HELP: Bombardment failed

joe_pt

Chieftain
Joined
Feb 26, 2005
Messages
18
Hello all,

In my current game I'm starting to use artillery to bombard my enemies (Russians). I have 5 tanks outside Moscow and 3 Frigates on the coast beside Moscow. Every turn they all bombard Moscow while I attack with my Cavalry. The thing is the bombardments consistently fail. I always get "Artillery bombardment failed" when I try to hit the city. When I go for improvements such as mines and roads the hit factor is slightly more successful but not what I expected.

Is this normal? Is there some way to improve the bombardments success hits?

thanks
 
In my opinon, frigates are close to useless. I hardly ever build offensive naval units except when playing on archipelago.

Land artillery is much more effective for damaging cities, and is more much useful in inland battles. I don't remember the exact stats but frigates have very poor bombard strength, whereas artillery, cannons, and probably even cats have better chance of hitting.
 
joe_pt said:
Is there some way to improve the bombardments success hits?

thanks

No. The only way to improve the bombardments success hits is to bombard with a unit with higher bombardment strength, i.e. artillery will get on average more successes than cannon.
 
The key to success with bombardment is numbers. You need lots of bombardment units. Offhand I don't know the bombardment strength of frigates, but it's not very high. For successful bombardment of cities you want artillery--a stack of, say, 36 artilleries over a couple of turns will redline all the units and reduce the population to one (unfortunately all the improvements will be destroyed too) and the city will be easy to capture and keep. The ultimate in bombardment has to be bombers...with lethal bombard in C3C they are obscenely powerful...no civ (at monarch or emperor at least) can last for long against a stack of 100 bombers.
 
Essentially, firing cannonballs from a wooden ship at a city isn't going to be very effective by the time tanks are around. It's all down to bombard strength (rate of fire helps too). Build artillery, or bombers and you'll have a much better success rate. Also, is there a particular reason why you don't attack with tanks, rather than much weaker cavs?
 
Is this vanilla, PtW or C3C? Answer may lay in one.
 
Is this vanilla, PtW or C3C?

Its vanilla

Also, is there a particular reason why you don't attack with tanks, rather than much weaker cavs?

Apparently I am only able to build Cavalry not tanks yet I guess?

The only way to improve the bombardments success hits is to bombard with a unit with higher bombardment strength

Thanks! I tried Ironclads and they are definitely better than Frigates.

Thanks for your help but now I have another question. What do I do with the Frigates? Can I upgrade them? or should I disband them?
 
joe_pt said:
Thanks for your help but now I have another question. What do I do with the Frigates? Can I upgrade them? or should I disband them?

They don't upgrade. Dump 'em in a city to help build something else when you have enough navy for your tastes (or are about to have enough navy)

OR - use them as scouts on the ocean. sort of an early warning system - unless you are cash short and they are costing you $$
 
joe_pt said:
Its vanilla

Ok, now I can see the problem. In vanilla artillery it's quite ineffective, even if you have many of them. First few failure, then some people, then allmost every improvements, again few failure and luckily you might be able to hit unit. Allright one health point taken with twenty artillery :goodjob:
 
First few failure, then some people, then allmost every improvements, again few failure and luckily you might be able to hit unit.

YES!!! Exactly what happens! I think I'll just load up on ground units and kick their ass!!
 
C3C, latest patch: you will redline all defenders and then start killing pop or destroy improvements.

Another reason to buy Conquest :mischief:
 
thetrooper said:
C3C, latest patch: you will redline all defenders and then start killing pop or destroy improvements.

Another reason to buy Conquest :mischief:

Second to that :king:

@joe_pt: That what I would do too, slow artillery is just delay for your great invasion!
 
Scuffer,

Sorry, thought you meant they were your tanks

actually its my bad! I meant to say cannons not tanks!!! and yes they are my cannons but they are also not as effective as I thought
 
Frigates have half the bombard strength of catapults, IIRC. Cannons have double.

Get some real artillery (i.e. artillery) and a lot of it and you will see the difference.
 
What? In C3C artillery redlines defenders before hitting the city??

Well, that's very good from a playability point of view, but horrible from a realistic point of view. The military survive better than population and buildings. If something that should happen only after discovery of the smart weapons avance, or so.
 
whereagles said:
Well, that's very good from a playability point of view, but horrible from a realistic point of view. The military survive better than population and buildings.

Well, there are lots of things in Civ3 that do not mesh with reality. Switching between wonders is my favourite :mischief:

Artillery is powerful, remember that!
 
I went with a stack of cannons and a couple of ironclads (they aren't that good but still better than frigates). With the cannons and the cavalry was able to conquer Minks, Odessa and Moscow!!! :lol:

Now I made a peace treaty and demanded a lot of techs since I was a bit behind.

Thanks for all you help guys.

Can't wait to get artillery to go after the persians and germans!!!!
 
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