Helicopter Extraction

DJ_Izumi

Chieftain
Joined
Feb 16, 2003
Messages
87
A simple simple idea that I have often wished for. Helicopters have always been great for moving infantry and marines and the like behind enemy lines to fortify on key locations or pillage important things. But then they're trapped. The Helicopters can only insert troops, but they should have the ability to extract stranded and isolated units out of battle to heal or the like before they get wiped out.
 
Excellent idea. nothing else to add....
 
It's only excellent because it's ridiculously simple and sensible. :)

It's should also be really simple for them to code in.

It's actually why I use Helicopters, to insert harassment forces behind enemy lines, or to keep the infantry moving up with the other units.

I typically adjust artillery to be helicopter transportable so I can drop infantry, marines, paratroopers with artillery behind enemy lines to attack a city, or on key positions like bottle necks or mountians.

Once the map was REALLY nice to me, I was able to cut one civ in half on a single moutian top that connected two continents, though the troops on that mountan took a LOT of pounding, by the end either side was just throwing rocks and shoes at either side.
 
yes and it would be very strategic too, like having to send in workers behind infantry to build forward airbases to support the helicopters

great idea i wish Jeff would post, ive noticed hes on now.
 
I usually set settlers, artillery, and other units to be airliftable so you can use Airbases and airports to move troops more easily then with with ships. The thing is, I think fighters should be able to intercept air drops, as well as paratroopers, they can already stop helicopters. Since with a single airbase behind enemy lines, you could airlift (teleport really. :P) an entire army behind enemy lines and they have no way to stop it, not that realistic.

I just feel that aircraft can play a greater role in Civilization then as long range artillery.
 
I really like this idea. 'Get my wounded boys home, now'. It would increase their usefulness immensely. I only wish you'd have posted it sooner.
 
Yes! A perfectly sensible idea that would make helicopters more strategic and adds realism. Another vote for this idea.

It would also make it possible to leap-frog troops to strategic cities in enemy territory without having to drop them the let them walk the rest of the way through hostile territory.
 
I kept forgetting to mention this so thanks. But like Warpy (hehe can I call you that?) said, I too wish this was said sooner.
 
I think someone mentioned it awhile ago, but it was burried in other threads, and not many people saw it.
 
I think there's a fair chance that the Fairfaxis people thaught of this themselves, I mean, they can't be stupid or anything.
 
I thought you couldn't build an airfield, radar tower, or outpost in enemy territory, or is it just friendly territory because they say airfields, radar towers, and outposts that fall within somebody's territory are destroyed.
 
Airfields are captureable, I've had mine captured, heh heh heh. They're universial like fortresses. Radar towers just disappear when they fall into enemy hands or if the culture boarders change so the tower isn't in the civs boarders. (Which is stupid, they SHOULD be capturable)

Dunno about outposts, never us'em.
 
Since someone has yet to post that they don't like this idea --an idea that has been on the mind of many a civer, it's obviously something most of us want. It seems odd that previews for Conquests don't include this as a feature...maybe it's harder to implement than it seems? (Yeah f%#!ing right.)

I only wish you'd have posted it sooner.
Plenty of players have ranted on and on and on about this, AND posted it in every crevace of this site --"sooner" as well as now. Don't blame the player, blame the game's designer's for not adding it in when they should have.


BUT you never know, seeing as how this is so popular (aside from being a blatently obvious part of the game), maybe it IS in Conquests and they're just waiting for the release to give it away --Atari has no obligation to tell us anything. (It's not like I really believe that but I'm just covering my bases).
 
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