HEELLPP!!! No Automation

So I started again:

Everything worked perfect.

Full automation for units. Scouts, gatherers etc

Then I get to a certain point and bang...everything stops. No automation. Everything just stops dead.

Makes me think this is something wrong with the mod specifically, and not my settings.
 
Idea tracker say it has been fixed?

Not so far as I know, but the administrator (MrAzure??) of the tracker has marked it as fixed saying it was fixed by Hydromancerx (though he denies this!)

If someone can post a save game that demonstrates it on load I'm suer I can fix it however...
 
Hi, it is doing it now on my save:

http://www.2shared.com/file/7j9QnHlt/Leo_Pypez_BC-7484_AUTO.html

It happened earlier on in the game. But I reloaded to a few turns before, then I got further without the automation failing to work. But it eventually stopped working again at a later point.

Thanks for the help and your time.

Ok - I'll look at it as soon as I hav time (looking at viewport bugs right now). Could you tell me (having loaded that save which unit and which automation I should look at - any example that reproduces for you from that save will do fine)
 
Thank you.

Any of the workers. There are a good few workers in that save. None of them seem to 'auto improve'.

Or even any of the other units - 'auto explore.' Not working at the moment either.

It's really the workers that bother me the most.

More info:

- When starting in prehistoric era: automation works early on in the game. Then stops. It may randomly start working again. Then it stops again. There appears to be no specific point when this happens in regards to time frame or tech.

-When starting in a later era (I tried industrial & modern): automation does not work at all. No explore or improve.
 
ok so now i have this problem too from start of the game it worked fine but from a point when i created new workers automation doesnt work on them

for some reason it seems that this problem starts only in a later stage of the game now the question is what triggers it
 
ok so now i have this problem too from start of the game it worked fine but from a point when i created new workers automation doesnt work on them

for some reason it seems that this problem starts only in a later stage of the game now the question is what triggers it

Yeah, obviously there is 'something' that causes automation to stop when the game reaches a certain point. As I said above though, it does seem to be kind of random when starting a sandbox game from the prehistoric era. Interesting that if you start in a later era though, automation does not work from the start.

EDIT: Thanks for taking a look at this Koshling. Mod is amazing, but this issue is preventing me playing at the moment. Hopefully you can fix it. Thanks again.
 
Yeah, obviously there is 'something' that causes automation to stop when the game reaches a certain point. As I said above though, it does seem to be kind of random when starting a sandbox game from the prehistoric era. Interesting that if you start in a later era though, automation does not work from the start.

EDIT: Thanks for taking a look at this Koshling. Mod is amazing, but this issue is preventing me playing at the moment. Hopefully you can fix it. Thanks again.

I can't reproduce a problem, either from your save game or from a new game started in the industrial era. HOWEVER, it does initially LOOK like automation isn't doing anything because (and this IS unique to C2C) automated units don't move until after you have moved all other units (that was changed so that if you encounter somthing when moving elective units it's not too late to change what some nearby automated units are about to do (e.g. - clear out automated workers if you just revealed enemy horsemen that might be able to reach the area). The effect is that when you press the 'automate' button nothing appears to happen apart from the selection ring moving to the next unit. Once all units that you have not automated have been moved however, the automated units then get on with it. Are you sure this isn't what you are seeing?
 
Thank you for taking a look at it Koshling.

I was aware that C2C handled this differently. I noticed it earlier on when automated units would move at the end of a turn rather than instantly upon being clicked.

Now based upon what you've said, I think I am beginning to understand why this is happening.

So...I moved everyone of my units or set them to sleep...then automated my workers. The workers then automated correctly at the end of the turn. Great!

But, does this mean I have to move/sleep/activate etc all of my other units on a turn before I can automate a worker for example? If I do not do 'something' to all units first on a turn, automation does not work - that is what I have been experience, since often I just leave units standing. Is this correct?

Again, thank you for the help, your time & giving me a better understanding of the issue.
 
Automation happens when you end your turn, (imagine them happening or working in the millisecond before you press enter). Its as simple as that really. So if you automate something - for example the very last unit you need to give orders to. Its 'automation' will still occur that turn (just at the end of it).

It is organised this way so that if you notice something that needs to be done, such as an animal lurking around, you can cancel the automation of a unit and kill the animal since the unit still has its movement point(s) available.
 
Yes, but the automation only seems to happen if all of your other units have been given an 'order'. If not, the units that are automated fail to carry out their tasks (at the end of the turn).
 
Yes, but the automation only seems to happen if all of your other units have been given an 'order'. If not, the units that are automated fail to carry out their tasks (at the end of the turn).

That's not what I was seeing - for me they did execute their orders at the end of the turn. If they are not doing that then it's certainly a bug, bur unfortunately not one I am able to reproduce currently. I'll keep an eye out for it however.
 
Hi Koshling,

Just to confirm.

My units do not automate unless every other unit has been given an 'order'.

If orders are not given to other units, the units that I have told to automate will not start automating.

Note: they will continue with their automated task ok until the task ends, but they will not move onto their next task unless other units have been given an order.
 
Hi Koshling,

Just to confirm.

My units do not automate unless every other unit has been given an 'order'.

If orders are not given to other units, the units that I have told to automate will not start automating.

Note: they will continue with their automated task ok until the task ends, but they will not move onto their next task unless other units have been given an order.

Can you clarify what you mean by 'given an order'? You mean that if you sleep them for the turn then automations don't happen when the turn ends? Or do you mean if you explicitly hit the end-turn button without completing order-giving that they don't happen?
 
By 'give an order 'I mean not leaving them idle (when icon is green on unit button). ie, no sleep, no movement, no fortify - they are just left without anything to do.

If I sleep all my units or fortify for example, this counts as 'given an order' and the automations will occur when the turn ends.
 
By 'give an order 'I mean not leaving them idle (when icon is green on unit button). ie, no sleep, no movement, no fortify - they are just left without anything to do.

If I sleep all my units or fortify for example, this counts as 'given an order' and the automations will occur when the turn ends.

So to be sure of the situation, you are pressing the end-turn button with units still idle right? It's entirely possible that explicitly doing an end-turn skips the automation phase - I'll check that out.

As a matter of interest why do you ever leave units idle (and how do you know if you havn't cycled right through that one of the idle units is not one you intended/needed to move?). Personally I always tend to at least senty mine so that they wake up on spotting an enemy unit, but don't bother me every turn otherwise.
 
So to be sure of the situation, you are pressing the end-turn button with units still idle right? It's entirely possible that explicitly doing an end-turn skips the automation phase - I'll check that out.

Yes, exactly.

As a matter of interest why do you ever leave units idle (and how do you know if you havn't cycled right through that one of the idle units is not one you intended/needed to move?). Personally I always tend to at least senty mine so that they wake up on spotting an enemy unit, but don't bother me every turn otherwise.

It tends to be later on in the game when I have multiple cities, where I can build units quickly in 1 turn. I just build them then use them when needed. Quick question then...is it possible to 'auto sentry'?
 
Quick question then...is it possible to 'auto sentry'?

No. It's the kind of thing that could be added as a game option, but I don't think you'd really want it to apply globally (all newly built units auto-sentry) would you? You'd need it to be a city option for it to be useful I think?? (or even a per-build option in which case the overhead of setting it would negate the benefit of not having to immediately deal with the unit when built).

Anyway, now I understand the circumstance better I'll fix the automation issue
 
Back
Top Bottom