Hammer of the North!

Sounds like a good idea. The Tiles.dll alone is well about over 1 mb alone. I think it is a little too big to be really worth it, and the size/quality of the pics can't be the greatest either, because of the size limitations in the file. I'll probably think twice next time I do a scenario.

But for this one I'll include it, as I put a lot of effort into it, and yes, it is nice.

Bebro, I think I have "borrowed" some of the city/terrain graphics from your medieval scenario "Cross & Crescent" -did you do those graphics? They are very good! The units too!

Yours Truly,
Morten

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"A handful of might, works better than a bag full of right!"
Max Stirner (1806-56)
 
I did most of the graphics, but not all. e.g. some terrains and ressources are from other sources...
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<IMG SRC="http://civ2000.civ2.gamesweb.de/KnightSig.gif" border=0> Civ2000 hosted by CivII Universum
 
Hi guys,

If you just can't wait to see this blockbuster scenario for yourself, you can download "Hammer of the North" from the European Civ2 site, here :
http://civ.samoht.net/

It's one big zipfile to swallow, about 4,3 MB, so you better get those fast connections working! You can also wait, until the scenario is available from the downloads section here shortly. Hope you enjoy it!

Henrik, I've collected the dll-gifs in a separate zip-file, which I can send you personally if you like. Just notify me by mail. You can find my email adress earlier in this topic.

Yours Truly,
Morten

 
Hi Thunderfall,

Don't worry about it! Happy to hear that it's ready now! -As I can imagine, you must get hundreds of downloads -so I can see that you have to get your priorities straight, or get overburdened with extra work! -Also it gave me some time to fix some things, so that this version that comes out actually is very playable, and not haunted with silly bugs! -also some playability issues were also straigthened out.

Thanks, man!

Yours Truly,
Morten
 
As you can see from Thunderfalls previous post, "Hammer of the North" is now available in downloads section. So be sure to go ahead and download it, and tell me what you think about it. I would really appreciate some feedback, as this is my first scenario attempt! Is it too hard? Too easy? What do you like -what do you NOT like?

Click here now to go to the downloads section!

Now, when you downloaded the scenario, I should probably note a few things here to avoid some confusion. There are two tiles.dll's. -the first (the smallest) in the folder "dlls" is for the Classic Civ2. The tiles.dll file in the "dlls2" folder is for the MGE version. Originally I expected Thunderfall to post these files separately, but they all come with the package. (-which is kind of okay -if you have both versions, you can play single player with classic Civ2 (best compatibility) -and multiplayer with the MGE version.)

Thunderfall, if you can work this out at some time, I'd be very grateful. It doesn't seem fair to me, that people with another version of the game should spend time downloading the file for another version (even if their own version is included). -On the other hand -there is no hurry at all for my sake. Just do it if or when you get the time and opportunity for it.
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It's not a big problem. As a player, you just have to be aware that these folders ("dlls" folders) hold files for the different versions -and they should not just be zipped into your main Civ2 directory. They will not work unless they are placed with the right version of the game. -Of course you can do it this way if in doubt: copy'n paste in the first one, if that doesn't work : Go with the next.

Otherwise always keep safe copies of your original files, and follow installation directions in the accompanying documentation.

Have fun!

Morten
 
Hi. Great scenario! Just one little thing though. In the description you say that Northumbria is part of modern Scotland but since I live here I can tell you its not. It's in the north of England.
 
Ooops! Actually I think I have that information from some book! I read a book about Northumbria and the forging of Scotland, but I didn't read so deep into it.
-Thanks for the correction!

Glad to hear that you like it!
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Yours Truly,
Morten

PS. Any suggestions for version 2?

[This message has been edited by Morten Blaabjerg (edited May 28, 2001).]
 
I suggest taking th cities from Iceland away and put a few settlers there with an event in turn 25 (I calculated the turns to the moment Iceland was discovered in real time). What do you think?

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Concordia res parvae cres****.
 
I'm far in the 1100 now, and I wiped out the Celts and Anglo-Saxons, Gerries will be next. A suggestion for the next version: make the Norse and Danes allies.

The eventsfile is going well, I sent you the file as far as it is now.



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I know it seem hard sometimes, but uh...
remember one thing:
through every dark night,
there's a bright day after that so no matter how hard it get, stick ya chest out
keep ya head up and handle it.
 
The events look good so far! I might have some minor suggestions but I'll get more serious back to this in a few days!

-Norse and Danes allies? ALLIES? -what a frightful idea! If those two get together, there'll be no hope whatsoever for christian Europe!
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-Besides they did wage war against each other every so often. In fact most of the wars of the viking age originated as conflicts between scandinavian kings! -So the far better if the europeans tribe at least have some chance to make "friends" with one viking tribe against the other. And probably more realistic historically also.

-In fact, I think they have a truce and peace to begin with, so they can make allies, but the chances for this are very slim, as one will probably sneak attack early in the game. A good thing for the challenge, I think. Are the norse giving you a hard time, eh?

-How about the tech race? -Have you thought about conversion? -or are you still turning their offers down? -If you are too aggressive, you'll have a very hard time if you get around to the strong continental cities before 1177! -Of course, a few nuke ships might do the trick... Aachen, Hamburg, Worms, Kiev, Prague, Novgorod -Objectives, have you got them? -Or are the Norse getting those?
 
Ok, finished my game. I have thrown everybody out, except for the Norsemen. You were right about the ally-stuff.
I started with the Anglo-Saxons, I beat them very easily, and only one city was left: Wessex. But because I wasn't paying much attention to research, I couldn't beat the mighty defence in there, so I had to play for research. I had a fast peace with the Frisians, after I had taken Utrecht and Frisland. Later, they traded a lot of techs with me, which helped me very much. after that, I killed them in one turn. The Germans were very hard in the beginning. I could only take the cities nearest to Denmark. Later, I tried THE VIKING TACTIC (I think). In Denmark I let all cities build Royal Warships (or something) and a Hirdemen/Swordmen/Royal Swordmen. I loaded the swordmen (1) on the ship, took the ship to a city, destroyed the two/three units inside and conquered it with my unit on the ship. After doing this, I had all the important German and Frankish cities in my hands. I did the same to Dublin, the other cities were already Norse, but by doing that I killed the Celts as well. The last pieces of the Franks were very hard. I used a lot of Siege Towers to finally destroy them in 1174 A.D. I also conquered all the Rogue cities. The Norsemen only got a lot of cities in Scotland and Ireland, and just three in Europe (two of them in the Baltics).

Final Score: 1320
Rating: 79%
Level: Prince
Objectives: 32 of the 42
Danish decisive Victory
People: about 22.000.000

I think it's a great scenario, and playing it is a lot of fun! The best is I think the fact that you can't conquer a city with land-troops only, at least not without heavy losses. You really need the ships.

I think you should send the game to kobayashi and John Valdez, they're very good at pointing out things that should be improved and such. They're very good reviewers.


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I know it seem hard sometimes, but uh...
remember one thing:
through every dark night,
there's a bright day after that,
so no matter how hard it get, stick ya chest out
keep ya head up and handle it.
 
I am very impressed! Your score is quite good!

I guess the Anglo-Saxons must have built up very heavily in Wessex -But I did put a few Royal Guards in there to make sure Wessex wouldn't fall right away. -I think the level of difficulty is alright for the Danes, don't you think?

-I played a game with the Anglo-Saxons recently, also in Prince level, and I only managed to throw out the Danes after 1177, in the years 1200+ or so. -and still it was a decisive defeat, according to the victory conditions. I lost just sooooo many troops in that fight. If you can achieve at least a marginal defeat with the Anglo-Saxons, I bow in respect.

It could've been done earlier, because the english have access to good defensive units, and can lay a siege quite effectively. -And just one bribed warship might make the difference. I found that an effective strategy for the english is to go for marketplaces and manors (to boost watch tower and military production), and -give a bunch of christian techs to the vikings- to pacify them a little. But I must've given them too many techs, as suddenly they had the same defences as myself.

-I also took Danelagen back, which gave my economy a well-deserved boost (with the wonder there). Switching to tribal kingdom, and producing some viking hirdmen also helped with the siege strategy. -I think the anglo-saxons -or anyone else- should receive a great amount of money if conquering Danelagen (event). Also, without worry you can increase the amounts of money gained for conquering some of the other great cities, -mainly for the europeans. The Danes for one thing have good money for a long while, as long as they keep Danelagen. But Dorestad should pay off quite good (500-1000 gold? -is that too much?) -and Hamburg, Aachen and Worms, maybe?

I'll get back to you soon with the events. I just need to get some thinking done, about how the game should be balanced with these in mind. Also, since the game runs with objective victory, no new wonders can be built. I need to rethink the wonders a little bit, and I might assign some of those wonders to the minor powers, to make them a little stronger. I think the veteran crusaders is a very good idea, as they might give the europeans a final chance to get something done. Maybe they should also get some free siege equipment earlier on, to simulate reinforcements, mobilizing for war etc. (btw, the catapult is too weak in my opinion) -And a money boost if they can take vital cities. -Hedeby, Jelling and Kaupang should pay off good if they fall to the europeans.

See ya around,
Morten
 
Hi Willem, I just sent you the last info you need! Hope it is adequate. It should be in your mail!<IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

-I'd love to hear other play reports on this scenario, so I can take your experiences into consideration for the revised edition. Go ahead, post'em!

[This message has been edited by Morten Blaabjerg (edited June 29, 2001).]
 
Got it! I'll continue the work today. Maybe I can even send it to you today, otherwise tomorrow.
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I know it seem hard sometimes, but uh...
remember one thing:
through every dark night,
there's a bright day after that,
so no matter how hard it get, stick ya chest out
keep ya head up and handle it.
 
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