h1.GOTM practice

MadDogTrebonius said:
I agree with civgeek. Build warrior(s) until pop 2, *then* worker.

I guess it depends on if we decide to work the forest (+2F, +2P total) or the floodplain (+3F, +1P total). The forest lets us kick out a warrior in 8 turns, prior to Pop 2; the floodplain woudl take 15 turns to a warrior, very close to Pop 3? Not sure, don't have my guide with me. We could micromanage from forest back to floodplain after the warrior and start a worker just after Pop 2?
 
MadDogTrebonius said:
I agree with civgeek. Build warrior(s) until pop 2, *then* worker.

I guess it depends on if we decide to work the forest (+2F, +2P total) or the floodplain (+3F, +1P total). The forest lets us kick out a warrior in 8 turns, prior to Pop 2; the floodplain would take 15 turns to a warrior, very close to Pop 3? Not sure, don't have my guide with me. Obviously better to work forest if we build a warrior first. We could micromanage from forest back to floodplain after the 1st warrior and start a worker just after Pop 2?


Edit: Ooops. Seems to have posted twice; my bad.
 
We can always save the work on the warrior until the worker is finished. (e.g. warrior for 10 of 15 turns, then worker, then the remaining portion of the warrior)
 
i like the warrior then worker route where a bit of micro makes the warrior and size2 come out at same time (or almost).
calculated

Plains 1F 1P
Hills -1F +1P
Mine +2P
Gold (mined) +1P +6C
River +1C
you've got everything right i think (assuming you have the gold bonus right, dont have game with me), except that the:
"Mine" and the "gold (mined)" lines are not cummulitive, they're mutualy exclusive. the gold on the hill actualy reducest the production effectiveness of the mine.
which means that it'll be 3p 7c. which is still realy nice.
 
Ok I'll MM it so warrior finishes at the same time Rome hits Pop 2, then switch to worker. What about techs? I assume Agr, BW, then Myst and we can try and get Stonehenge (especially if we have stone handy), personally I'd rather do obelisks in each city if we don't have stone because it gets obsolete so soon. Keep the input coming, I'll check in before I start the round.
 
1) 4000BC – Move Barb to the hill, yup looks like ocean to the east and I spy a goody hut.
-Found Rome on spot given, flood plain on all 3 hidden squares to the north, see rice 2 tiles west (within fat cross of Rome), also see another goody hut.
2) 3960BC – Move Barb east one tile (woohoo)
3) 3920BC – I look at micromanaging the city so worker pops within one turn of growth, do some math and realize we are only gaining 1 turn on the worker doing this and giving up a lot of science, plus a lot of stored food. So I decide to maximize food till growth, then take second pop and put it on gold to maximize hammers and commerce.
-Pop goody hut, get 29g.
4) 3880BC – Move Barb SW
5) 3840BC – Move Barb SW, reveal some horses
6) 3800BC – Rome Expands its borders
-Move Barb W, reveal another goody hut
7) 3760BC – Goody hut gives experience, decide to leave other goody hut for next unit, I am heading SW to explore with my woodsman promotions.
8) 3720BC – See our first foreign boundaries.
9) 3680BC – First Tech, Agriculture, start on Bronze working.
-Rome grows, MM to increase hammers.
-Meet Montezuma of the Aztecs
10) 3640BC – Resume exploration..
11) 3600BC – Reveal marble to the SW.
12) 3560BC – Frederick of the Germans finds me, but steal my goody hut
-Barbs are done, switching to worker, MM tiles to give most food.
-I’m going to take new Barb north to make sure it’s a peninsula, but will keep him close to Rome.
13) 3520BC – Scouting with barb trying to take advantage of woodsman upgrades.
14) 3480BC – Scouting southwesterly
15) 3440BC – Buddhism founded in far away land.
16) 3400BC – Found a goody hut got 23g, looks like I reached the western coast..
17) 3360BC –. Still exploring.(found German capitol)
18) 3320BC – Still exploring.
19) 3280BC – Still exploring.
20) 3240BC – Meet up with Qin of the Chinese.
-Discover Bronze working, copper adjacent to Rome :goodjob: . set it to Mysticm, I probably should have gone wheel (change if you wish).
-Worker pops in 4 turns..
-I don’t hit the end turn button incase you want to do something else.

Added a couple screenshots, for some reason a lot of them didn't take. Not sure why, but anything with a pop up screen seemed to not save, but trust me, Monty is annoyed not just cautious when I met him.

Thoughts:
We need to mine the copper ASAP, I see us getting into a war with Montezuma very early, he’s practically on top of us, and was annoyed when we met. My vote is to build a barracks next and use the worker to mine the copper and the gold, and farm 2 flood plains, then chop trees till we have 4 axmen and then go and try and take out Montezuma. I don’t like sharing borders with aggressive AI’s.
 
-I don’t hit the end turn button incase you want to do something else.

There are two rules for the last turn in an SG:
1) Finish it don't leave anything unmoved, unless it's a settler (or similar) that you think the group should decide on
2) But don't end it ... if you read RB1 (as well as many other threads), turn 0 can be quite exciting for the next player.

...so you chose correctly :)

P.S. :goodjob: with the copper, you'll be glad you have that
 
I think our second city site might need to grab that horse and corn. There's also a good coastal site SE of Rome to grab the cow and bananas, one way SW to grab the sugar and marble, and we also have room (down the line) to grab the three resources NE of Rome. I can't dotmap it right now, though.

One thing. We have to determine if we're going to go military right off and deal with Monty. If so, Mysticism might not be what we need to research at the moment. If we are going to go after him, the sooner we research IW and find the iron, the easier it'll be to dispatch him. Those jaguars aren't trivial to deal with.
 
hendu said:
I’ll add some screen shots later (forums were down for me last night). Vardis is up, but I think we need some input from everyone before you start.

Thoughts:
We need to mine the copper ASAP, I see us getting into a war with Montezuma very early, he’s practically on top of us, and was annoyed when we met. My vote is to build a barracks next and use the worker to mine the copper and the gold, and farm 2 flood plains, then chop trees till we have 4 axmen and then go and try and take out Montezuma. I don’t like sharing borders with aggressive AI’s.

Waiting for screen shot, but I agree, if we expect an early war, switch and go straight for IW.
 
FWIW, Monty is only cautious with us right now, not annoyed ...

So I'm thinking maybe we wait to see if one of our neighbors founds a religion soon, and then target that neighbor. And just be defensively prepared with Monty for the time being. And offensively prepared of course ... :D
 
Vardis said:
I'm interested.

[edit]check that, didn't pay attention to the type of game[/edit] ;)

anyone know if "check that" means "never mind"? does anyone know if vardis is still around?
or am i just being way too impatient about playing my turns and i should cool off and wait.
 
"check that" as in "check yoself before you wreck yoself". :)

I would interpret that as him not being interested any longer, especially since that's his last communication.
 
MadDogTrebonius said:
"check that" as in "check yoself before you wreck yoself". :)

I would interpret that as him not being interested any longer, especially since that's his last communication.

Weird, I assumed since he edited it, and left the interested, I figured he still wanted to play, oh well. Edited the Roster. Roddy you're up.
 
ok. i get home at ~6:30 (bout 5 hours from now), will play the turns as soon as i get there.
 
thought i'd take a screen shot of the hand off. just for record keeping sake (and for those that want ot follow the game from work or something)
umm. hold on. too big.
 

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0- 3240bc - changed research to IW. will take 18 turns.
1- 3200bc - "rome's" warrior to rome (on way west to check out lands north of marble)
- exploring warrior 2S onto hills to look around, coast SE of there
2- 3160bc - rome's warrior SW
- exploring warrior SE
3- 3120bc - Rome's warrior SW
- explorer warrior W into forest, then decided to go north around huge mountain range, not sure how long it'll go for on south side.
4- 3080bc - worker done.
- started baracks since we're going the war route anyway.
- changed city to work on 2 flood plains to grow sooner, once copper is mined we'll have all the hammers we can want.
- started mining copper with the worker
- Warriors keep exploring (found a silk with the explorer and ran into china's warrior explorer)
5- 3040bc - exporing
6- 3000bc - still exploring. large hill range above the marble.
7- 2960bc - found gold north of marble. saw a lion with the explorer warrior.
- mine finished. copper connected by river, no need for road. still working 2 floodplains, to grow city in 2 turns.
8- 2920bc - moving worker to farm one of the floodplains. rice would also be 4 food, but without the commerce from the river.
- turning "rome's" warrior back towards rome, dont want to walk too far away incase barbarians show up.
- explorer warrior found a goody hut...
9 - 2880bc - .... which gave 49 gold. found a stone sourse and can see a civ border
- started building farm on floodplains.
10- 2840bc - its the chinese.
11- 2800bc - explorer warrior met german scout.
12- 2760bc - more exploring.
13- 2720bc - game suggests building axeman, i tell it that i'm in charge.... for now...
- "rome's" warrior back in rome. romans of the world stop worrying about being undefended.
14- 2680bc - more exploring
15- 2640bc - explorer hits dead end behind chinese lands.
- farm done.
16- 2600bc - gotta decide what worker does next. either farm another floodplain, or mine the gold. decide gold cause we'll need the hammer production to make prats, and the commerce wont hurt.
17- 2560bc - Rome grows to 4.
18- 2520bc - Iron working done. Researching wheel to make it possible to connect the...
- ...iron in desert north of us. that city up northeast would have 4 resourses, but a lot of desert and ocean.
- Barracks done. staring settler.
- start building mine on gold.
- another iron next to the big mountain range, the chinese will proly take that one.
19- 2480bc - exploring.
20- 2440bc - hinduism founded in a far away land.
-saving.

7 turns till settler done.
3 turns till wheel done.
2 turns till mine on gold done.
 

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So do we go ahead and found the four resource city, or do we attempt to grab a nice spot between ourselves and the enemy? Is the goal to pump out 3 or 4 praetorians and attempt to take out the (most likely) two cities of ... who exactly (?) ... or to wait a little?
 
since we went for iron working, i was under the impression that we were going the war route.
so i vote for getting the iron city (not sure how to grow its cutlure though, proly have to do mysticism and either chop for a obelisc or build the stone henge in rome.) with the iron, it will be able to get up to 11 hammer base production, which isnt great, but not completely horrible. and it'll have food galore with 4 each from sheep and wheat, and 5 or 6 (with lighthouse) from fish, not to mention the lone floodplain it shares with rome.

we need to start using the all powerfull roman praetorians as fast as possible, before their "all powerfullness" becomes obsolete. hopefully monte will get a religeon going in his city so that we can swipe it.
 
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