#1: Only with SDK work. Probably not worth the hassle.
#2: You mean like for the forest fire event ?
#3: Set bRecurring to 1. This will allow that the event can happen multiple times in a game (like e.g .the mine accident or the airliner crash).
#4: Doesn't work like that. The weights are combined, and then one event is selected is randomly out of them. Higher weight means then they have a higher chance of being selected.
#2: You mean like for the forest fire event ?
PHP:
<iNumPlotsRequired>1</iNumPlotsRequired>
<bOwnPlot>1</bOwnPlot>
<iPlotType>-1</iPlotType>
<FeaturesRequired>
<FeatureType>FEATURE_FOREST</FeatureType>
</FeaturesRequired>
#3: Set bRecurring to 1. This will allow that the event can happen multiple times in a game (like e.g .the mine accident or the airliner crash).
#4: Doesn't work like that. The weights are combined, and then one event is selected is randomly out of them. Higher weight means then they have a higher chance of being selected.