Help! I'm an addict!

Zaimejs

Emperor
Joined
Jun 22, 2006
Messages
1,055
Location
Nebraska
Wow, I'm on Spring Break (a teacher not a student), and I thought I'd try out Civ V again (excited for Gods and Kings so I wanted to get back into it.) Wow! I've been one more turning until 3 a.m. for three days straight.

The good news is that I actually finished two games and earned some achievement, and I feel like I've figured out the game a bit more. I am dominating on Prince, so it's time to finally graduate and move up. I just wish the AI was better at fighting. I sure hope they fix that.

The United Nations victory is kind of dumb (I'm sure it's been said). You just build it and then there is a vote... meh.

I won a culture victory pretty easily with mudhuts. I had one of those perfect kind of games where I started with three cities, one culture, one production/science and one money. It was cool. Then I made a military city and only had to expel two people who tried to settle on my island. I raced to the end while the other civs tried to finish the space race.

FUN! But I just made a few frigates and defended the island, and the other civs could not mount an attack. Again, I hope this is fixed. Even in Civ IV the AI would send ships and bombard and destroy fishing boats and such.

The big thing I learned is that culture matters. The policies are huge. I didn't really care about them when I played this game before... I just took them as they came, but man they make a difference.

Anyway... need to stop playing and visiting here. Advice?
 
Wow, I'm on Spring Break (a teacher not a student), and I thought I'd try out Civ V again (excited for Gods and Kings so I wanted to get back into it.) Wow! I've been one more turning until 3 a.m. for three days straight.

The good news is that I actually finished two games and earned some achievement, and I feel like I've figured out the game a bit more. I am dominating on Prince, so it's time to finally graduate and move up. I just wish the AI was better at fighting. I sure hope they fix that.

The United Nations victory is kind of dumb (I'm sure it's been said). You just build it and then there is a vote... meh.

I won a culture victory pretty easily with mudhuts. I had one of those perfect kind of games where I started with three cities, one culture, one production/science and one money. It was cool. Then I made a military city and only had to expel two people who tried to settle on my island. I raced to the end while the other civs tried to finish the space race.

FUN! But I just made a few frigates and defended the island, and the other civs could not mount an attack. Again, I hope this is fixed. Even in Civ IV the AI would send ships and bombard and destroy fishing boats and such.

The big thing I learned is that culture matters. The policies are huge. I didn't really care about them when I played this game before... I just took them as they came, but man they make a difference.

Anyway... need to stop playing and visiting here. Advice?

Culture is huge, it's true. And culture victories are easy if you have an island to yourself due to the AI's inability to mount naval invasions, but they can be tough otherwise. Since culture is one of the things that gets penalised at higher difficulties, it can also be very hard to pull of a CV as you progress. Best I've managed is a potential culture victory in 1983 on Emperor (as in, I still had 20 turns of the Utopia Project construction to go when I was beaten to victory by a Russian spaceship in 1963).

As for diplo, I don't think any victory is about the final win condition. A straight vote's kind of dumb. Building a single wonder to win is kind of dumb. It's the way you get there that makes it fun - I'm in a minority here in having had a lot of fun with diplo victory games. And even if I'm not going for diplo victory, it livens the game to have other civs competing over city-states. Doesn't really come into its own until King or Emperor, though, since the AI at lower levels seems to basically ignore city-states.
 
IN that game I won last night, Siam and I were vying over city states. I just kept buying them out and pissing him off just in case I couldn't get the culture victory, diplo was my 2nd shot. I could have built the UN, but wasn't sure if I had the votes... I did, but I didn't want to win that way.

It was fun. I'll try higher level, but yeah.
 
IN that game I won last night, Siam and I were vying over city states. I just kept buying them out and pissing him off just in case I couldn't get the culture victory, diplo was my 2nd shot. I could have built the UN, but wasn't sure if I had the votes... I did, but I didn't want to win that way.

It was fun. I'll try higher level, but yeah.

Oh, in the end-game (or if they have a UA that relies on CSes - i.e. Greece and Siam) they'll go for them, but at higher levels city-state use is more dynamic throughout the game - civs invade them, CSes fight back and occasionally invade cities in return, civs will want the same CS for its bonuses, you can ally with a CS closer to the action than you are to help fight your enemy, civs will declare war just so opponents can't gain CS influence over their allies, etc. etc.
 
Hmm... Want to pull yourself out of addiction, eh? Play a couple of Industrial Era-start games. I find Civ V loses a lot of its flavour once Rennaisance is over. Everything becomes generic and bland.
 
I find that anyway... I start so many games and then quit once I get rifling and artillery. Or just before that.

I want more chances to kill people with old stuff. I think that's been a complaint that I've read about.
 
I find that anyway... I start so many games and then quit once I get rifling and artillery. Or just before that.

I want more chances to kill people with old stuff. I think that's been a complaint that I've read about.

I think I am feeding your addiction here, but set a Tiny Pangea Map and go advanced settings and add 3 or 4 AIs ;DDDD
 
Hmm... Want to pull yourself out of addiction, eh? Play a couple of Industrial Era-start games. I find Civ V loses a lot of its flavour once Rennaisance is over. Everything becomes generic and bland.

Yes! Why is that? Recently I've been abandoning my games by the time infantry show up. If I'm winning, I count it as a win. If I'm losing, I count it as a loss. But I can't actually bother to fulfill the victory conditions unless it's pre-infantry.
 
We are all addicts:)

I feel not enough time is spent in the modern era. In mp games by the time you reach modern someone has a bunch of GS saved up and rushes nukes or stealth forcing you to do the same.
Also the 2 free techs from rationalism is to strong imo that late in the game. I have played many complete games and still havnt been able to use some of the units that are available because stealth and nukes are overpowered. I think changing the effectiveness of GS or having to use it immediately would change this. Making the rationalism policies less effective would be nice too. Then maybe i could try some other policy trees but as it stands in order to keep up in tech in a mp game rationalism is a must.
 
A simple fix (off topic now) would be that a GS counts for one Tech AT THE TIME IT MANIFESTS. So if you save your first GS until the end of the game, it gets you 30 beakers instead of 50,000. Another idea is that you can only use one GS every x number of turns.
 
Wow, I'm on Spring Break (a teacher not a student), and I thought I'd try out Civ V again (excited for Gods and Kings so I wanted to get back into it.) Wow! I've been one more turning until 3 a.m. for three days straight.

The good news is that I actually finished two games and earned some achievement, and I feel like I've figured out the game a bit more. I am dominating on Prince, so it's time to finally graduate and move up. I just wish the AI was better at fighting. I sure hope they fix that.

The United Nations victory is kind of dumb (I'm sure it's been said). You just build it and then there is a vote... meh.

I won a culture victory pretty easily with mudhuts. I had one of those perfect kind of games where I started with three cities, one culture, one production/science and one money. It was cool. Then I made a military city and only had to expel two people who tried to settle on my island. I raced to the end while the other civs tried to finish the space race.

FUN! But I just made a few frigates and defended the island, and the other civs could not mount an attack. Again, I hope this is fixed. Even in Civ IV the AI would send ships and bombard and destroy fishing boats and such.

The big thing I learned is that culture matters. The policies are huge. I didn't really care about them when I played this game before... I just took them as they came, but man they make a difference.

Anyway... need to stop playing and visiting here. Advice?

Back on topic i agree a certain amount of culture is needed. To keep pace in policies when im not looking to win by culture i build my first 4 cities with monument then use traditions second policy to add temples to all. This is before universities so you can use a specialist on culture in certain cities before you need to use them for science. This gives you at least 2 GA early to place near your cap. This keeps you on pace to get your free great person from filling out the liberty policy. Mind you im speaking from a mp point of view I dont play ai too often.
 
Dear Addict,

I have a proposal. Try your best in the HoF games, Gauntlets and GOTMs. If your bestest starts and most glorificatious endings don't compare then you could just give up, and move on. Otherwise, may I suggest multiple games at Chieftan level for a diplo/culture victory until you're bored to death?

Sincerely yours,
addicted
 
Back on topic i agree a certain amount of culture is needed. To keep pace in policies when im not looking to win by culture i build my first 4 cities with monument then use traditions second policy to add temples to all. This is before universities so you can use a specialist on culture in certain cities before you need to use them for science. This gives you at least 2 GA early to place near your cap. This keeps you on pace to get your free great person from filling out the liberty policy. Mind you im speaking from a mp point of view I dont play ai too often.

Wait... if I have monuments built, then that policy will count for temples? I'm a bit confused.

And junkets, I don't know what any of those abbreviations mean.
 
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