Harvesting Health

MethanalCHO

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What you are about to read is an idea so fundamentally game-changing that the concept will most likely have to wait for Civilization VI's release to be implemented.

The idea is the concept of harvesting health, like food, production, or commerce. Every square has a particular health value, like a Grassland has a food value of 2. A laborer harvests health from a particular resource and is put somewhere in the city.

Health is eaten away at by citizens and unhealthiness. Like food, citizens require health to survive, and must consume a certain amount (1 or 2?) of it each turn or die. Remaining health is subtracted by unhealthiness, accumulated in a number of ways, such as from buildings or jungles.

If there is more leftover health than unhealthiness, or the amounts are the same, the city suffers no ill effects. Like in Civ4, a city with more unhealthiness than health requires one more food than normal to avoid starvation. Thus, it is very important to keep up your cities' health.

A city that still has health, after citizen needs and unhealthiness are subtracted, gets health stockpiled. After certain numbers of food and health are reached, the stockpiled health and food is removed and a new population point is added. If a city has stockpiled health, but has more unhealthiness than health, the city will use up stored health before going into "starvation".
 
It seems to me that Health, the way you have it implemented, is implicitly included as a part of food already. Given that they act the same way, your suggestion comes off as being a redundant feature.
 
It seems to me that Health, the way you have it implemented, is implicitly included as a part of food already. Given that they act the same way, your suggestion comes off as being a redundant feature.

Please don't say negative comments to my ideas. You can constructively criticize, but please don't call it "redundant" or anything like that.

More to the point, I believe that the health of people helps with population expansion along with growth, which is why my new system of health is so similar to food. The two are meant to be linked together so closely because the two had similar effects on society.
 
It's a bit too abstract and 'gamey' for my taste. Harvesting health? Stockpiling health? The first reply was right, this system would basically just food with a different name.
 
I'm not really sure what this stockpiling health idea is supposed to simulate. It seems exactly like the food system except with a different name. To me it seems no word besides reduntant can be applied to this idea.

Are you trying to model healthcare with this system? If so why would health be harvested from tiles? and how would it be stockpiled? There may be some room to make a more detailed helath system in Civ, but I do not believe this is the way to do it.
 
I'm not really sure what this stockpiling health idea is supposed to simulate. It seems exactly like the food system except with a different name. To me it seems no word besides reduntant can be applied to this idea.

Are you trying to model healthcare with this system? If so why would health be harvested from tiles? and how would it be stockpiled? There may be some room to make a more detailed helath system in Civ, but I do not believe this is the way to do it.

1. It's supposed to simulate how human health affected population expansion.
2. It's supposed to be similar to the food system, for both were crucial factors in population growth.
3. If no word than "reduntant" can be applied to the idea, simply say you can't find the words, instead of using hurtful words. Remember, I'm eleven.
4. No, it's not to represent healthcare, though I suppose I could make something like that... Thanks for the idea!
5. By harvesting health from tiles, I mean like harvesting things like plants that can be made into medicine and such. I don't know, I just made the idea.
6. "Stockpiling" is obviously not the right word. I used it because, well, there is no right word. I mean, by stockpiling, that physical medicines are stockpiled, and that the overall conditions of the population become healthier and more sanitary. When they reach a particular level of health and sanitation, the population can expand sufficiently.

The idea has some rough edges to fix, but I'll get to them soon.
 
1. It's supposed to simulate how human health affected population expansion.
2. It's supposed to be similar to the food system, for both were crucial factors in population growth.
3. If no word than "reduntant" can be applied to the idea, simply say you can't find the words, instead of using hurtful words. Remember, I'm eleven.
4. No, it's not to represent healthcare, though I suppose I could make something like that... Thanks for the idea!
5. By harvesting health from tiles, I mean like harvesting things like plants that can be made into medicine and such. I don't know, I just made the idea.
6. "Stockpiling" is obviously not the right word. I used it because, well, there is no right word. I mean, by stockpiling, that physical medicines are stockpiled, and that the overall conditions of the population become healthier and more sanitary. When they reach a particular level of health and sanitation, the population can expand sufficiently.

The idea has some rough edges to fix, but I'll get to them soon.

How is 'redundant' a hurtful word? I think you're confusing it with the word '********'.

edit: not calling you ********, just saying it the word sounds similiar
 
How is 'redundant' a hurtful word? I think you're confusing it with the word '********'.

edit: not calling you ********, just saying it the word sounds similiar

Redundant is only meaning that it is doing something that is already been done... in food in this case.

That's if you do it just like you described.

I think civ IVs system was pretty good for that. Special resources+City buildings being the biggest effects on health.

I wouldn't say health had that big an effect on human population growth, there food is probably the bigger effect. (the exception being when a large plague would break out.)

What health does do is make people happier, and probably more productive.

So instead of extra unhealth using up extra food, perhaps extra unhealth makes populations less productive, ie every 3 extra unhealth makes 1 "sick" person who doesn't work.


How does this sound, instead of Health building up in a city, Unhealth builds up. If you don't have enough Tiles that provide health resources (Forests, Jungles) the excess unhealth builds up.
It makes people sick and if too much builds up you get a Plague that kills off population.

This way if the population you support with Food is greater than the Health of the population.. the population will slowly grow and then suddenly drop, over and over until you get the health up.
 
Please don't say negative comments to my ideas. You can constructively criticize, but please don't call it "redundant" or anything like that.

Calling your ides redundant is constructive critizising. If you see a word you do not understand, I recommend you look it up. www.answers.com is a good place to do that. You can even get it in a Firefox extension.
 
Please don't say negative comments to my ideas. You can constructively criticize, but please don't call it "redundant" or anything like that.

Vocabulary recognition roll.... failed.
 
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