Ironically I found some time to play today. T100:
I have:
- Sailing, Agri, Metal Casting, Iron Working, Hunting, Pottery, Masonry, Mysticism, Writing
- 5 cities
- 27 pop
- 4 warrior, 3 axes, 5 workers
- 14 cottages, 10 mines, 5 hamlets, 4 villages, 2 farms, 2 fishing boats, 1 camp
- 137 bpt at 100%
Rather sloppy play this round I admit (time pressure is a b*tch), but 137 bpt is actually right at my existing record for t100 (with Pacal). The GLH got built on this turn, so I should get a bit of failgold from Utica (iron silver). Carthage grew on cottages while finishing the granary, then went settler in 6 turns (Kerkouane). After that, it went for a library while working at least 1 mine. Slider to 0 for most of the time it was building the library (I needed to finish MC because a barb galley had spawned). Then monument (mistake, should have been an axe as I had 'fear for our safety' unhappiness). Then an axe, for which I needed to divert population points to work those plains forests because I was starving, really not ideal, I know. Now working on a forge. Kerkouane borrowed the corn for a bit, now Carthage has it back. Unhealth is an issue, meaning I could go for the rice spot (aiming for a size 10 capital at 1 AD). Most cities went granary - lighthouse (those with seafood) - library - lighthouse (cities with no seafood), whipping whenever possible (except Hadru, which was working that mine to get the library out faster). When Kerkouane was settled it finished the granary on the same turn because the forests had been pre-chopped and the workers were in place. Hippo mixed in a trireme, but the galley wasn't pathing for some reason so it was a waste. It will serve to upgrade to a caravel later. Now both Carthage and Hippo are running 2 scientists each. If Carthage spawns a GE, it could bulb Machinery à la @Fippy , but I'm not sure about that. I would need to get an additional GS from somewhere.
Something else I realized is that I should have built some scouts to prevent galley spawns.
Spoiler :
I have:
- Sailing, Agri, Metal Casting, Iron Working, Hunting, Pottery, Masonry, Mysticism, Writing
- 5 cities
- 27 pop
- 4 warrior, 3 axes, 5 workers
- 14 cottages, 10 mines, 5 hamlets, 4 villages, 2 farms, 2 fishing boats, 1 camp
- 137 bpt at 100%
Rather sloppy play this round I admit (time pressure is a b*tch), but 137 bpt is actually right at my existing record for t100 (with Pacal). The GLH got built on this turn, so I should get a bit of failgold from Utica (iron silver). Carthage grew on cottages while finishing the granary, then went settler in 6 turns (Kerkouane). After that, it went for a library while working at least 1 mine. Slider to 0 for most of the time it was building the library (I needed to finish MC because a barb galley had spawned). Then monument (mistake, should have been an axe as I had 'fear for our safety' unhappiness). Then an axe, for which I needed to divert population points to work those plains forests because I was starving, really not ideal, I know. Now working on a forge. Kerkouane borrowed the corn for a bit, now Carthage has it back. Unhealth is an issue, meaning I could go for the rice spot (aiming for a size 10 capital at 1 AD). Most cities went granary - lighthouse (those with seafood) - library - lighthouse (cities with no seafood), whipping whenever possible (except Hadru, which was working that mine to get the library out faster). When Kerkouane was settled it finished the granary on the same turn because the forests had been pre-chopped and the workers were in place. Hippo mixed in a trireme, but the galley wasn't pathing for some reason so it was a waste. It will serve to upgrade to a caravel later. Now both Carthage and Hippo are running 2 scientists each. If Carthage spawns a GE, it could bulb Machinery à la @Fippy , but I'm not sure about that. I would need to get an additional GS from somewhere.
Something else I realized is that I should have built some scouts to prevent galley spawns.