[HELP]Difficulty Bonuses

Tridentviper

Chieftain
Joined
Sep 27, 2016
Messages
27
Where can I modify the xml files so that difficulties higher than prince won't have additional unit attack bonus just the unit bonus (settler, builder)? Since in higher difficulties, 1 hoplite (25 strength) is weaker than a barbarian (28 or more strength). Although, there are some strong barbarians (historically speaking) I don't think they should be stronger than Greece's hoplite.

Also, can I modify the starting city defense? I was able to modify the starting health of the city. Most of my games, AIs just try to kill each other on early game. I mean, it's okay for me if they start to fight early on but AI cities should have at least defenses or harder to take down. In my last game, I played as Norway and Sumeria (AI) just destroyed 3 city states and the capital of Scythia in less than 100 turns (I think). Sure, Sumeria have a strong army that time but destroying cities should be harder even on early game
 
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I don't know about the city defense, but most difficulty settings can be found in Leaders.xml. Search for HIGH_DIFFICULTY_COMBAT_SCALING and you will find this
Code:
<Row>
     <ModifierId>HIGH_DIFFICULTY_COMBAT_SCALING</ModifierId>
     <Name>Amount</Name>
     <Type>LinearScaleFromDefaultHandicap</Type>
     <Value>-1</Value>
     <Extra>1</Extra>
</Row>
The Extra column is what causes the enemy unit strength to increase by 1 for every difficulty after prince. So to remove that, you can use an update block in your mod.
Code:
<ModifierArguments> 
    <Update>
        <Where ModifierId="HIGH_DIFFICULTY_COMBAT_SCALING"/>
        <Set Extra="0"/>
    </Update>
</ModifierArguments>
Good luck with the rest of the mod
 
One per difficulty level? This doesn't sound like much, especially for high strength units.
 
One per difficulty level? This doesn't sound like much, especially for high strength units.
Combat results in Civ VI are now determined by the absolute difference in strength, not the relative (proportional) difference like in Civ V. It makes flat bonuses like +4 from difficulty extremely meaningful at all stages of the game.

For example, warriors have a strength of 20 and slingers have a melee strength of 5. That's a difference of 15, so of course the warriors do much more damage in melee combat.

Now imagine late game, it's infantry vs infantry, but the AI somehow has stacked a bunch of bonuses (including difficulty) to get 15 more strength. His infantry crushes yours, doing as much damage as if it were a warrior attacking a slinger, because again the absolute difference is 15.
 
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