I don't think so. You'll almost surely need a few barracks for those horsemen (or SGL Sun Tzu's maybe?). Even if you have free barracks horsemen cost as much in terms of shields as settlers AND you'll have some losses, as the AI will have some spears by then. The gift-retake trick requires 10 shields per city, while the horseman method almost surely requires more AND the AI won't have filled all the territory (hardly anything really), so you'll need settlers anyway.
Also, I think the
HoF tables like this one help indicate that lower levels can go faster.
Interesting statistical evidence! If we look at the fastest finish date or the average over the first 5 entries, you are right, the lower levels seem easier than the higher ones:
Code:
Fastest Finish
Chieftain 650BC
Warlord 490BC
Regent 290BC
Monarch 470BC
Emperor 210BC
Code:
Average 5
Chieftain 530BC
Warlord 386BC
Regent 130BC
Monarch 266BC
Emperor 154AD
(I did not take the average over all ten games, because some of the lower results are clearly too far from the "best mark" to be statistically significant, e.g the 1310AD win at Regent.)
However, note the very odd result for Monarch! If it were only the #1 spot, we could say "probably a
very lucky game". But the average indicates as well, that Monarch is somehow easier than Regent. Perhaps this is where my theory begins to be valid: on Monarch the AI is finally productive enough to contribute a siginifcant number of towns of its own, which makes it easier than Regent. On Emperor however, this effect is counter-balanced by the fact that the AI puts up some real stiff defense, making the win harder again.
By the way, if we look at the corresponding tables for 100K, we notice the same effect: Monarch is again easier than Regent...!?
I believe they don't, as if you have culture, they'll stay in tact. Though, I really don't feel certain on such, I've just read it somewhere around here.
Here is how this works:
- If you take a town from Civ A and then gift it to Civ B, the inhabitants keep their nationality "A".
- If you gift one of your own towns to Civ B, then the inhabitants change from your nationality to "B".
- I got curious and gifted a "mixed" town, i.e one where I added a few foreign slaves to the town before gifting: here the "foreign" citizens kept their nationality, while my own citizens changed to the new nationality!
So that means: if you want to prevent the gifted towns from auto-razing when you re-take them, you need to make sure that one of the following conditions is fullfilled:
- town is of size 2
- town has at least 10 culture
- town has a "third party" citizen, i.e a citizen of a nation which you are not at war with. Then you can re-take even a "culture-less size-1 town", and it won't get auto-razed. (Some time ago noticed something similar in one of my games: I had a city X with citizens of foreign nationality, which I had gained in a previous war with Civ A. Later I was at war with Civ B, and city X changed hands several times. But it never lost any population, neither when Civ B took it, nor when I took it back. I think you need to be at peace with Civ A for this to work.)
But I guess this doesn't matter much, because by the time the town has finished the 10-shield warrior for re-taking, it has also grown to size 2. I have to try that in one of my next games...