HEELLPP!!! No Automation

puttincomputers

Chieftain
Joined
Dec 24, 2010
Messages
58
Location
Blue Ridge Mnts of SWVA
I downloaded the new patch for v21 and now Units (workers, scouts, etc.) cannot be automated! When I click automate the turn never ends and the "enter" button does not do anything!! :sad:
 
I downloaded the new patch for v21 and now Units (workers, scouts, etc.) cannot be automated! When I click automate the turn never ends and the "enter" button does not do anything!! :sad:

I'm working on a fix. Until I have one, I'm afraid you'll have to micro-manage.
 
I am now eagerly awaiting the fix. Do you have any idea of when the fix will be ready?
 
very cool! Hope the session goes well!
 
Seems the automated workers when deciding to wait until next turn don't allow you to normally press enter to end turn. If you are sure you're done you can always press Shift+Enter to force end of turn. Next turn your automated units might decide to do something.

But, like Koshling says, you're better off for now to micromanage. It's not that much work really.

Cheers
 
I've also had this. If it helps, it seems to be city based- for example in my current game they refuse to automate themselves if they're in the Capital's Tile Radius, but if they're in (most of) my other cities they'll automate fine. Try setting them to automate in another city.
 
That is the case with my game as well. However I stopped playing when I realized the problem was not a one-game glitch so I don't know how far into the game this goes.
 
On the BUG options automations screen, do you have Hide Auto Spread on? O Hide Auto Explore? I think there is a bug with one of these that causes worker automations to be turned off as well.
 
The buttons are not hidden, no.

I will try again to enable/disable just to see if that does anything.
 
The buttons are not hidden, no.

I will try again to enable/disable just to see if that does anything.
The automations work for me when I open your savegame. Mind that they won't do anything right away but instead move at the end of the turn.
 
Weird. So I must have some kind of problem.

But what? Literally just installed a fresh C2C v24....and it was the same on V23...
 
Weird. So I must have some kind of problem.

But what? Literally just installed a fresh C2C v24....and it was the same on V23...
The most likely cause is some buggy BUG option that you have set as BUG options are not stored in the savegame.
 
Any ideas? Or what to do about it?

I've gone through everything in BUG now, switched on/off. Saved. Reloaded. Started new game. Same. No automation.

Really annoying. :(

I know people say why do you want to use automation, but it is making the mod unplayable for me. Micro managing workers is something I don't do. :(
 
I know people say why do you want to use automation, but it is making the mod unplayable for me. Micro managing workers is something I don't do. :(
I am sure most people use some kind of automation, at least when the game has a good amount of units instead of only the initial few.
 
Exactly, at the start...ok - you can manage it. But once your empire grows...no way.

So frustrating.
 
This is only happening in C2C though. All other mods work fine. It must be something to do with this mod.
 
This is only happening in C2C though. All other mods work fine. It must be something to do with this mod.
That is not unlikely but unfortunately it is very difficult to find the issue when I can't reproduce it. As the automation is part of the AI code, Koshling knows more about it. Maybe he can guess what could cause this issue.
Best add it to the idea tracker (which also serves as bug tracker), so it is not lost in the forum threads.
 
Ok, I've submitted.

Gutted. I've played RoM:AND to death over the last few years so was excited to discover this.

Looked amazing.

But gonna have to hold off playing until I can resolve this. :(
 
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