Help at king level

jc011

Rider of Rohan
Joined
Aug 24, 2001
Messages
556
Location
Toronto, Canada!!
yes!!! i have finally reached king level after one month of playing civ! :king: , but i have a few troubles

one, i notice that all other civs are building palaces, shifting their capitals around, my domestic advisor says i should build palaces, but is it really necessary, what does this accomplish?

and i heard that you could remove cities you don't want, how?

:confused:
 
NO there is absolutely NO reason to build palaces - well not unless the AI keeps buying your cities - then you might want to move your capital a bit closer so that it will cost more - but I have yet to experience the AI buy more than one city in a game!!!

If you build or conquer a city that is in an unwanted location then you can move it by building settlers/engineers - when the city reaches one and you build another then the computer askes if you want to build the settler or wait. a good thing is to change the production so that the city doesn't get any extra food because you might end up building 10 settlers to move a size five city!!!

:sniper:
 
hahaha..how did you ever get that hof score? ;)

bigger cities can be disbanded quickly by changing all citizens to specialists.Once the food box empties,Buy settler and disband for the next one.Repeat.You can chop citys by 2 citizens per turn.
 
by Shadowdale:

NO there is absolutely NO reason to build palaces - well not unless the AI keeps buying your cities
- then you might want to move your capital a bit closer so that it will cost more - but I have yet to experience the AI buy more than one city in a game!!!

Depending on one's commitment to early Democracy, and proximity to the Capital, there is a case worth considering for moving the capital.... the SSC. If Corruption is very high, yet the city is churning out lots of trade... the move can pay for itself. However, plain it properly. Don't build a courthouse and then decide on moving the palace.

Remember, the 100 shields (just under 200 gold for a rush buy) is sunk (lost) assets... that't because the city that loses the palace gets nothing in return.

You must carefully consider the rest of your Monarcy/Republic, too. You may wind up offsetting your gains with additional corruption elsewhere. If your not experienced in using "windage" to decide... then you probably should not bother moving the capital.




a good thing is to change the production so that the city doesn't get any extra food because you might end up building 10 settlers to move a size five city!!!

I kill some of my own cities in every single game, except OCCs. I have a complex set of rules for determining if and when which ones get the axe, but I will say this... nation building is expensive, and I prefer to have a stong Democratic economy to do it. It costs up to 160+25+25=210 gold per turn to reduce a city. I personally don't like wasting citizens, and usually pay to get convert them to Engineers because I'm chronically engineer-short, esp. in Late Game.

You can stop instant growth of a democratic city by getting a red or black face in your happiness line, or having no excess food, or by having less than 50% happy dudes, or by being size 2 or less. For size 5 and above, I just make Taxmen and choke off the food. This also helps pay to reduce the city to a pile of Engineers...

america1s.jpg
 
On a totally unimportant side-note, I might add that I have *once* seen the AI get totally crazy with buying up cities, but that was admittedly in a scenario. When playing normally I seldom, if ever, move my capital. Except for making buying cities harder for the computer I do it occasionally if I am still hanging around a government that can experience corruption, then I can move my capital somewhere closer to the centre of my empire, and not leave it hanging in one corner of it.

As for the scenario it was the "Gulf War" scenario, and I tried playing the Iraqis. Despite playing on deity and managing to bring not only the Nato forces, but also the Isreali, the Arab and the Iranian nations down on me, I had managed to cling to the land I hand and not given an inch ( oh well, actually I'd given a heck of a lot more than an inch, but still ). But then suddenly an American/Nato spy appears and buys Kuwait City from me. That felt sour, but I had no idea what I was in for until the same spy began rushing through my armed forces and my cities buying up unit after unit and city after city. They bought all but my last city, which the sneaky Iranians proceeded to bomb and conquer. "Poor" Saddam ( me )... :D
 
thanks, i finished my first king game with 67% rating but i had to try a few times before i won cuz the indians were always landing before me! i was the romans, and my spaceship would arrive 1989, and so would the indians, but shouldn't i win since i have the first turn? :confused:
 
For the most part, there is no point to building a palace unless your capital is in great danger of being taken.

Actually massive expansion is still the key. If you are bigger than all the over civs put together, you should easily be able to win. I can get over 700% this way.
 
..you should win...

If you were the Romans and your ship and the AI Indians land on the same year...then you win.The only way purple wins is if they actually landed 1 turn ahead of you.
 
I've moved my palace a few times in games when my starting position were near one of the poles. Moving the capital from the extreme south of your empire to it's approximate centre can mean a huge increase in scientific progress - I was once able to slash the Tax percentage from 70% to 40% after moving the palace from Beijing (near the South Pole) to Reading (a bit south of the equator) and still have a larger income than before. You imagine how much higher my beaker production became ...

(This was under Monarchy, and I had conquered much of the world before I realized just what terrible corruption rates I had.)
 
I've moved my palace a few times in games
A few times?? Holy cow! Once in a great while, I'll move a capital if it will take a while to get to Democracy (or even Commie/Fundy).

It sounds like you are spending waaaay too much time in Monarchy, LOL. If you science is high, and/or your diplomacy is good, you'll get to the Democracy advance quick. If you don't like the Democracy gov't, you can build the SoL and choose whatever gov't you want (presumably Commie or Fundy).

BTW, "a few times" of moving a capital could instead build most or all of the SoL!!

america1s.jpg
 
Originally posted by Smash
..you should win...

If you were the Romans and your ship and the AI Indians land on the same year...then you win.The only way purple wins is if they actually landed 1 turn ahead of you.

that stinks :( i guess it's another AI cheat to add to the list! :king: I try to expand as much as i can early on, but i only reach about 12 - 10 cities where i stop, i always play a peaceful game, but once, and i noticed agressive games gave me a higher score probably by all the cities i had, but i don't like playing this way, partly because it takes more patience and time.

when i expand, i usually build a settler, from my first city, make a few roads, irrigate some squares, then set off to find a new city, in this city, (i've gotten ceremonial burial by now) i build a defense unit first, temple, then another settler, roads, irrigate, and so on.

Is there anything wrong or bad about this?
any expansion tips? :confused:
 
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