Hello and..help me?

Well yes that makes sense, but even if means losing a good portion of troops cause of the high defensive bonus that the city has?

Mounted warfare usually manifests in two ways, either

A) You have a technological advantage and can just use flanking for 1/4 to 1/3 of your mounted units and use their withdrawl ability to make up or your lack of seige
or
B) You can cut off their resources for counters against your units, start pillaging improvements and razing poorly defended and poorly developed cities until you can grab techs or gold in exchange for peace.

There's also instances where you just get cavalry before everyone has gunpowder, in which case you do just throw them at cities no matter their defensive bonus
 
Mounted warfare usually manifests in two ways, either

A) You have a technological advantage and can just use flanking for 1/4 to 1/3 of your mounted units and use their withdrawl ability to make up or your lack of seige
or
B) You can cut off their resources for counters against your units, start pillaging improvements and razing poorly defended and poorly developed cities until you can grab techs or gold in exchange for peace.

There's also instances where you just get cavalry before everyone has gunpowder, in which case you do just throw them at cities no matter their defensive bonus


Oh yes you are right. I always try to rush to gunpowder as soon as possible to have that upper hand. But as i see that sometimes can handicap me in other areas. so i guess i could come to a middle arrangement where i could have gunpowder units or at least some good horse mounted units and that tech advantage.
Anyways this weekend or so i will try to do a better save with all of your tips and advices in mind...
Nonetheless if anyone has anything to say go ahead, i will not stop until i can say and show that i'm getting better and moving up on difficulty :D
 
Cavalry is great until they start to encounter riflemen, but muskets is no problem at all, just promote your guys with 25% vs gunpowder. :)
 
Oy, let's not make it so complicated. Food--> Chops---> worker/warrior/settler spam ---> improve tiles, whip unhappiness. Just forget about everything else, including winning. Just get the first 50ish turns

Currently your problem is that you don't care enough about food. Make sure cities have them nearby when you found one. Also I noted a cliff in your capital, that indicates that you've been moving your starting settler around, and for now you shouldn't try to outplay yourself and don't move it around too much.
 
Cavalry vs. Rifles is just fine, although you should swap from "head for their largest army" to "head away from their largest army" in tactics when Rifles start showing up.
 
A) You have a technological advantage and can just use flanking for 1/4 to 1/3 of your mounted units and use their withdrawl ability to make up or your lack of seige
or

I almost never use flanking. I want to damage the top defender, not withdraw from him. You make up your lack of siege with very quick reinforcements and much quicker attacks.

There's also instances where you just get cavalry before everyone has gunpowder, in which case you do just throw them at cities no matter their defensive bonus

Even if they have Rifling, if you can field enough Cavalery even PRO Rifles won't stop you at all. There's still pinch, there is the ability to fork your attacks and to do what you described under b), you can attack them in open field, let them walk into your territory ... I almost exclusivly just throw numbers at them no matter the defensive bonuses or defenders :lol:
 
Oy, let's not make it so complicated. Food--> Chops---> worker/warrior/settler spam ---> improve tiles, whip unhappiness. Just forget about everything else, including winning. Just get the first 50ish turns

Currently your problem is that you don't care enough about food. Make sure cities have them nearby when you found one. Also I noted a cliff in your capital, that indicates that you've been moving your starting settler around, and for now you shouldn't try to outplay yourself and don't move it around too much.

Yes i've been noticing that food is important and yes my cities lacked such thing. As far as i can remember i never moved around my settler much perhaps 1 move 2 as its max, but its very rare to move it so that cliff was already near him. And i don't do that...ermmm well can't remember i think its "reload map" some do to have a better starting position.
But yes bottom line you are right my cities in most saves lacked food
 
I almost never use flanking. I want to damage the top defender, not withdraw from him. You make up your lack of siege with very quick reinforcements and much quicker attacks.



Even if they have Rifling, if you can field enough Cavalery even PRO Rifles won't stop you at all. There's still pinch, there is the ability to fork your attacks and to do what you described under b), you can attack them in open field, let them walk into your territory ... I almost exclusivly just throw numbers at them no matter the defensive bonuses or defenders :lol:


Let me ask you something which is one of my many doubts or lack of knowledge.
Well imagine i want to conquer one Civ and already have calvary or muskets. Should i make a huge stack of them and launch them slowly from city to city of the civ?
Because when i tried to attack (and perhaps was my mistake) was to make small decoy groups plant them in 3/4 cities near my borders and put a big group conquering.
Ah yes the small groups often have siege to lower city defenses while the big group does not come.
 
Let me ask you something which is one of my many doubts or lack of knowledge.
Well imagine i want to conquer one Civ and already have calvary or muskets. Should i make a huge stack of them and launch them slowly from city to city of the civ?
Because when i tried to attack (and perhaps was my mistake) was to make small decoy groups plant them in 3/4 cities near my borders and put a big group conquering.
Ah yes the small groups often have siege to lower city defenses while the big group does not come.
You don't want to split up your forces until you at least take out the enemy stack, splitting them while the enemy stack exists risks allowing even a backwards enemy stack to overwhelm your smaller ones. Killing the enemy stack is usually the first job, though admittedly at this level the AIs military is likely to be feeble enough to be largely ignored.

If after that you do split make sure your smaller stacks at least have the force to take cities, relying on seige only serves to slow down your cavalry....
Also, expect losses and continue to build reinforcements, your going to need them, especially as cuirassier->cavalry wars can routinely take out multiple opponents, if not win games outright.

I would suggest not using muskets as a main attacking force, they are quite awful in this role and are only effective as mop up forces paired with cannons. Rifles are another beast enitrely and can often be used without seige until the AI gets rifling.
 
Which promotions to use for cavalry and multiple stacks vs single stacks is probably not too relevant at the moment. First thing to grasp is optimising the first hundred turns: working good tiles, developing good tiles to work, establishing a trade network, growing the early empire through peaceful expansion or early rush. Once you´ve got that right the game gets so much easier all the way through.
 
Which promotions to use for cavalry and multiple stacks vs single stacks is probably not too relevant at the moment. First thing to grasp is optimising the first hundred turns: working good tiles, developing good tiles to work, establishing a trade network, growing the early empire through peaceful expansion or early rush. Once you´ve got that right the game gets so much easier all the way through.


Yes i've been doing some trial and error on the easiest setting to get the hang of the tiles and everything.
So my objective is to start on the easy then move up one difficult setting and continue to work and polish..and of course adapting each time to the terrain and such.
But i'm putting an effort to get the hang of tiles and what to do, depending of city place the tiles around it..etc...etc
 
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