Dark Ryder
Lord of Cordovia
Originally posted by Xaranthu
There are countess ways to implement this; we just have to find one that can work with CIV III & the editor the way it stands, for they won't be making a new EXE just to make it a bit more customizable for us rabble. I know this would be behond EMACS, and its is just magic to me that you got this far without even having CIV III.
From what I understand, this isn't a limitation with the editor so much as the format of the .bic file itself - it just plain doesn't support have the properies of a unit or improvement simply 'change' based on what's happened in the game.
I think there may be a way to solve this with the existing situation, however (well, not Railroads, but at least units and improvements). Simply create a unit or improvement that is identical to the one you're trying to fix, except that it requires the new advancement (Synthetics, in your example) instead of the original one, and not the resource. Then set the original unit to be obsoleted by the advancement.
It might not be easy or pretty, but I think it would work.