Sarkyn
Warlord
Hi,
I've seen some utterly excellent helicopters in the files section. Work that is clearly on a par with, or even better than, the Firaxis models.
Now that I'm implementing them as a sort of "Air Cavalry" for the modern era, I was wonder what settings, A/D/M, flags, etc that you all use for them.
I'm a little confused which direction to go, in relation to a couple of things.
1) Do I make them as powerful as tanks that match their time-line, but more fragile?
2) Do I make them "ignore roads land units" or "Air units not immobile" ?
3) Do I flag them "capture" so the AI uses them, or not, which is more realistic to the unit?
4) Blitz? With only a movement of 2 this isn't overpowered, but with 3 for my end-game choppers, this could get silly...
5) Air missions, yes or no? Bombard seems to result in a bug if land units, and Recon seems to use no movement is land unit...
6) Is there a way over the "can't fly over sea" problem?
7) Carry-Unit-Choopers (the Chinook, etc): How to implement them? As air units with Drop, or as Land Transports...?
I'd love to hear how you longer-term modders have implemented your choppers (I'm trawling through finished mods for data now), and start a discussion on the most "fun" and most "real" ways to implement them...
Cheers!
I've seen some utterly excellent helicopters in the files section. Work that is clearly on a par with, or even better than, the Firaxis models.
Now that I'm implementing them as a sort of "Air Cavalry" for the modern era, I was wonder what settings, A/D/M, flags, etc that you all use for them.
I'm a little confused which direction to go, in relation to a couple of things.
1) Do I make them as powerful as tanks that match their time-line, but more fragile?
2) Do I make them "ignore roads land units" or "Air units not immobile" ?
3) Do I flag them "capture" so the AI uses them, or not, which is more realistic to the unit?
4) Blitz? With only a movement of 2 this isn't overpowered, but with 3 for my end-game choppers, this could get silly...
5) Air missions, yes or no? Bombard seems to result in a bug if land units, and Recon seems to use no movement is land unit...
6) Is there a way over the "can't fly over sea" problem?
7) Carry-Unit-Choopers (the Chinook, etc): How to implement them? As air units with Drop, or as Land Transports...?
I'd love to hear how you longer-term modders have implemented your choppers (I'm trawling through finished mods for data now), and start a discussion on the most "fun" and most "real" ways to implement them...
Cheers!
- they can't fly over water
And I ilke air forces and feel they are under-used in Civ3, which often becomes a Modern-Armour-Stack game.
It can only do any air missions properly if it is flagged as immobile, and as an air unit.
