Has anyone written a guide on builders? I'm looking for a list of all the actions it can do and when it gets each ability (tech or civic), special abilities for certain civs, policies that affect them, all that stuff. Also the late game npcs like archeologists, the one that builds the seaside resorts and nature parks, the engineers, the ones that CAN build roads?
I know in previous games you could chop a forest then plant a new one.. but can you do that in Civ6? I get confused about the specific things from version to version. I got the basics, like three times and it's gone, they don't build roads anymore.. etc.
Not sure about a full guide but most of this information is fairly easily accessible in the Civilopedia.
Builders make seaside resorts
Military engineers can make roads, forts, and missile silos. They are trained from a city with an encampment and an armory.
Archaeologists create great works from antiquity sites and can be trained from a city with an archaeology museum.
Just to answer a few of the more specific questions. Maybe someone will make a more general guide but again you can check the civilopedia if you need the answer quicker.
As far as I know about Builders (and some searching could find), those are the improvements that are unlocked by the tech tree (I think no civic unlocks new abilities, except Conservation and a few UI):
They can build Farms from the start
Pottery: allows them to harvest Wheat and Rice
Mining: unlocks Mines and Quarries, allows them to chop Woods and harvest Copper
Animal Husbandry: unlocks Pastures and Camps, and allows harvesting of Cattle and Sheep
Sailing: unlocks Fishing Boats and allows them to embark
Irrigation: unlocks Plantations and allows them to clear Marshes
Bronze Working: allows them to chop Rainforest
Masonry: allows them to harvest Stone
Celestial Navigation: allows them to harvest Fish and Crabs
Machinery: Unlocks Lumber Mills
Radio: unlocks Seaside Resorts
Combustion: unlocks Oil Well (land Oil)
Plastics: unlocks Offshore Platforms (sea Oil)
The civics and policies that affect Builders are:
Craftsmanship (Ancient Era): Unlocks the 30% discount card for Builders (Ilkum)
Feudalism (Medieval Era): Unlocks the extra 2 Builder action card (Serfdom), but obsoletes Ilkum
Civil Engineering (Industrial Era): Unlocks the 30% discount and 2 extra actions card (Public Works), and obsoletes Serfdom
Conservation (Modern Era): Unlocks the Plant Woods ability (note that planted woods, AKA second-growth, can't be chopped for production, but you can put a Lumber Mill there).
As far as I know, the only Wonder that improves Builders are the Pyramids, which gives +1 action for every existing and future Builders, and grants a free Builder.
The UAs that affect them are:
Aztecs: Builders can spend a charge to complete 20% of a district, gets a Builder from Eagle Warrior kills (higher chance with larger strength difference)
China: Builders can spend a charge to complete 15% of an Ancient or Classical Wonder, and Builders get +1 charge
The UIs available as of now are (click link for more info from Wikia):
Australia:Outback Station, unlocked at Guilds (Medieval Era).
China: Great Wall, unlocked at Masonry (Ancient Era)
Egypt: Sphinx, unlocked at Craftsmanship (Ancient Era)
France: Chateau, unlocked at Humanism (Renaissance Era)
India: Stepwell, unlocked at Irrigation (Ancient Era)
Scythia: Kurgan, unlocked at Animal Husbandry (Ancient Era)
Spain: Mission, unlocked at Exploration (Renaissance Era)
Some City-States also grants some improvements if you're their suzerain:
Armagh: Monasteries (+2 Faith, provides healing for religious units)
Granada: Alcazar (+2 Culture, all units inside get +4 Combat Strength and 2 levels of fortification, for a +10 Combat Strength total)
La Venta: Colossal Heads (+2 Faith)
I think those shoulde be an exhaustive list of all improvements and Builder bonuses. Since it's quite a lengthy post, I'll put all tech improvements (except for UIs) in another one.
Other improvements made by miscellaneous civilian units:
Fort:
Built by Military Engineer (or Legions for Rome)
May be built in any terrain without woods or rainforest, and also in neutral territory.
Unlocked at Siege Tactics (Iron Working for Roman Forts built by Legions).
Units inside gain +4 Combat Strength and 2 levels of fortification, for a grand total of +10 Combat Strength.
Important note for Legion-built Forts: Those do not count towards Ballistics eureka
Airstrip:
Built by Military Engineer
Flat terrain only, but can be built in neutral territory
Unlocked at Flight
Has 3 slots for aircraft
Missile Silo:
Built by Military Engineer
Any terrain inside your territory
Unlocked at Rocketry
Allows launching nukes from the tile
National Park:
Built by Naturalist
Unlocked at Conservation
All tiles must have appeal of Charming or better, or include Natural Wonders or Mountains. They must be in a vertical diamond shape and no improvements or districts made on any of its tiles. All tiles must belong to a single city.
Gives tourism equal to the summed appeal of all 4 tiles, which is doubled with Computers. All original yields are retained.
Absolutely, this is EXACTLY what I was looking for. Going to print this out for my Civ6 notebook.
I tried looking in the civopedia but couldn't figure out which tech allows me to chop woods/jungle/marshland and I wasn't even sure (but was hopeful) that planting a forest was even possible in Civ6! Thank you SO much!
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