tu_79
Deity
Is it no longer the case for revolts that you can crush the revolters? A warmonger should see it as a distraction, nothing more.
Is it no longer the case for revolts that you can crush the revolters? A warmonger should see it as a distraction, nothing more.
Oh. This never happened to me. Last time I had a city revolting, a few revels appeared in the city and I had to kill them or else the city would secede.That's only with CS, or mild cases provoked by spies. We're talking about the countdown revolt, which results in a flip after x number of warnings. (I say x because the game never seems to be adding correctly to me.)
Theoretically, you are able to play all 3 types as tall or as wide. It makes obviosly not that much sense to play tall as Autocracy, cause it lives from conquering cities, but its possible if you get vassals by only slaugthering enemy units and capturing capitals. So it should be equal in that way.This is partially accounted for with Dictatorship of the Proletariat, but yeah. Do you generally find that wide Order/Autocracy empires are happier than tall Freedom empires?
I agree with Stalker0 that revolt has become a punishment for being punished... but I like the idea of revolt. (I wish we still had civil war.) For me revolt should be the consequence for ignoring repeated warnings (like it is now), but in a system where I have more agency. This is what you're working on now, so I'd go with your proposal for revolt, and see if it no longer feels too punitive.
your criticism sounds like it could be allayed entirely by my proposal for how ideology pressure might be redone to affect cities individuallyIdeologial pressure has the flaw that it always tend to go freedom. Tourismn is the key factor for ideological pressure, and the civs which excel in this area are in most cases picking freedom.
It doesnt make that much sense, that my Order/Autocracy population might be happier than the Freedom empire, but my people are getting sad after visiting that less happy freedom empire or watching terrible bad/sad movies from that country.
I've killed the baby. It's going to delay the release, obviously, but already this feels like a decision long in the making.
G
I dont know. I cant remember when I was forced to switch my ideology cause of ideological pressure. For me, its a relative useless mechanic which didnt add anything to the gameplay, it simply exists. I could easily live without it.your criticism sounds like it could be allayed entirely by my proposal for how ideology pressure might be redone to affect cities individually
i would defer to G as to whether that is possible, but that seems like a decent solution. Basically you get the standard -25% for different ideology, but that modifier is wiped out if your empire is unhappy while the opposing ideology’s empires aren’t.Writing this brings me to an other solution for the ideological pressure in the new system.
What is, if we add a global median for happiness, and after picking an ideology, you get bonuses or penalties by beeing under or over the median? Beeing happier than the median gives you a tourismn modificator to others, beeing under it a penalty. Beeing over it could also give other benefits, like a boost to growth for the whole empire or increased combat ability?
I've killed the baby. It's going to delay the release, obviously, but already this feels like a decision long in the making.
G
Everything local!!!???
Growth penalties made sense, but everything???
This is not going to be easy to understand, like, at all.
A player. Just look at long tooltips sumarizing where each happiness point come from, and show it in the already cramped city tooltip. You will need to show empire global happiness from policies, religion, city states and luxuries, and then explain in the city tooltip that this city receives 1/N of that happiness, because you have N cities.When you say it won't be easy to understand, do you mean from the perspective of a mechanic, or of a driver?
Everything local!!!???
Growth penalties made sense, but everything???
This is not going to be easy to understand, like, at all.
We should call this Civ IV with 1 unit per hex, insteadIt solves the single biggest issue since day 1 of civ 5 which is scalability.
It solves the single biggest issue since day 1 of civ 5 which is scalability.
We should call this Civ IV with 1 unit per hex, instead