Slax
Prince
If military leaders were not produced by military victories, then it would have broken that cyclical, self feeding growth in military strength (of C3C).
ThERat said:It's a feature that was put in on purpose, try and settle a continent that solely belongs to you fast and you are bankrupted due to city maintenance. Though it might be good to slow anyone settling at every available spot, it slows the game.
ThERat said:Remark: Keep in mind that this is written from the perspective of a warmonger game, not the peaceful strategy.
Slax said:If military leaders were not produced by military victories, then it would have broken that cyclical, self feeding growth in military strength (of C3C).
Arathorn said:Add in complacent AIs (do they EVER declare war on anyone but the human? I've seen one instance in about 10 games) and the builder path appears to me to be pretty firmly entrenched as the "leading" path.
ThERat said:One more thing, the problem for a warmonger is also that there is no equivalent to monarchy or communism any longer in terms of WW. Sullla has replied to me telling me that only the police state civic influences it by reducing WW by 50%.
The Last Conformist said:The first three-move unit in CivIII was the cavalry at the end of the second era. I don't see any big difference here.
Arathorn said:Definitely a builder's game is my opinion of Civ4 so far. Which, to me, is kinda boring. ("Woohoo. I discovered Chemistry." just isn't the same as "Woohoo! I captured Rome!" to me.)
ZubieMaster said:Ditto. Seems like the way to successful war now is build up your infra then attack late in the game with a tech lead, tanks v. rifles or something. To me that's just not as satisfying as a good game-long slug-fest where you earn it in tough spots against better troops. I would have rather the AI get better at using units (such as arty) than turn warmongering's success into "I built more temples than the AI".
This is what I meant with slow movement. One on hand the system forces you to space cities further apart, but unit movement has become much slower. Quick response to a sneak attack is tough and I don't want to fill cities with many units. That's exaclty what the AI does. What I find rather sad, is that the AI won't even attack you if you start pillaging all their land. They shoudl throw all their units at you.ZubieMaster said:I'm trying a game with increased AI aggression switched on to try to get used to this new combat, and I find the movement changes to be making a huge difference. 1-move units in Civ III could still quickly reinforce a town 3 tiles away. In Civ IV I'm spacing cities 4-5 tiles apart due to maintenance costs, so that's 2-3 turns to reinforce. So I have to maintain a large garrison in each border town to guard against sneak attack. At the same time I am fighting an all-out war on the other side of my fledling empire,
dh_epic said:Still, I've found that what's true of Civ 3 is still true now: the best strategy is a mixed one. Use war to expand your territory and take out your competition. then sit back and win the space race, on the strength of your economy.
ZubieMaster said:Anyway, the point is I did exactly what you said, and for me it takes away a lot of the fun to just "sit back" to a space race win.