tu_79
Deity
A very common question, what map script to play. Let's discuss our favourite (random) map scripts and try to rank them (Current order is not ranked).
1 - Communitas. (Most popular, it seems).
Very interesting land formations, with bottenecks for tactic combat. Somewhat realistic. Excessive land tiles with resources, very few sea tiles with resources (can be modified with Really Advance Settings mod to fix this).
2 - Tectonic.
Random map.
Somewhat random, realistic land formation and weather. 1 size larger than usual, must set number of civs manually.
3 - PerfectWorld3 v5b (by Bobert13, based on PerfectWorld3)
Standard size {84,52}
Very random (Pangea to 4 continents)
GUI Options: Resource, start placement on largest continent (Terra like)
Editable constants: Land/water ratio, percentage of terrain type, percentage of features, Water level, features frequency (blocky shapes), bordermap attenuation, climate strength, map sizes.
Features mountain chains, long rivers, lakes, realistic climate, twisted coast lines. Can be tuned really thoroughly, but it requires editing values in lua file.
4 - Planet Simulator. (by Bobert13, based on PerfectWorld3, updated by LamilLerran)
Standard size {84,52}
Very similar to Tectonic, theorically with better resource distribution.
4 - Continents ++
Resource scarceness forces the player to make strategic decissions, CS locations fixed from Continents+ version.
5 - Frontier
Imitates North America terrain. Nice inland seas.
6 -
1 - Communitas. (Most popular, it seems).
Very interesting land formations, with bottenecks for tactic combat. Somewhat realistic. Excessive land tiles with resources, very few sea tiles with resources (can be modified with Really Advance Settings mod to fix this).
2 - Tectonic.
Random map.
Somewhat random, realistic land formation and weather. 1 size larger than usual, must set number of civs manually.
3 - PerfectWorld3 v5b (by Bobert13, based on PerfectWorld3)
Standard size {84,52}
Very random (Pangea to 4 continents)
GUI Options: Resource, start placement on largest continent (Terra like)
Editable constants: Land/water ratio, percentage of terrain type, percentage of features, Water level, features frequency (blocky shapes), bordermap attenuation, climate strength, map sizes.
Features mountain chains, long rivers, lakes, realistic climate, twisted coast lines. Can be tuned really thoroughly, but it requires editing values in lua file.
4 - Planet Simulator. (by Bobert13, based on PerfectWorld3, updated by LamilLerran)
Standard size {84,52}
Very similar to Tectonic, theorically with better resource distribution.
4 - Continents ++
Resource scarceness forces the player to make strategic decissions, CS locations fixed from Continents+ version.
5 - Frontier
Imitates North America terrain. Nice inland seas.
6 -
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