Originally posted by MadHatter
Monarchy too early: I thought the production boost would be the decisive factor. I'll try holding out next time.
Monarchy is fine to switch to, but if you have an early war to do, do it in despotism, as you can amass a larger force.
Chicago building Hanging Gardens?: I dunno, I guess it looked like a good idea at the time. Maybe without much in the way of luxuries a better idea than I thought, but it was mostly a pre-build (as is Buffalo). I'm trying to get ready to grab as many Middle Age Wonders as I can.
It's not the wonder, but the placement i'm worried about. The hanging gardens, if i remember correctly gives 2 content to the city it's built in, and 1 to all others on continent. If it's been a problem, since your in a monarchy, the first 3 military units in a town give 1 content each. Do this before you build a wonder, and when you build a wonder, do so in the best production cities (except for some that double science/economy effects). In my last game, i only built a few wonders, ie the hoover dam and SETI etc. In the early game, sometimes you can find that what you'd get from normal production is more useful than wonders.
Units on the border: What's the big deal, I'm not at war with the Aztecs at the moment. Actually, it's a combo of keeping units out (he's already got a swordsman wandering around my territory) and staging for when I start producing knights.
I can't remember, but have you got a ROP? If not, tell them to get out if they try to come into your territory. And whether you're at war or not, you get benefits from units in towns, and the AI sneak attacks regularly, so it's better if you have the defensive bonus of your towns to help you, otherwise you may lose units you don't have to.
BTW, Only 5 knights is enough? Hmm, dunno how comfortable I'd be with such a small invasion force.
You've already got some units to support them. If i was you, i wouldn't have waited this long. When i last saw, you still had 9 unit support going unused, even in a monarchy. And 5 knights will easily give you their capital. note that they're all very small towns, like only size 1 (You'll actually probably auto-raze most of them). They are unlikely to have more than 3 defenders even in the capital. (You can use the embassy to verify this). You shouldn't even lose 1 knight to a spearman (unless they're on a hill). Remember that during the war, you have to keep churning out the knights.
Forbidden Palace in Tenochtitan: Yep, as soon as I get a GL, that was my plan.
It's a good plan, but you won't always get a GL, especially against such a small civ.
Maybe I'm a bit behind in worker population, but not that much behind the growth rate of my cities. Why have workers develop land that won't be used (yet)?
The quicker you develop, the quicker they'll grow and produce.
Good Luck.