He Ain't Heavy - He's My Worker

Clueless

Chieftain
Joined
Dec 3, 2004
Messages
29
Location
Wisconsin Rapids, WI
It's late in the game on a huge map. I'm the Iroquois, and I've got all the map area in a conquest game except one Byzantine city. I'm having fun building up all my cities as much as possible before crushing that one lone city just to see what sort of score I can get.

Anyway, I tend to get a lot of pollution, and I have a lot of workers scampering around, cleaning it up.

On one turn, my workers cleaned up all the pollution quickly except one spot that was on a mountain square unconnected by roads or railway. I had the unmitigated displeasure of sitting for 20 minutes, watching worker after worker move across the map on the rails and jump off on the mountaintop.

After 113 workers had ended up on this mountain, the pollution disappeared!

What did they do? Stomp it to death? :eek:
 
This is one of the things you will get from automated workers. My question is why the mountain did not have at least a road?

I road all tiles when I have the worker turns to do so, just to be able to get there and clean pollution.

I keep the workers in stacks forted and waiting for me to use for whatever comes up. I like to put them in a stack that will clean a mountain tile in the same turn.
 
That's very odd. And worker's can't build a road when they first move into a square, they need to have movement points left.

On the more practical side, were you holding down the shift button and it still took twenty minutes?
 
Sounds strange that those automated workers had not already roaded the mountain before pollution appeared.. perhaps it was a volcano?
 
Are you sure there wasn't any workers on the mountain from the beginning of the turn. They could have built a road and then the last workers could be able to clean the pollution.
 
Some responses:

1. I haven't found that holding down the Shift key changes the speed of my workers' movement at all.

2. The workers were only automated to clean up pollution (Shift-D), not to do anything else.

3. It happened in a Conquests game, so it's a Conquests question. Perfectly applicable in this forum.

4. Oh, and no, there were no workers there previously. 113 workers piled onto the mountain.
 
This has happened to me. All your Shift-D workers went to the same pollution point. Since it was not roaded they did not start working on the pollution until the next turn. But each noted the pollution location and went there. Automatic workers do not calculate if there are sufficient workers to accomplish task in next turn.
 
Right. The interesting part was that after all 113 workers piled onto the mountain, the pollution went away -- immediately. I didn't have to wait for the next turn.
 
The only thing I can think of is after a certain number of workers were on "road to" a road is built and the rest cleared it. You could check that in the editor to see if that works. Do you have the save?
 
killercane said:
The only thing I can think of is after a certain number of workers were on "road to" a road is built and the rest cleared it.
But even then they wouldn't have started roading until the next turn, because moving onto the mountain tile costed them their entire turn.

The only thing I can think of is that the 'Wait at end of turn' option was off.
 
I don't have the save anymore. I know a road was NOT built because I used some of those workers to build a road and then a railroad at the start of the next turn so the others could exit the mountain quickly.
 
I guess it will be an unsolved mystery... Wheres Robert Stack when you need him?
 
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