DarkSchneider
King
Alright, I was playing in a Monarch level game and I had sent my first warrior out and by pure dumb luck ended up making B-Line towards the Russian's capital. I figured I would initiate contact, so I moved into their sphere of influence, traded a tech and ended my turn. Next turn I thought, since I got here about as quickly as possible from the start of the game, wouldn't it be funny if I attacked this town and I took it over, the Russians would be wipped out. So I attack the town, and by shear dumb luck my warrior won against the spearman. I conquered the town, and then noticed a warrior and settler I hadn't seen prior, but through shear dumb luck again, I won against the warrior, and the settler ran away and started a town two tiles away.
Immediately after the town was settled there was a spearman in the town! This was impossible! They had nothing else in the area, technically they were destoryed as they had no cities after the first attack. I made peace, rushed for a granary, temple and then started pumping out archers and I took their second town, after that, I offered to make peace, and somehow they had 100 gold. I tried to sell them tech a couple turns later and they still had 0. When I sacked their third town, all of a sudden they had 100 gold to give me, again. The other odd thing I noticied was that somewhere between the second and third sackings, a settler mysteriously appeared on a hill near my territory, and didn't move for something like 6 turns. Due to the relative positions of our towns, it could not have gotten to where it was without crossing through my territory or moving in an extremely rounabout way that would have taken 20+ turns. Once I sent out a warrior it started moving normally.
Has anyone noticied behavior like this? My guess is that if you destory a Civilization's capital very early on in the game it triggers something that gives the Civilization a new settler, spearman and $100. Can anyone confirm this?
Immediately after the town was settled there was a spearman in the town! This was impossible! They had nothing else in the area, technically they were destoryed as they had no cities after the first attack. I made peace, rushed for a granary, temple and then started pumping out archers and I took their second town, after that, I offered to make peace, and somehow they had 100 gold. I tried to sell them tech a couple turns later and they still had 0. When I sacked their third town, all of a sudden they had 100 gold to give me, again. The other odd thing I noticied was that somewhere between the second and third sackings, a settler mysteriously appeared on a hill near my territory, and didn't move for something like 6 turns. Due to the relative positions of our towns, it could not have gotten to where it was without crossing through my territory or moving in an extremely rounabout way that would have taken 20+ turns. Once I sent out a warrior it started moving normally.
Has anyone noticied behavior like this? My guess is that if you destory a Civilization's capital very early on in the game it triggers something that gives the Civilization a new settler, spearman and $100. Can anyone confirm this?