Healing reputation

Abaddon

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Apr 20, 2002
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NES/FG/SF Activity:Arguing the toss
I have found a way that if i have trashed my rep and noone will trade with me, i can get them to change their mind.

simply trade a luxury(for example) for a silly amount 5 gold or however little it takes for thme to accept.

After 20 turns and it comes to renegotiations, they are happy to pay a proper price :)


(im fully patches up before someone asks)
 
making deals and accidentally or on purpose having them end before the 20 turns, that gets people mad
 
Rep takes a hit when you break a deal for any reason. So if you send goods to the Romans and they get eradicated during the 20 turns, you take a rep hit. If you send good to Egypt and a nation between the 2 of you goes to war and cuts off the trade because it's between the two of you and there's no more sea/land routes available, you take a hit.

Same for military alliances and other deals. Pretty stupid, but that's the system. Good to see at least one way to heal rep a bit :)
 
yea, it seems if you "force" a trade through, they begin to trust you again.
 
slozenger said:
I have found a way that if i have trashed my rep and noone will trade with me, i can get them to change their mind.

simply trade a luxury(for example) for a silly amount 5 gold or however little it takes for thme to accept.

After 20 turns and it comes to renegotiations, they are happy to pay a proper price :)


(im fully patches up before someone asks)

:hmm:
Hmmm. You could even gift a lux and they would later still refuse - *unless* they're at war with the civ you betrayed or you accept their per-turn offerings only or you (re-) negotiate the peace deal.

In other cases, it may be possible to get something upfront for a per-turn export, but that'd be nowhere near a proper price.
 
Grille said:
:hmm:
Hmmm. You could even gift a lux and they would later still refuse - *unless* they're at war with the civ you betrayed or you accept their per-turn offerings only or you (re-) negotiate the peace deal.

In other cases, it may be possible to get something upfront for a per-turn export, but that'd be nowhere near a proper price.

Even if they're at war with the civ you betrayed, you still take a hit.

Note that when you bribe a civ to go to war against another civ, the former will forever be advised as "We know Civ1 has betrayed our friends Civ2" even if you bribed them to go to war aganist Civ2.

It's the same with you. If the Romans are at war with China, and you are forced to cancel a deal with China, Rome will remember it.
 
Alpha Draconis1 said:
Even if they're at war with the civ you betrayed, you still take a hit.

Note that when you bribe a civ to go to war against another civ, the former will forever be advised as "We know Civ1 has betrayed our friends Civ2" even if you bribed them to go to war aganist Civ2.

It's the same with you. If the Romans are at war with China, and you are forced to cancel a deal with China, Rome will remember it.

I assumed the rep hit was already present.
I doubted that it may be possible to heal a ruined reputation, so I thought slozenger mis-interpreted a thing; e.g. he made a lux-for-gpt-deal, which is possible with broken rep, or, to pick up your Rome example:
In case Rome were at war with China and you have peace with both of them, you could buy a tech for gpt from Rome, then (maybe immediatelly) declare on Rome and buy another tech for gpt w/o a sign of trouble from China - the latter works as long as China remains at war with Rome. You *will* of course get a rep hit, but China wouldn't face it for the time being and happily accepts your gpt for their tech.
 
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