Hail Jon Shafer

I've played about 5 games through now, including a couple of multiplayer. Apart from automated scouts trespassing on city states and occasional checkboard graphics when memory is low, and a bit of difficulty skipping the intro I've not had one 'glitch, bug, lag, framerate problem'

Go on. You mentioned about playing a couple of multiplayer games. Go on.

What about the fact that there is no dedicated servers. No matchmaking. No online ladder and ranking, which encourages players to leave the game whenever they wish. No unit animation. Random crashes (happened to me personally once, but complaint about this is rampant on the multiplayer forums). Random player disconnections. No joining a mid-game after disconnection, etc, etc.

As for glitches, bug, lag and framerate issues, I don't even know where to begin. You only need to search around on page 1 of this forum to see the number of people experiencing these problems.



Also they have already said they put extra work into the mod system instead of doing scenarios.

A great move. Use the additional time to provide the users with better tools to make their own better scenarios and better mods. A much better use of their time than spending that time on scenarios and the modders having fiddly tools and bad documentation and lower user penetration with their mods.

Correct me if I'm wrong, but to my knowledge the effectiveness and the ability of this new mod toolkit is yet to be seen, because the map editor hasn't been released yet.


So 'people like me' being actual satisfied customers who have not had any of the problems you speak of? How do you expect me to act? You want me to feign anger about issues I don't have? Why be appalled at me? It's not my fault I'm satisfied and haven't had problems.

Again you fail to see the main extent of the whole situation. Just because you personally haven't experienced the problems, doesn't mean they aren't here. And the fact that a lot of us have experienced them already prove the fact that those problems ARE here.

Strictly speaking it IS your fault being a CIV fan for setting such a low standard for Firaxis. As the core fan base of the CIV series, the higher the benchmark we set for Firaxis, the more polished and content filled the products will be.
 
I mean no disrespect to you and no disruption to the message you're trying to convey with the thread.

However... even-handed, honest appraisal that doesn't happen to agree with your opinion should not be taken as a 'hijack.' In all honesty, when you made your original post, did you expect 50 pages of complete agreement and support without condition?

And please don't call people with different opinions "haters." That doesn't contribute to a "truce" or "love."

I agree, so I edited that out immediately after posting, but you got it in your quote.

the On Topic subject of this thread is 'we applaud the designer for his changes and we want to show that you have support for it' and you've started talking about the QA team and programmers doing a bad job. At what point is this not thread derailing?

See, what are we talking about now? The virtues of the designer's decision to make 1UPT? Or something completely unrelated (and negative for that matter)
 
Okay I'm done with this. I tried to make somewhere we could meet in the middle, I really did.

I can't be doing with this. you can't let us have ONE THREAD where we're allowed to be positive instead of derailing it with discontent about stuff that's not even relevant to the OP.

I hope Civ 6 is an FPS. I actually do, just because it would teach you a lesson in what actual 'evil game companies' do to franchises.
 
Feel free to explain the rest of it: countless bugs, graphical glitches, lag, framerate problems and 0 online multiplayer support and infrastructure.

I have experienced no bugs and I don't play MP. So can't help ya.
 
I have experienced no bugs and I don't play MP. So can't help ya.

http://forums.civfanatics.com/showthread.php?t=382496

http://forums.civfanatics.com/showthread.php?t=382251


Just two of the hundreds of topics you will see on this forums about glitchy AI and the sorts.

Just because you haven't experienced them yet doesn't mean they aren't here. And the fact that many of us have experienced them already prove the fact that they do exist, and it simply means you will eventually encounter them too in the future.
 
The reason nobody's posting much praise is that anyone enjoying Civ5 is too busy playing.
Something like that. I'll download the demo tonight and probably by sometime in October or November when I've got time to play, but from what I've seen thusfar suggests I'm going to like this game at least as much as the previous incarnations.
 
Thank you, lemmy, for this thread. I'm really loving the game so far, and the design direction, as well. This game has brought me back to gaming on my computer after several long years of playing half-heartedly on PS3 and 360.

The future of Civ 5, as the patches clear up all the technical crap that cause people's blood to boil, and then iterate on subsystems (like the AI, or balance issues), and too with better mod integration, should be very bright indeed.

I'm really enjoying the game we have now, and see no reason at all why we cannot look forward to the next half-decade of Civ!
 
I don't know if I like all of the changes yet or not. I DO like that they didn't accept certain civ concepts as sacrosanct. I like that they were willing to make some big changes.

I don't play MP, but I have heard about all of the issues with it. This is an issue that needs to be addressed soon for those people, and there are other problems too. That's a totally different thing than saying there's a problem with the core of the game.
 
They released a lot of them. They were the same but with new songs. Isn't that what a lot of guys here wanted, the same Civ IV but with new graphics?

Well let's be honest, how many ways can you reinvent the music rhythm genre besides adding a few more buttons.......
 
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