OK, let's fast forward to 500AD:
30AD: The third city I settled, Cumae, gives birth to my second GP, another Great Scientist. I make a suboptimal decision and send this GS to create an academy at Istanbul, my GreatPerson farm. Well, my cottage specialization city, Antium, had maximum science rating after Rome, and Rome already had an academy; therefore, the academy would have fitted Antium better.
I decided to not lightbulb Philosophy, because several AIs already had it. It turned out that my decision was optimal, since game lasted an additional 200 turns, and Philosophy would have been manually researched through the academy much sooner.
60AD: Montezuma becomes Vassal of Peter, I guess after the Germans and the Ramess of Egypt, I need to fight against both Peter and Montezuma.
70AD: I capture Munich and make peace with Bismarck to build more troops to advance further into Germans lands. The AI production bonuses halt my advance.
170AD: Bismarck declares war on Isabella =)
190AD: I discover Engineering, great for rushing units to battle with 3 movement points on roads. To increase war production, I am also building forges in most of my hammer rich cities. Forums, the Roman replacement for market, are only built at my GP farm for the obvious +25% GP generation bonus and at a few of the other commerce rich cities.
I am not commenting on the many wars the AIs have between each other. For example this turn, Alexander declared war on my soon-to-be-again enemy, Bismarck =) I keep my relations good with everyone and avoid unnecessary fighting. My current focus is invading Germany, and I keep it simple.
250AD: Declaring war on Bismarck.
300AD: I capture Essen. My troops advance very slowly, since I haven't produced sufficient number of catapults or spies to capture cities quickly enough. Marginal German city placement also delays my advances since I don't want to split my stack. My maceman stack could have been larger in numbers as well. Well, I hope the forges, courthouses, and forums were worth it =)
310AD: Finally discovered Feudalism, will switch to Vassalage pretty soon. I feel Bureaucracy is a small map civic, since to dominate a larger map size, you'll need more than a single production center.
320AD: Something very interesting happens which I did not notice until much later in the game. Peter which is on the far east of the map captures NewYork from the Americans. Well, Americans are on the far west side of the map =) How could that be? I thought it was a huge map. Just when I thought I finished Peter off later in the game, I realized he had 1 more city left, the NewYork.
330BC: Big event for me: Apostolic Palace decides for war against Bismarck =) Isabella and Peter send armies to finish Bismarck off.
Same turn, random event also gives 1000 beakers toward Divine Right, I was not planing to research it anyways, so not a big deal.
370AD: Great turn for me. I capture Dortmund and get a Great General, which I settle at Karakorum, my second military production city after the capital.
Same turn, my GP farm, Istanbul, gives birth to my 3rd GP, a Great Artist. What should I do with him?
420AD: Enough with focusing on research. I switch to Police State and Vassalage. I probably should have used my Great Artist at this point for a Golden Age and switched my civics after. My main aim is to produce a huge Trebuchet army with CityRaider II&III promotions. Also, I need sufficient number of spies to make my advances quicker. Some more macemen and pikemen would help as well. Basically, I need a real army =)
Most significant tip for early finish dates:
As another top conquest & domination scorer in HOF, The-Hawk, suggests for early finish dates: minimize builder tendencies and produce as many attack units as you can. I could not agree with him more. From 420AD forward, my entire empire is set on unit production, except minimal infrastructure such as granaries, barracks, courthouses, and libraries.
Siege promotions:
I also realized during my German siege that I have been promoting my siege units the wrong way all along. City Raider is a much better promotion than Barrage, because it significantly increases your siege units win/loss ratio.
The main reason for not capturing enemy cities quickly enough is lack of collateral damage. Because siege units are the first ones to enter the battle and probably compose most significant portion of your losses, if you can keep their losses to a minimum, then you will not have to wait for replacements for the 2nd target city on the way.
440AD: Berlin captured. It has some nice wonders built and 2 settled Great Generals. Chicken Itza, The Great Wall, Hanging Gardens and an Academy.
460AD: Frankfurt captured. Germans're done. Music discovered as well.
500AD: Financial advisor analysis
Compared to 1 AD, the precentage of city maintenance to total expenses have not changed. It is still around 50%, 107/205.
55
come through resource trading. Total expenses are 205
, thus the precentage of foreign trade profit compensating for total expenses has dropped from 1/3rd to 1/4th since 1AD. I have been trading very aggressively through trade renegotiations, my total foreign trade profit increased, but my empire size grow at a larger rate, thus I got more expenses. I did not use the trade withdrawal trick, but I have used the HOF alert system to notify me whenever the AI had 1 extra gold per turn to trade, so I could cancel the previous trade and reinitiate it at a higher profit.
Civic upkeep for running Police State, Vassalage, Slavery and Theocracy equals 75 gold. Organized trait saves 75 gold, which would have increased total expenses by 37.5%. Compared to 1 AD, this precentage has incrased from 30% to 37.5%, but we are using the Vassalage civic at this point giving us 22 free units. The cost of 22 more units would have been roughly %11 of total expenses, -2% from the 1AD data. You can see there is some synergy in using Vassalage civic with the Organized trait. Army expenses are being cut by half under Vassalage by an Organized leader.
I control 12 courthouses and 4 more are being constructed. Empire spans 20 cities with 195 total empire population. Average city size is 10. Happiness and health cap are around 15, thus I can afford 5x20=100 more citizens. At this stage, I could want to work more commerce tiles instead of farms as well, because growth became less important. Inflation increased from 7% to 13% as well.
To make up for 75 gold under Financial trait, approximately 37.5% of the total 195 citizens would have to work on 2 or more commerce generating tiles. Compared to 1AD, there is a slight decrease in the number of citizens required to work 2 or more commerce tiles to break even with the Organized trait, thus you can see that Financial is getting slightly in the lead of Organized. Also keep in mind that with Financial, your cities will be generating more beakers at the same research precentage. Thus, around 500AD financial starts to get slightly better economically. I am not counting the effects of Forums and Grocers yet, because I have only 1 city with a forum built by 500AD.
And let's not forget the TradeRoute Economy. Mainly due to Snaaty's misleading FE article, many people mix it up for food economy, whereas
dynamics have very little to do with food. For a relatively distant traderoute partner city, the base traderoute profit depends on the population of the AI city the trade is generated from. Divide the AI city size by 10 to get the base traderoute profit. For example, for an AI city of size 15, the base profit would be 1.5; for AI city size 20, base profit would be 2.0, etc... According to Krikkitone's trade explained article, less distant traderoute partner cities might get a lower traderoute base profit. Rest of the modifiers are explained in detail when you move the mouse cursor on the traderoute profit.
I have 2
s per city at this point due to Currency. My most populated city gets 2 routes at +4
each. Next most populated city traderoutes bring +3
each. My lower populated cities bring +2
. Watch that the human player city size does not affect the total traderoute profits your empire is getting, it only affects how the foreign traderoutes are distributed across your cities.
It is said that total commerce generated through traderoutes can be seen at the info screen as imports/exports. It seems I have 301 imports at the Info screen, but the numbers do not add up. According to the Info Screen explained article, assuming average trade route profit for city is (2+3)=5 commerce and I have 21 cities, the total commerce generated should be around 21*5=105, but what I see at the Info screen is 307/105.
Most probably, the 3.13 patch fixed the issue of Import/Export confusion and the AI is making 3 times more profits out of my empire. I probably should have switched to Mercantilism in this case.
Compared to resource trading bringing in 55 gold per turn, traderoutes bring roughly twice the amount of gold to my cities. Consequently,
economy pays for 50% (105/205) of total expenses.
500AD: Battle plan screenshot
Watch the arrows I drew, they explain everything. Dark red is
Peter, yellow is
Hatshepsut . Green is
Ramesses, teal is
Louis. Purple is my friend Asoka, and, as mentioned earlier, acts as an absorbtion mechanism to all threats from the west and southwest.
Let's fast forward to 1000AD.
515AD: Hatshepsut declares war on Peter. Great news for me
520AD: Discovering Guilds before the AI does.
530AD: Declaring war on Hatshepsut, the yellow empire on the screenshot.
540AD: Discovering Compass.
545-565AD: Captured Heliopolis, Thebes, and Pi-Ramesses, destroying Hatshepsut Empire.
570AD: Kolhapur near Karakorum assimilated culturally.
580AD: Banking discovered. I probably should have switched to Mercantilisim, but I thought I was making +300 traderoute profit according to Import/Export screen that makes no sense. On the contrary, the AIs made 3 times as much traderoute profits than I did. More on Mercantilisim vs. FreeMarket comparison later.
I was the first one to research Guilds btw, and I am also the first one to research Banking. Who said you can't win the race to Banking at Immortal?
585AD: DeGaulle wants to be my vassal although I am not in war with him. I refuse the first time around, but accept within a few turns.
While agreeing to be his master, I have acquired new enemies, Gandhi and his vassal Frederick. I don't fear them much, because Gandhi is never a good warmonger, and his empire is in the far southwest of the map. Ramesses also declares war on me; he was a neighbour of DeGaulle and was controlling the mighty Mausoleum of Maussollos.
605AD: I capture Akhetaten, Egyptian city on my way to the Mausoleum of Maussollos at Elephantine.
625AD: Ramesses is now a vassal of Peter.
695AD: My 4th GP, a Great Spy, is born in an unexpected city, Ning-hsia. Distributing your GP generation over a few cities in the early periods of the game and only in the later periods focusing your GP generation on one city seems optimal for getting those GPs earliest. Early GPs help significantly for an early victory date.
The most effective use of this Great Spy would have been to steal 5-6 techs from Justinian. When I replayed the game and infiltrated Justinian, the espionage point spending modifier became -31%(!). With the 9000 espionage points brought through the GreatSpy, I could steal Divine Right, Philosophy, Paper, Optics, and Education. Fantastic deal! Also, don't forget that future missions will continue being cheaper and the spy detection chances are significantly reduced. Imho, Great Spies during Mediavel era should always be used for infiltration.
But what did I do? :-/ Saved this Great Spy for a future Golden Age
Still better than constructing a long-term minded Scotland Yard; nevertheless, significantly less optimal than infiltration for an early domination victory.
720AD: Discovered Drama.
735AD: Peter declares war on me. Actually, I wanted to declare war on him around 10 turns ago, but because I accepted one of his demands or because he accepted to one of my demands or because his vassal Montezuma accepted to one of my demands, I could not declade war on him, thus I had shifted my army position away from Peter's lands; he backstabbed me.
Peter and Montezuma capture 2 of my cities, but Monty is destroyed within a few turns at 760BC.
750AD: Asyut captured.
760AD: I am happy that Elephantine (belonged to my vassal De Gaulle) has been captured by the Russians. I will capture Mausoleum of Maussollos at Elephantine.
Xochicalo captured from the Aztecs.
790AD: Calixtlahuaca recaptured. Giza and Akhetaten captured. I am invading the Ramesses lands. He is a vassal of a weak AI called Peter.
800AD: Peter discovers Liberalism. Uhoh, big boy got too smart
805AD: Byblos captured and Gunpowder discovered.
835AD: Memphis captured. Egyptians down to last city. Philosophy discovered on same turn.
840AD: Alexandria captured. Ramesses wiped out. Novgorod captured same turn from the Russians by my 2nd stack.
865AD: Moscow captured. Nice capital =)
870AD: Yaroslav captured.
875AD: Istanbul gives birth to my 5th GP, a Great Merchant, and I decide to save it for Sushi Cooperation if the game goes that far. I seriously considered sending it for a trade mission to one of Gandhi's coastal cities, but decided not to, becaue this Pangea map type would not allow for the intercontinental trade modifier to double the mission profit.
880AD: 2 GGs are born on the same turn. 1 for Peter 1 for me. Rostov captured.
895AD: Bad news. Giza joins my vassal DeGaulle culturally. Akhetaten joins Isaballa. I am afraid that the soon-to-be-captured Mausoleum of Maussollos city could flip as well, thus I plan to send some strong troops there and switch to universal suffrage to buy a theater. It has too few population and can't poprush the theater, and I don't want to switch out of Slavery to Caste System to assign artist specialists, because my war production depends highly on Slavery usage.
900AD: St. Petersburg captured.
905AD: Yakutsk captured. Yekaterinburg captured. Peter becames my vassal, and I learn about the NewYork city he captured ages ago in the faaaaar west of the map. Nationalism discovered same turn.
910AD: Divine Right and Paper discovered, possibly through a tech trade. I don't exactly remember.
940AD: Started the war against Louis in the southeastern part of the world.
955AD: I capture Avignon and discover Education same turn.
965AD: Elephantine finally captured =) Controlling the Mausoleum of Maussollos. I should have used my GreatArtist right away for my first GoldenAge, but I am not wasting my GP collection yet
3 GPs were waiting, doing nothing, for so many turns :-/ Definitely not the smartest way to use them
985AD: Lyons captured. Avignon recaptured, and some defense left in the city to prevent future recaptures =)
Louis becomes Isabella's vassal, and I must fight Isabella now as well. My closest city to Isabella's border has a castle up; thus, I seriously doubt she can harm me.
995AD: 1 more GG is born, and Orleans, Louis's capital, is captured. It is a fantastic city with tons of wonders and 5, yes 5, settled GreatProphets.
1000AD: Financial advisor analysis
With 42 cities, I've hit the conqueror's plateau, and my city maintenance costs due to newly added cities do no longer increase through city distance maintenance. You can observe the immediate result that the city maintenance to total expenses ratio is reduced to 45% from 50% compared to 1AD and 500AD. For a more detailed conquerer's plateau analysis, refer to Gato Loco's city upkeep explained article.
Unit supply and unit costs have slightly increased compared to 500AD, since I have been mainly producing units only in my entire empire during the 500-1000AD period. However, because imperial population also doubled since 500AD, more military units can be supported for free, and more
is generated to compansate for army expenses. Unit expenses at 1000AD account only for 5% of total expenses, an almost negligible amount. There is also the Vassalage component of army expenses in civic upkeep, but it is cut by half through Organized trait. According to Vassalage formula, this expense corresponds to 0.15 * empire population, 0.15 * 409 = 60 gold. Cut by half and it becomes 30, only 5% of total expenses; consequently, total army expenses make up approximately 5%+5%=10% of total expenses. For more of this beautiful math, refer to Roland Johansen's great articles on unit maintenance and civic upkeep
Total foreign resource trade expenses have dropped, because I have eliminated some of the AIs and have gained new enemies. Consequently, the ratio of foreign trade to total expenses has dropped significantly from 25% at 500AD to 7% at 1000AD. Another bad news on economy is that inflation has skyrocketed from 13% to 25% in 500 years.
As mentioned earlier, my empire size was 42. Of these 42 cities, 31 have courthouses built. Total empire population is 407 citizens. Average city population did not seem to change much within 500 years, but the population of the highest populated cities has increased by 3-5 citizens. Forums and Grocers are built or are being built in the highly populated cities.
Now, let's compare Financial and Organized traits one last time.
A doubled civic upkeep for a non-Organized leader would result in 29% increase in total expenses. This ratio has decreased by 8% since 500AD where it was 37.5%, it is back down to the 1AD levels. Empire population size become 409, it has doubled since 500AD. We have 409 citizens that could be working many, many already 2 commerce generating tiles. To offset the extra 167 gold, a non-organized, but financial leader would have to allocate roughly 40% of empire population to work on cottages. This ratio does not seem to have changed much since the 500AD period, but more cities have forums, grocers, and libraries built. Consequently, the extra commerce can be converted to gold and science beakers at a more effective rate. It is clear that Financial trait is getting in the lead of Organized at this point in the game.
The GreatLighthouse was granting 2 extra traderoutes on my coastal cities. Imports/exports ratio had become 339/145. My GP farm was getting most trades with 4 traderoutes each bringing +6 commerce.
As I should have done at 500AD, I should still have switched to Mercantilism, because when I did so while replaying my game, 42 cities with an extra merchant specialist each were getting a total of 42x3=126
, almost fully compensating the Decentralization economy. The extra +25% beaker bonus of the Decentralization economy due to heavy library infrastructure was more than sufficiently compensated through internal traderoute profits, roughly 42x2=84 commerce. Furhermore, 20 imports commerce under Mercantilism was still coming through my vassal DeGaulle.
In conclusion, Mercantilism would have clearly exceeded the Decentralization traderoute commerce rate of 145. Additionally, AIs would not have received any traderoute imports from our empire. Finally, running Representation with 3 extra beakers per specialist, Mercantilism economy would have clearly outperformed a Decentralization one.
Alright, let's finish this long writeup =)
1000AD-1230AD period:
1000AD: I capture Tours and Chartes. French wiped out.
1015AD: Military Tradition discovered, and I start my first golden age using the GreatArtist, switching to Pacifism. As discussed earlier, delaying the first Golden Age to such a late period was not the best idea, but I've recently gained control of the Mausoleum of Maussollos in 965AD. On Marathon speed with Mausoleum of Maussollos, Golden Ages last 24(!) turns.
1050AD: Economics discovered and switched to FreeMarket: another suboptimal decision
As discussed at
500AD and
1000AD, Mercantilism was clearly outperforming the Decentralization economy. The extra traderoute from the FreeMarket economy would not have affected the superiority of Mercantilism, because Roman empire was controlling almost half of the earth at this point, and not a sufficient number of highly populated AI cities existed as traderoute partners to fill this extra traderoute slot.
1055AD: The first Roman GreatEngineer (6th GP) is born in Istanbul despite the very low odds. Where were you when I needed to build the GreatLibrary =) Should I rush the IronWorks with you or should I lightbulb Steel for uber siege units?
1080AD: Chemistry discovered.
1115AD: Military Science has been discovered. I know it does not lead to any new techs, but it is great for finishing off the game. You can finally build the military academies in your military production cities. AI teching to rifles? You can upgrade your maceman into Grenadier with +50% vs Rifleman. It is a game finishing tech. I built 2 military academies with the GGs I have been saving; one at my capital, one at Karakorum.
Furthermore, since it is a dead-end tech, after you have sized its advantage, ie produced stacks containing 40-50 units, then you can trade it without much fear against the AI.
1120AD: I declare war on Asoka and his master Joao.
Stack composition:
My stacks consist of masses, but masses of maceman (did not upgrade to Grenadier yet, maybe I should have, yea I probably should have =) I would have gotten a 50% strength boost: 8-->12).
My 2 production centers Rome and Karakorum were massing Cuirassiers, 1 unit every 1 or 2 turns. 1 Cuirassier or 1 Cannon costs 200 hammers on Marathon speed, and Rome was producing 213 during a Golden Age. Let's not forget the huge number of CityRaider III promoted Trebuchets. I had 2 main stacks at that point, each consisting of around 30-40 units: 5-8 Spies, 7-10 Trebuchets, 7-10 Cuirassiers and 7-10 Maceman, and a few Musketman.
One of them entered Joao's territory through DeGaulle's border from the east, while the other entered Asoka's lands from the north.
A city raid with minimal losses would go as following:
Spy revolt on first or 2nd try. City cultural and walls&castle defense bonuses reduced to 0.
First CRIII trebuchet usually dies.
Second, third, fourth, and 5th Trebuchets survive and bring all enemy defenders to the lowest possible HP.
Rest is peace of cake.
I used to upgrade my siege units with Barrage, but as mentioned during German siege, I have realized that CityRaiderIII is the ultimate promotion for high win/loss ratios. For every trebuchet lost, I was killing around 6-7 units.
Cuirassiers were usually upgraded to combat III. I could have settled 1 more GG to Rome to produce lvl 4 promoted Cuirassiers (3 barracks + 2 stables + 4*2 GG + 2 Theocracy + 2 Vassalage = 17), but I have used my 9th GG on another military academy. Karakorum and Rome had the inital 6 GGs distributed evenly.
Observations on healing:
I probably should have also produced a single woodsman III, medic III unit using a GreatGeneral. It is, as I learned after my game from the "Unit healing" article, the only way to stack woodsman III healing with that of Medic III. When one of my maceman had reached 30 experience points, I could have used one GG to promote it to 50 exp which would have unlocked the 7the promotion needed for the woodsman III, medic III combo. Such unit would have increased my city capture speed significantly, especially in the earlier parts of the game where I did not have enough troops to continue conquering rest of AIs' lands. Even a single woodsmanIII, medicI promoted unit would have been much help, because healing from one woodsman III and a seperate medic I unit do not stack.
Madurai captured at
1120AD, Hyderabad and Leiria at
1125AD, Madras at
1130AD.
Joao's stack arrives from the depths of his base to face my evenly matched stack by 1125AD. I can't post the beautiful screenshot due to the 5 file attachment limit per post. I had 3 very exciting battles in this game:
1) vs Genghis at Karakorum siege.
2) vs Isabella near Elephantine, destroyed her Conquistador stack, while her stack of 15-20 units were wounded trying to capture one of DeGaulle's cities.
3) vs Joao at 1125-35AD in the open field.
Maximizing score:
I realized at this point that victory was very near and wanted to maximize my score through capturing as many cities as I could before crossing the domination land limit. Newly captured cities avoided building theaters or working any artist specialists. Thus, empire territory did not exceed the domination land limit for quite some time. The newly captured cities added to total population, but did not add much to the land limit, because they were revolting or even after the revolt, they did not grow culturally, except the religious culture bonus.
If I did nothing, my score was falling around 1-2K per turn, thus I had to be quick in capturing as much population as I could and claim victory. To settle some tiles outside cultural borders at final turn, 3 settlers were produced.
1130AD: Karakurum gives birth to the 7th Roman GP, a GreatEngineer. It appears clearly now saving the earlier GPs for future Golden Ages was not necessary, because the Parthenon and Roman forum helped with extra GP generation up until late game.
If I had the chance to replay this game, I would have used the first GreatArtist right ahead for an early GoldenAge. Furthermore, I would have infiltrated an AI with my GreatSpy to steal 5-6 techs. The remaining GPs would have been saved for late game Golden Ages.
1135AD: 9th GG born in Orleans, the city of 5 GreatProphets. My golden age ends same turn.
1145AD: Varanasi captured,
1150AD: Guimaraes captured.
1160AD: Leiria recaptured, had not left enough defenders... Great Artist appears in my GP farm.
1170AD: Vijayanagara captured.
1175AD: Lagos captured.
1180AD: Calcutta and Delhi captured. Indians wiped out. I discover Steel and upgrade all my Trebuchets to cannons. Cannons are simply overpowered with CityRaider III.
1185AD: Having access to steel, I rush IronWorks at Karakorum with the GE who arrived earlier. I also start my 2nd Golden Age using my remaining GreatPeople. Braga captured same turn.
1195AD: Joao's capital Lisbon fell.
1200AD: Evora captured, and Printing Press discovered.
1210AD: Oporto captured.
1220AD: Scientific Method stolen. Land domination limit, 49.24%
1225AD: Toledo and Abydos captured. I notice my score has passed 500K and decide to secure the win. I run artist specialists in my recently conquered, below 30 culture cities. Also, I settle 3 new cities outside my cultural borders.
1230AD: Happy end with 52.73% land, exceeding the domination limit of 51%. Population limit was exceeded by 62.63%-35%=27.63%
AND THE HIGHEST SCORE IN HOF HISTORY (as of February 10th, 2008)
502 553
Pouring my CivIV wisdom into this guide took just as much, if not more, time as finishing this game, so I would appreciate your 5-stars vote