MethanalCHO
Chieftain
What you are about to read is an idea so fundamentally game-changing that the concept will most likely have to wait for Civilization VI's release to be implemented.
The idea is the concept of harvesting health, like food, production, or commerce. Every square has a particular health value, like a Grassland has a food value of 2. A laborer harvests health from a particular resource and is put somewhere in the city.
Health is eaten away at by citizens and unhealthiness. Like food, citizens require health to survive, and must consume a certain amount (1 or 2?) of it each turn or die. Remaining health is subtracted by unhealthiness, accumulated in a number of ways, such as from buildings or jungles.
If there is more leftover health than unhealthiness, or the amounts are the same, the city suffers no ill effects. Like in Civ4, a city with more unhealthiness than health requires one more food than normal to avoid starvation. Thus, it is very important to keep up your cities' health.
A city that still has health, after citizen needs and unhealthiness are subtracted, gets health stockpiled. After certain numbers of food and health are reached, the stockpiled health and food is removed and a new population point is added. If a city has stockpiled health, but has more unhealthiness than health, the city will use up stored health before going into "starvation".
The idea is the concept of harvesting health, like food, production, or commerce. Every square has a particular health value, like a Grassland has a food value of 2. A laborer harvests health from a particular resource and is put somewhere in the city.
Health is eaten away at by citizens and unhealthiness. Like food, citizens require health to survive, and must consume a certain amount (1 or 2?) of it each turn or die. Remaining health is subtracted by unhealthiness, accumulated in a number of ways, such as from buildings or jungles.
If there is more leftover health than unhealthiness, or the amounts are the same, the city suffers no ill effects. Like in Civ4, a city with more unhealthiness than health requires one more food than normal to avoid starvation. Thus, it is very important to keep up your cities' health.
A city that still has health, after citizen needs and unhealthiness are subtracted, gets health stockpiled. After certain numbers of food and health are reached, the stockpiled health and food is removed and a new population point is added. If a city has stockpiled health, but has more unhealthiness than health, the city will use up stored health before going into "starvation".