Any comments on how to maintain late-game happiness, and what can make it collapse?
 
Two more attempts as I improve this aspect of my game. Using the Dutch, I was cruising along happily with Pacifism, until I hit Ideologies. I chose Order, the world Ideology, but still found myself cratering at -67.

I did a bit of Maoist self-criticism, and saw that I could have built Med Labs earlier, as well as stayed closer to the AI culturally. So I ted again with Carthage, and was cruising along with Pacifism again, no lower than 52 happy after choosing Freedom (World Ideology). My happiness eventually fell quickly to around 20, probably due to pressure from my two Autocrat neighbors. When one of them DoW'd me, I dropped briefly to -5. When I lost a city, I fell 53 points to -50.

That seems weird, but all in all, my happiness is improving, although I'm banking an awful lot on the successful spread of my religion with Pacifism.

Any comments on how to maintain late-game happiness, and what can make it collapse?

If you want to keep happy late game, either be good at tourism or switch to the ideology of the most influential civs.
 
If you want to keep happy late game, either be good at tourism or switch to the ideology of the most influential civs.

What's an acceptable tourism range, roughly speaking?

Do Musician bombs do the trick as defensive weapons?

Whe you say "influential," you mean culturally influential, right? Regardless of Ideology?

If so, what's the downside of having the same ideology as the most culturally influental civ, but not being part of the World Ideology? (This may depend too much on circumstances to answer generally.)
 
I think every civ gets some unhappiness when it is (culturally) influenced by another with a different ideology.
Say you have been influenced by Egypt and Brazil, you chosed Totalitarism, Egypt chosed Freedom and Brazil chosed Order. You'll be getting unhappiness from both Egypt and Brazil, since you are under their cultural influence and your ideologies don't match. If you switch to Order, you'll stop being unhappy for the brazilian influence, but still retain some unhappiness for Egypt.

To avoid unhappiness, you need to not be influenced, that's getting tons of culture. But if you manage to influence others, you may turn them into your ideology as they will be suffering unhappiness too. Concert bombs may release you from some unhappines if you achieve to influence someone that has already influence over you, and that one switch its ideology before you do. Although I wouldn't count on that.
Best way to stop some civ from causing you unhappiness is fight with your own weapons. If you are a warmonger, just wipe out the civ that has dared to influence you! If you play diplo, enact Travel Ban. If you play science, get yourself some culture to hold on.
 
I think every civ gets some unhappiness when it is (culturally) influenced by another with a different ideology.
Say you have been influenced by Egypt and Brazil, you chosed Totalitarism, Egypt chosed Freedom and Brazil chosed Order. You'll be getting unhappiness from both Egypt and Brazil, since you are under their cultural influence and your ideologies don't match. If you switch to Order, you'll stop being unhappy for the brazilian influence, but still retain some unhappiness for Egypt.

To avoid unhappiness, you need to not be influenced, that's getting tons of culture. But if you manage to influence others, you may turn them into your ideology as they will be suffering unhappiness too. Concert bombs may release you from some unhappines if you achieve to influence someone that has already influence over you, and that one switch its ideology before you do. Although I wouldn't count on that.
Best way to stop some civ from causing you unhappiness is fight with your own weapons. If you are a warmonger, just wipe out the civ that has dared to influence you! If you play diplo, enact Travel Ban. If you play science, get yourself some culture to hold on.

Very comprehensive advice -- thanks a lot. The Travel Ban is an easy one, and I tend to control the WC. Doing that early will go a long way.
 
Very comprehensive advice -- thanks a lot. The Travel Ban is an easy one, and I tend to control the WC. Doing that early will go a long way.
the travel ban is an easy one - until some judge tells you it's not ;-)
I myself have massive unhappiness -around 50- after some wars of conquest. I built almost every building, incl courthouses of course, but most of my unhappiness (49) is caused by specialists...and I don't know how to counter that.
 
the travel ban is an easy one - until some judge tells you it's not ;-)
I myself have massive unhappiness -around 50- after some wars of conquest. I built almost every building, incl courthouses of course, but most of my unhappiness (49) is caused by specialists...and I don't know how to counter that.

Other than happiness polices and Wonders (Neuchwanstein, for example), there's a Freedom tenet that directly addresses it. And of coirse you can also scale down the number of specialists you're using.
 
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