Hammer Overflow

Not right.
For Normal speed and 1.0.1.511:
Worker = 70
LS - i don't know what is it
Cannon = 185
Public School = 300
Military Base = 500
Stock Exchange = 500
Brandenberg Gate = 750
City production will be different while you produce units/buildings/wonders, but if it's average 100 you can get 585 hammers overflow this way:
100 after Worker,
185 after Cannon (LS - don't need)
285 after Public School
385 after Military Base
485 after Stock Exchange
585 after Brandenberg Gate
If you change Cannon to Theatre=200, for example, you will get 600 hammers overflow at the end. Or you need ~104 hammers per turn while you are building last 4 components.
Overflow should be less then max(current building cost, city production per turn).

Overflow is never more than the hammer count of what you build. That's why you go from small builds to large.
 
Overflow is never more than the hammer count of what you build. That's why you go from small builds to large.

That's incorrect. After reading about the Piety opener + shrine overflow thread I did some testing. Last night near the end of the Turncast multiplayer co-op game, which is played on quick speed, I used just a single turn of building a shrine (22 :c5production: on quick) with a total production bonus of 155% from Piety opener, golden age, religion, workshop and windmill and maxed out :c5production:, including several unemployed citizens, to have over 170 :c5production: overflow into the Kremlin, which shaved a full turn off the build.
 
Quote:
Originally Posted by Ribannah View Post
Overflow is never more than the hammer count of what you build. That's why you go from small builds to large.
That's incorrect.

"what u build" is meant to be the "next" building i.e. if u build 2 shrines in a row there is still only the overflow from shrine 2 into kremlin
 
That's incorrect. After reading about the Piety opener + shrine overflow thread I did some testing. Last night near the end of the Turncast multiplayer co-op game, which is played on quick speed, I used just a single turn of building a shrine (22 :c5production: on quick) with a total production bonus of 155% from Piety opener, golden age, religion, workshop and windmill and maxed out :c5production:, including several unemployed citizens, to have over 170 :c5production: overflow into the Kremlin, which shaved a full turn off the build.
Yes, as I've writen above, Overflow should be less then max(current building cost, city production per turn). In case of Shrine we have very high city production with Piety so Overflow on the first step could be much higher then Srine's cost. This way we can save several turns while preparing first 2 steps of overflow. In one game I got 240 hammers overflow from Shrine...
 
Back
Top Bottom