Well, I now played a first longer game with the
new feature "Happiness vs. Unhappiness".
(Not officially published yet - because it is still in testing and balancing phase.)
It is pretty much as I expected.
And it does have an
impact on my gameplay.
A)
Positive Happiness balance in
small villages (10+) is
easy going.
Buiding a few buildings and having some production of Crosses ususally is sufficient to keep a positive Happiness balance.
B)
Positive Happiness balance in
big cities (50+) is
a challenge though.
I need to use almost every possible mechanic to keep Happiness balance positive.
(Treaties with European Nations, Domestic Market Supply, continuous building of further Buildings, all Yields that produce Happiness ...)
Thus my gameplay has changed:
(It actually
changed a lot - but for the positive for me.)
1) I am much more careful in
accepting tax raises.
I find myself refusing tax raises and accepting boycotts quite often.
2) I started
searching other European nations quite early in game.
Thus I can get
treaties with them to increase my Happiness a little bit further.
3) I consider starting
Wars with another European Nations much more carefully.
I only do it if I can be sure, that my
big cities have
enough Happiness buffer to not directly risk Unrests.
4) I now really consider in
which Cities I have my Slaves.
In
small "Agricultural Cities" they usually do not cause problems, but I almost never use them in
big "Industrial Cities" anymore.
5) I much more heavily use
Domestic Market for my
big "Industrial Cities", because otherwise I cannot keep Happiness balance positive there.
Thus I also need to plan my new Cities and
focus on different produced goods as needed to get all of them.
6) I now also need to keep
more military im my
big "Industrial Cities", so they feel protected.
In my old games I usually only had e.g. 1 military units in big cities (50+) that I knew would never be attacked - that does not work anymore.
7) I put much higher focus now on keeping
Health, Crosses and Culture at high level in big Cities (50+) -
even Education. (To get a little extra Happiness.)
With
Bells I had always done so, because Bells were always powerful.
8) The
Festivities and Unrest are something I also consider in my strategy.
I feel that it is balanced though.
Summary:
I originally thought the feature would
not be too dramatic.
But I realized that it really changed gameplay.
I now have
a lot more "strategic consideration" in my gameplay.
(It might be my specific playstyle as "perfectionist" though, since I heavily try to "min-max" everything.)
I like it though.
Remark:
AI seems to handle the feature surprisingly well - it almost always achieved positive Happiness balance.
(In my test games AI however also had no cities that were comparable to my own "mega cities".)
To be honest:
AI plays by
a bit easier rules.
(The differences between Human rules and AI rules are relatively minor though.)
But for this feature it is
really fair because AI e.g.
- can not really handle Domestic Market
- would not properly consider to build required Buildings
- is much more often the "victim of Wars" with Human player than the "aggressor"
- ...