Help in Civ-Trait creation

TyrionL

Chieftain
Joined
Apr 2, 2017
Messages
5
Hey i wanted to add a trait that gives production and food to desert and desert hill tiles. I took the mod "Pech civilization" (https://forums.civfanatics.com/threads/pech-civilization-with-custom-icons.608187/) as example because the civ-trait gives a food and a gold bonus to jungle tiles and i edited the trait to make it give food and production bonus on desert tiles. But when i want to start the game with the changes the game doesnt start but goes back to the main menu instead. This is the file:
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Types>
<Row Type="CIVILIZATION_PECH" Kind="KIND_CIVILIZATION"/>
<Row Type="TRAIT_CIVILIZATION_JUNGLE_RICHES" Kind="KIND_TRAIT" />
<Row Type="TRAIT_CIVILIZATION_BUILDING_WHITE_WALLS" Kind="KIND_TRAIT" />
<Row Type="TRAIT_CIVILIZATION_BUILDING_TEMPLE_OF_THE_MONKEY_GOD"

Kind="KIND_TRAIT" />
<Row Type="TRAIT_CIVILIZATION_IMPROVEMENT_JUNGLE_WOOD_MILL"

Kind="KIND_TRAIT"/>
</Types>
<Civilizations>
<Row CivilizationType="CIVILIZATION_PECH" Name="LOC_CIVILIZATION_PECH_NAME"

Description="LOC_CIVILIZATION_PECH_DESCRIPTION" Adjective="LOC_CIVILIZATION_PECH_ADJECTIVE"

StartingCivilizationLevelType="CIVILIZATION_LEVEL_FULL_CIV" RandomCityNameDepth="3"

Ethnicity="ETHNICITY_MEDIT"/>
</Civilizations>
<CivilizationLeaders>
<Row CivilizationType="CIVILIZATION_PECH" LeaderType="LEADER_WATA"

CapitalName="Kao Kamasa"/>
</CivilizationLeaders>
<Traits>
<Row TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"

Name="LOC_TRAIT_CIVILIZATION_JUNGLE_RICHES_NAME"

Description="LOC_TRAIT_CIVILIZATION_JUNGLE_RICHES_DESCRIPTION" />
<Row TraitType="TRAIT_CIVILIZATION_BUILDING_WHITE_WALLS"

Name="LOC_BUILDING_WHITE_WALLS_NAME"

Description="LOC_BUILDING_WHITE_WALLS_DESCRIPTION"/>
<Row TraitType="TRAIT_CIVILIZATION_BUILDING_TEMPLE_OF_THE_MONKEY_GOD"

Name="LOC_BUILDING_TEMPLE_OF_THE_MONKEY_GOD_NAME"

Description="LOC_BUILDING_TEMPLE_OF_THE_MONKEY_GOD_DESCRIPTION"/>
<Row TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_JUNGLE_WOOD_MILL"

Name="LOC_TRAIT_CIVILIZATION_IMPROVEMENT_JUNGLE_WOOD_MILL_NAME"/>
</Traits>
<CivilizationTraits>
<Row CivilizationType="CIVILIZATION_PECH"

TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"/>
<Row CivilizationType="CIVILIZATION_PECH"

TraitType="TRAIT_CIVILIZATION_BUILDING_WHITE_WALLS"/>
<Row CivilizationType="CIVILIZATION_PECH"

TraitType="TRAIT_CIVILIZATION_BUILDING_TEMPLE_OF_THE_MONKEY_GOD"/>
<Row CivilizationType="CIVILIZATION_PECH"

TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_JUNGLE_WOOD_MILL"/>
</CivilizationTraits>


<TraitModifiers>
<Row TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"

ModifierId="TRAIT_DESERT_BONUS_FOOD_YIELD" />
<Row TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"

ModifierId="TRAIT_DESERT_BONUS_PRODUCTION_YIELD" />
<Row TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"

ModifierId="TRAIT_DESERT_HILLS_BONUS_FOOD_YIELD" />
<Row TraitType="TRAIT_CIVILIZATION_JUNGLE_RICHES"

ModifierId="TRAIT_DESERT_HILLS_BONUS_PRODUCTION_YIELD" />
</TraitModifiers>

<Modifiers>
<Row ModifierId="TRAIT_DESERT_BONUS_FOOD_YIELD"

ModifierType="MODIFIER_PLAYER_ADJUST_PLOT_YIELD" RunOnce="0" Permanent="0"

SubjectRequirementSetId="PLOT_HAS_DESERT_REQUIREMENTS" />
<Row ModifierId="TRAIT_DESERT_BONUS_PRODUCTION_YIELD"

ModifierType="MODIFIER_PLAYER_ADJUST_PLOT_YIELD" RunOnce="0" Permanent="0"

SubjectRequirementSetId="PLOT_HAS_DESERT_REQUIREMENTS" />
<Row ModifierId="TRAIT_DESERT__HILLS_BONUS_FOOD_YIELD"

ModifierType="MODIFIER_PLAYER_ADJUST_PLOT_YIELD" RunOnce="0" Permanent="0"

SubjectRequirementSetId="PLOT_HAS_DESERT_HILLS_REQUIREMENTS" />
<Row ModifierId="TRAIT_DESERT__HILLS_BONUS_PRODUCTION_YIELD"

ModifierType="MODIFIER_PLAYER_ADJUST_PLOT_YIELD" RunOnce="0" Permanent="0"

SubjectRequirementSetId="PLOT_HAS_DESERT_HILLS_REQUIREMENTS" />
</Modifiers>

<ModifierArguments>
<Row ModifierId="TRAIT_DESERT_BONUS_FOOD_YIELD" Name="YieldType"

Value="YIELD_FOOD" />
<Row ModifierId="TRAIT_DESERT_BONUS_FOOD_YIELD" Name="Amount" Value="2"

/>
<Row ModifierId="TRAIT_DESERT_BONUS_PRODUCTION_YIELD" Name="YieldType"

Value="YIELD_PRODUCTION" />
<Row ModifierId="TRAIT_DESERT_BONUS_PRODUCTION_YIELD" Name="Amount"

Value="1" />
<Row ModifierId="TRAIT_DESERT_HILLS_BONUS_FOOD_YIELD" Name="YieldType"

Value="YIELD_FOOD" />
<Row ModifierId="TRAIT_DESERT_HILLS_BONUS_FOOD_YIELD" Name="Amount"

Value="1" />
<Row ModifierId="TRAIT_DESERT_HILLS_BONUS_PRODUCTION_YIELD"

Name="YieldType" Value="YIELD_PRODUCTION" />
<Row ModifierId="TRAIT_DESERT_HILLS_BONUS_PRODUCTION_YIELD"

Name="Amount" Value="2" />
</ModifierArguments>

<CityNames>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Patatahua"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Chilmeca"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Las Marias"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Catacamas"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Choluteca"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Silin"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Santa Maria El Carbon"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Caratasca"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Xeo"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Las Crucitas"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Taguzgalpa"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Culmi"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Buena Vista"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Quiaquimina"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Xarua"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Aguan"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Sonaguera"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Agalta"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Gualaco"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="San Jose"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Patuca"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Sicre"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Twas"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Platano"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Paulaya"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Plantain"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Mosquitia"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Trujillo"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Sico"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Xucutaco"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Wampu"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Aner"/>
<Row CivilizationType="CIVILIZATION_PECH" CityName="Guampu"/>
</CityNames>
<StartBiasTerrains>
<Row CivilizationType="CIVILIZATION_PECH" TerrainType="TERRAIN_DESERT_HILLS"

Tier="2"/>
</StartBiasTerrains>
</GameInfo>
 
I already figured out the problem. I deleted the Desert_Hills parts because they are not needed, Desert applies to flat but also hill tiles.
 
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