[GS] Have you avoided Global Warming?

I've been wondering about railroad contributions as well. There have been a couple of games where I have very few units, little coal/oil power generation, but a lot of railways, and that has produced a lot of CO2. I lack time/ patience/ inclination to try systematically testing such things, but it would be interesting if anyone did figure out the precise levels of output for all these CO2 sources.

I'm a bit curious about the flood-barrier issue, though, as I haven't found that to be a particular problem, save with late-settled cities on low-lying islands. I've always managed to have these well in hand by the time sea levels start to rise.

I built an ironclad and nothing else and had 3. Then I built a railroad and had 9 so it looks like it added 6. But then I built another and was at like 17 so I am not sure the exact numbers or if something else changed but I can tell that RR are definitely significant.
 
I was able to avoid the whole thing but basically had to plan it from the very beginning.

Please note I was playing a large map, King difficulty, with Rome, religion and science victories disabled, and with the latest GS update.

Also with some mods but not any that alter what is relevant for us.

So, this is the strategy I used. I tried to:

1) Control as much territory in the early game as possible through military expansion in order to optimize outputs (production, science, faith) but also minimize the potential of other Civs to become developed and start polluting. (Basically, I tried keeping them in the dark and making it difficult for them to develop, while also developing very fast.)

2) Use the territory you gain (this had to be at least 10 cities approx. in my case) to maximize: science, production, culture. Use science to research anything that maximizes production. Build industrial districts in as many cities as possible.

3) Exploit coal and oil, but avoid modernizing the military past the renaissance/early industrial units, and keep a large force if necessary (just don't update further than Muskets, Frigates, and the like; remember the other civs will still have lesser technology).

4) Opt for hydro, solar, wind, geothermal energy, and build nuclear plants. Use extra production for culture buildings. Religion can play a major part in order to make Great People part of this production/science/culture hogging strategy.

5) Opt for the Synthetic Technocracy government and try to reach "Climate Change Mitigation" as soon as possible. Start the carbon emission reduction project in many cities (Remember that Synthetic Tech. gives you power in all cities and that many cities will have industrial districts. I used between 10-30 cities with a production yield of 40-100 approx. depending on the need).

Believe it or not I was 4 turns away from the first polar ice melt when the projection halted for many turns, then the number started going down.

However, it was a constant struggle and with every new civ that became dependent on fossil fuels the intensity at which I used the project was even higher. Also, I continued pushing for expansion forcing my neighbors into rebellion using Rock Bands, then seizing more cities, decommissioning coal and oil plants and repeating the process there. Again, religion here plays a huge part since you need those faith yields for this Rock Bands. It is very useful to get the Cultural Hegemony future civics which allows you to pick which promotion you want for your band. Use the "indie" promotion to make cities lose loyalty. Repeat, and repeat.


Anyways, like I said, I did plan it, but the execution was just plain old luck if you ask me.

Here's some pictures
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of my technocratic utopia.
 
With flood barriers, I tend to ignore Global Warming entirely.
The non coastal land tiles are not changed by it.
 
It usually doesn't get to it, but I find factories on their own to be really bad investments. You need to build a power plant too or else they are horrifically gimped. And only Research labs seem truly worth it. So I don't bother much with power besides a single factory until labs come in. And I think you could do without those.
 
With flood barriers, I tend to ignore Global Warming entirely.
The non coastal land tiles are not changed by it.
That is not strictly true. With global warning comes more storms, floods, droughts and twisters. It just depends on how lucky you are.
 
Railroads are the only thing I'm unsure about, but they don't use up coal every turn. If they contribute at all, their impact would be miniscule.

Railroads count as using 1 coal on the turn you create one. So if you are spamming them, they will create a lot of pollution.
 
Railroads count as using 1 coal on the turn you create one. So if you are spamming them, they will create a lot of pollution.
Oh, yes, and that's so not thought out. You go mass transit only to pollute so much more. And for what benefit - a bit faster movement? Pah!

Now if pollution and coal/oil/uranium consumption were charged per movement of units, not their mere existence, units moving over rail could save fuel consumption and pollution costs - this way there would be at least some return on that polluting investment.
 
In my Mali game I decided to play 100% carbon free, which was only really possible because I never needed units to defend myself due to mountains protecting me and friendship with nearly everyone.
I managed to win a science victory, and was able to get most of my production from Petra hills + trade routes giving around 10 production each.
It was pretty fun, since It was basically a sandbox game to build a really cool Desert country without having to worry about war. Nazca lines + solar panels made those desert tiles lucrative as well.
Having the limitation of no carbon emissions added to the role-play factor of my empire being the most peaceful empire on the planet, thanks to those mountains. I was basically Desert Switzerland.
 
Related to climate, does anyone know if the various power plant options still cause pollution if the city no longer requires them? For example, if you have a city being powered by coal, but then you build a hydroelectric dam, does the coal power plant still produce pollution even though its power is no longer needed? Is the pollution a set amount per power plant, or is it proportional the amount of resource that is being used?

The city will prioritise using the renewable energy over using powerplants. So if you build some solar panels near a city that has a coal plant that will reduce the coal burnt all the way to zero.
You may want to keep the coal plant around in case you build in something that needs power. Then in the Climate Accords comp you can get points for decommissioning it.
 
I did avoid it at first, but with most civs it's just too easy to set yourself up so that the AI will be much more hurt by it than you are. The coast has so many disadvantages that I usually don't have many vulnerable cities. It makes me feel like a cartoon villain, but unless I'm roleplaying or trying a specific challenge it's drill, baby, drill...
 
That is not strictly true. With global warning comes more storms, floods, droughts and twisters. It just depends on how lucky you are.

they are mostly non event by the time you can build flood barriers everywhere.
 
Before the patch, global warming was pretty much unavoidable and the best I could do was beeline Computers and pray for the best.
Now I have yet to see global warming actually kick in - but then I tend to play too peacefully...
 
Before the patch, global warming was pretty much unavoidable and the best I could do was beeline Computers and pray for the best.
Now I have yet to see global warming actually kick in - but then I tend to play too peacefully...

My game as Hungary had zero global warming. CS troops do not pollute I think, and neither do Light Cavalry.
 
I have a set of personal rules that I play by, one of which is to minimize my own use of fossil fuels. I also try to secure the most territory, and hence most of the coal/oil deposits too, and then just sit on them, to prevent the AI getting access to them! Usually global warming stays at a manageable level.
 
Haven't seen the Global Warming stuff yet.. I play Massive map, King, Rome.

Dominate before the AI gets to build power plants and you are good to go. Gives the whole race extra tension.
 
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