Gypsy Wagon UU

Rystic

Turtle Wizard
Joined
Jun 28, 2008
Messages
677
Location
New Jersey
I'm not suggesting we bring back the gypsy wagon in it's entirety, but I think it's a shame to let the model go unused. Also, the wagon has been with the Balseraphs so long... I miss it.. :(

So here's what I was thinking. Balseraphs are heavy on Great Bard GPP. Make Gypsy Wagon a UU that replaces Great Bard. It fits the theme (and, to my understanding, you'd also be able to give the wagons their own set of unique names). The gypsy wagon would work the same as a Great Bard, but give:

a) a bit more culture

OR

b) a small gold boost.

Along with the boost, Gypsy Wagons could have the unique ability to sacrifice them to add 3 turns to your current Golden Age (~3, depending on speed). This ability can only be used during a Golden Age, never to start one. Late game, Great Bards aren't nearly as useful as they are at the start. This would give Balseraph players the motivation to produce Great Bard GPP from beginning to end.

Thoughts?
 
Late game I love to have great bards, so as to give instant culture to a newly conquered city. In fact, late game I don't have much use of GPs, apart great commanders and great bards.
 
I'm not suggesting we bring back the gypsy wagon in it's entirety, but I think it's a shame to let the model go unused. Also, the wagon has been with the Balseraphs so long... I miss it.. :(

So here's what I was thinking. Balseraphs are heavy on Great Bard GPP. Make Gypsy Wagon a UU that replaces Great Bard. It fits the theme (and, to my understanding, you'd also be able to give the wagons their own set of unique names). The gypsy wagon would work the same as a Great Bard, but give:

Would be neat to use the model. But why make it better than other races bards?

If the race is already heavy on Great Bard GPP then why reward them for doing what is easier because they already lean that way?
 
I miss the Gypsy Wagon but I don't think this is the best way to bring it back into the game.
 
You could have some kind of Unique Upgrade, allowing Balseraph to turn their Great Bards into wagons, and stop being a great person.
 
Why not just use the model for their settler? Unless they already have a nice one; it has been a while since I played them. :mischief:
 
Why not just use the model for their settler? Unless they already have a nice one; it has been a while since I played them. :mischief:

No, the Balseraphs still have ordinary settlers. I was just about to post the same suggestion, though. Great minds think alike, give the Balseraphs a gypsy caravan settler model. Not a UU, just use the model.
 
Why not just use the model for their settler? Unless they already have a nice one; it has been a while since I played them. :mischief:

No, the Balseraphs still have ordinary settlers. I was just about to post the same suggestion, though. Great minds think alike, give the Balseraphs a gypsy caravan settler model. Not a UU, just use the model.

I third this. It would be great and very Balseraph-like. There's still time for it to be fit into .40:). Fits lore too since the Balseraphs began as a traveling carnival caravan.
 
Fourthed. I still liked them as an exploritve option. But making bals suttlers look badass and appropriate is worth the cost--since theyre unlikely to come back with any of their glory...
 
I like the idea of the Gypson Wagons being used for their settler models, since they do look like settlers.

The idea I was going to come out with was for them to be used as mini-culture bombs like Priests are. Obviously more than +20 culture, maybe enough to spring the third ring* or make them settle-able like Freaks are for Freak Shows as some form of culture producing building. Maybe some kind of cross between a Market and a Monument (+coin&culture), the type of thing you'd send out to your new cities to get them going.

*not sure about the balance of this of hammers to culture, just from the perspective of making a cultural victory too easy. They'd have to cost more hammers for culture than the amount of culture you'd get from "producing culture". The point of it more for claiming territory outside of your core rather than as a reusable pump of culture.
 
Anyone know why Gypsy Wagon's were taken out in the first place? Was it to make the player more dependent on Loki?
 
Well Loki ain't that hot for city flipping unless you get in there early anyhow right?
 
Well Loki ain't that hot for city flipping unless you get in there early anyhow right?

True. The best way I find for him to capture is to tag along with some AI units who are warring another AI, and run into any cities they capture. 0 culture = instant conversion. :P

Admittedly this does annoy the AI, but beggars can't be choosers.
 
Perhaps a unique settler that founds cities with some culture already? Although that does somewhat spit in the eye of the creative trait, so perhaps it should come with a prerequisite.
 
Late game I love to have great bards, so as to give instant culture to a newly conquered city. In fact, late game I don't have much use of GPs, apart great commanders and great bards.

It's a bit easier to use disciples. ;)
 
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