Railship.zip (4.7 Mb zipped)
Click on link below to see animation:
http://www.civfanatics.net/uploads9/Railship.gif
There are 6 things I hope to improve with the next ship........
+fireballs are too red in attack C
+Falling Rail Slug smoke trails in attack C are a little too big
+consistency (two animations were rendered in YAFRay, 4 in blender, the death sticks out like a sore thumb)
+Laser shield in Attack A needs to look more like lights, and less like red lines
+needs a wake / water effects... allthough on close inspection of civ III original units, it may be better without
+glow on side washed out due to 160 color palette.
Made using Blender, FLICster, Civ3FlcEdit, SBB, PEdit, Paint Shop Pro 9
Click on link below to see animation:
http://www.civfanatics.net/uploads9/Railship.gif
There are 6 things I hope to improve with the next ship........
+fireballs are too red in attack C
+Falling Rail Slug smoke trails in attack C are a little too big
+consistency (two animations were rendered in YAFRay, 4 in blender, the death sticks out like a sore thumb)
+Laser shield in Attack A needs to look more like lights, and less like red lines
+needs a wake / water effects... allthough on close inspection of civ III original units, it may be better without
+glow on side washed out due to 160 color palette.
Made using Blender, FLICster, Civ3FlcEdit, SBB, PEdit, Paint Shop Pro 9