Help me effectively early war...

Roblord

Chieftain
Joined
Mar 29, 2004
Messages
71
Location
Detroit, MI
I will say it flat out...I am terrible at early war. I never know what to build, when to build it, how many cities and units (and which ones) I should have before attacking, and so on. My next game, I'd like to try Tomyris. The settings will be King, Huge map, Pangea, Marathon speed, with Secret Societies and Heroes and Legends mode on. Now, I'm thinking I should beeline Horse Riding and just skip everything else in terms of Science early game, but I rarely attack early game because...as I said...not great with early war. I'm pretty good at building my cities, but I definitely need help when it comes to fighting.
 
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Instead try the Aztecs or Gaul. They start off with amazing Warrior replacements which is good for two reasons. 1) No maintenance costs and 2) they are covered by the Agoge card unlocked by Craftsmanship. So, start off with two Scouts to find your nearest neighbors, settle one to two additional cities with high production potential in addition to your capital and maybe a build for each to get them up and running, get the Craftsmanship boost and then start producing units until you conquer someone. Early key techs will be Mining, Animal Husbandry and Archery. Producing some Slingers to get the Archery boost is okay but not necessary but Archers do help you keep momentum by taking out enemy units while the Eagle Warrior or Gaesatae take cities. Archer's do have maintenance cost so watch out for that and plug in the Conscription policy if necessary which reduces the Archer's maintenance to zero. Getting and trader and trading with a city-state is a good way to get money if needed. Masonry is probably the 4th tech you want to unlock to get Battering Rams but you might be able to conquer another civ before they are able to get walls. Encampments are only necessary if you plan on going a domination route because Great Generals bonuses don't apply to Ancient Era units.
 
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Going straight for Horse Riding as Scythia is already solid, as she usually has plenty of horse resources in the vicinity of her spawn. Dont spam military units from your capital right away, throw out a slinger or 2, or a slinger and a warrior. I usually play Epic but Ive tried marathon and I know it forces you to get a bit more military before settling your 2nd city because of barbs mostly. Sometimes an aggresive ai that got lucky with starting position or tribal huts and such.
Dont worry too much about improving your cap and get your 2nd city asap. If you can get a 3rd one right away better yet. Now is the time to start spamming military. If you already got the prod bonus for cavalry units and unlocked horses, go for it. Build 2 for example, and with her ability you got 4 horses. If not yet, build 3-4 archers (or upgrade your slingers)
Any non walled city will fall under the hoofs of your cavalry fairly quickly. Just beware of spearmen/pikemen and use your ranged units to disable them. If a city is with spearman or naval garrison, your horses will take a serious beating and you will lose a lot of momentum. If its a ranged unit or a warrior you can throw the horses in right away.
Also try coordinating your attack. Dont throw units into close range one by one. Take 5 turns or more if you need to position your troops around your target, so you can get them all in in a single turn and do more dmg + receive less dmg overall.
The only exception to this if the city is freshly settled and has no garrison, or you are bringing an especially powerful unit, you can take that pretty much effortless. Like, check the predicted dmg and if it indicates you will inflict 1/4-1/3 of the cities health in a single hit, go for it. Bring another unit just in case ai buys or build a unit to defend, and you can split your attack and capture 2-3 cities in the span of 5 turns.
In order to keep momentum going, the turn you are going to capture the city, pillage all the farms you can with your low health units, take the city with the unit closest to a promotion, so that it can be full health again in a couple turns. Keep some pocket change available for a battering ram buyout, in case they are walling their other cities, or start building one while you are out at war so that it will be ready and on location for when you reach the walled city (or if they happen to build walls while under siege)

Other than that its a bit like playing chess. I assume you are putting the cities under siege, yes? (they show a red heart icon in the city name = they cant heal back inflicted dmg)

Im not commenting about secret societies and heroes but, I think the most powerful combo for early war is Vampires + the Mayan twins Hunahpu & Ixbalanque. The vampire is virtually immortal, and the twins will steal defeated units (which can move and attack after you defeated them), so you can nuke units and multiply your army faster than you could produce it, while reducing your enemies numbers, very satisfying, and more powerful the slower speed you play.

Oh and remember to use Amani "agressively". If theres a nearby CS that ai is suzerain of, or pretty closeby, but you are 2 envoy away from suzerain, drop her there and "use" their units as extra forces. Just be careful not to let them conquer a city, as they will raze it. Be sure to keep a couple melee units to guarantee that the last hit on the city is yours. You can also throw a couple more envoys if you got some available to secure the alliance for as long as the war lasts and levy. You can do it without spending more envoys, but its very risky as they usually keep some spares, and if you lose suzerain, you lose control of the units and the CS will not help you anymore.
 
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The art of sieging an enemy in the UPT environment is difficult but rewarding to learn. I'll echo what Basajaun said above - it's all about coordinating your units effectively, and taking advantage of terrain. And as always in warfare, you need significant superiority in numbers if you are the one attacking.

Enjoy the learning process!
 
Make sure you have the cities under siege so they are not regenerating health. As Scythia, make sure you have the money to pay for all those horses.
 
I'm just playing a deity game as scythia. I went straight for horseback while building 2 settlers and some workers. Upgraded a bunch of tiles for my 3 cities, cash bought a trader to connect them and started spamming horses and horse archers. My first wave of units just ran past the first enemy cities, killing any units they met, straight for the capital, the second wave came behind, killing some more units and moving onto the closer cities. Around turn 60 took all 4 cities and 1 settler in 3-4 turns so no loyalty issues. Moved on and did the same with the next civ around turn 70, aided by more new units coming from the other side. So that worked great. It's simple enough and fighting is easy because you have so many units. Horses are a lot better than horse archers though, so hopefully you have 2 sources of them available. You will also need a good bunch of gold, so make sure to improve every luxury, and later iron if you have it. Sell all your extras to the AI furthest away from your, or last in your conquest plan. If you don't expect to fight an enemy in the next 30 turns, befriend it, it will prevent extra military chaos and it will keep you a trading partner to finance your armies.

I was lucky to be surrounded by 2 scientific city states so that i got both their first find bonus and they kept my expansion spots safe from barbs. That sped up both my research and my buildup as i built zero units, just workers and settlers. Without that, my research would have been quite a bit slower, even then however, going writing and getting a campus will only slow you down so much more. So straight for horseback it is, maybe take mining to improve luxuries, although it is perfectly fine to research the luxuries after you started producing horses. You can use the extra time it takes to get horseback without the CSes to build an extra settler and worker maybe and have 4 cities going or you could build some monuments.

It's now turn 80, I have about 2 dozen units and my 3 cities started building infrastructure. On my third target i see city walls around it's core cities. I'm scared so i come to the forums to see if i happen to find anything that will help me in my decision to call of my attacks and start to develop the half continent i have, overpower those walls with sheer numbers and expend my units on this last target, or if i should continue my push in a different way and go for the whole continent ? I suppose you'll come to that point somewhere in your game too. But it doesn't matter, the game is won either way with this many cities.
 
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