Tholish said:
So I guess, if you can't say anything nice...offer some constructive criticism.
What should I do about buildings? I am using the Terran Headquarters for everything because the cities have to look good both in space AND on planets. And I think that effect from stacking them up is real cool. Is this a bad approach?
So long as the game doesn't CTD then it's not a bad approach. Upload a screenie some time so we can see that in action.
Tholish said:
What should I do about spaceports? I guess I have to make them not require any resources, or they will be useless in space. Since they are the only means of exporting to space, they have to require no resources. Plus that allows me to eliminate two rather silly buildings.
They should almost be free or insta-build when a settler or colony pod or whatever creates a new city/colony. Without the spaceport the place is completely cut off so why not either give it to them or simply not mention it assuming it's there?
Tholish said:
Should I just go ahead and finish dumping all vestiges of modern era units and condense all the buildings to one?
I'm a bit lost on this part. If the mod is completely past the point of CivIV then definitely lose the modern units. The condensing of buildings...are we talking about using the HQ for everything again? I do like that...see above.
Tholish said:
How can I differentiate the "religions" more?
Religions are a PITA if you ask me. It's a gorgeous mechanic, but doesn't always feel necessary to mods. And when you try to shoehorn it in just to use it the results are crap. If you don't need religions, don't bother. With a space mod I can't see how to give the bonuses of founding a religion that's been around 2000+ years. New ones, yeah that works, but what about the old Earth ones? Ignore them for now.
Tholish said:
I'm going to dump one of the civic options (observation), and some of the communications civics. What should I replace them with?
Again, unless there's a need don't add a civic just to have another one. If during playtesting a need arises then you can backfill.
Tholish said:
How important is the fact that all the infantry looks alike? My thought was that units will come, in time, and if I have created a place for them I will be able to just plug them in. Plus I'll learn how to make them myself eventually. Would it help if I reskinned the seal in different ways?
This is a toughie. When playtesting I hate having the same unit for everything especially when you're just learning the mod. But, from a mod maker point of view it can be a pain to come up with unique colors just for models that aren't final. I'd check out Rabbit's space units he made for me for SotM. Or check out SotM and borrow some of our new Seal, infantry, and other units/skins. I went through all of this and it does indeed suck.
Tholish said:
Civilopedia is essential for a finished product, but how important is it at this point?
It's not. Even FfH doesn't have a finished pedia yet. In the end it's important, but not now.
Tholish said:
How priority is original looking resources?
If you give me some links, ideas, pics then I'll try making you some. At first I didn't think they were necessary, but when matthewv first made new ones for SotM I was blown away. And with the correct new buttons they make all the difference in the world.
Tholish said:
Am I just way off on everthing?
If you build it, they will come.

Make the mod the way you want and even if only 1 other person plays it then you've done a good thing.