So now that they are no longer reliant on shockingly scarce stone for important late game units, I'm all about the love for the Luchuirp. However, I've recently stepped up to Emperor (well, I stepped up a while ago with the elves and vamps, but now I'm leaving them for golems) and have a lot of questions, some general, some Luchuirp specific. I play single player, and am very happy there, but it definitely slows the learning curve. I usually play continents, 6 AI + me, with cultural and altar victories disabled, permanent alliances enabled, all else default.
1. Settlement: With the new supervision on the initial settler, I can usually find a gold or wine resource not far from me. I settle near that, even if it takes me an extra turn, and immediately start working on my first mud golem. If anything, the new patch has made this safer due to fewer lizardmen and more animals Good, bad, or ugly?
2. Tech Priorities: If I'm near gold, I research mining first, then ag, mysticism, education, and Earthmother. If not near gold, mining comes after education. Only after I have Earthmother, exploration, and bronze do I hit construction followed by ether and arete, after which I'll go writing, and currency. I'll also try to get trade shortly thereafter, so that when the first war wraps up I'll be able to extract some techs. G,B,U?
3. Religion: Kilmorph, obviously, but I recently have started to want Order as a mid-late game religion for when my empire gets huge - Runes is great for early cash and wonder building, but the economic bonuses of Kilmorph can't beat 0 maintenance cities once you have to get rid of city state. Roughly what time would I have to try to establish the Order if I want to found it? Or is that just foolishness for the Luchuirp, and I should stick with RoK? I rarely see the AC anywhere near the Mithril Golem (although the AC post has got me thinking hard about the power of Luchuirpageddon).
4. Expansion: I watched the movie of my recent Monarch game as the Luchuirp, in which I got into an early tussle with the CoE at their insistence. I think I might have only founded four cities counting the initial one by year 150, at which time the war was getting pretty hot and the CoE had maybe 9 (which I took). G,B,U?
5. Military: It's pretty much golems/mages for me, all the way, with a few boar riders for pillaging/counterpillage and catapults early for bombardment. In the late game I'll grab Heavy Crossbows, Paladins, and any other limited unit types I get, but am I missing out by not using archers/crossbowmen for city defenders? Wood golems do it pretty well and can also counterattack.
6. Civics: God King until the first war ends, usually, followed by city states. Religious Discipline asap. Agriculture, best Compassion available, and Religion followed by Consumption.
1. Settlement: With the new supervision on the initial settler, I can usually find a gold or wine resource not far from me. I settle near that, even if it takes me an extra turn, and immediately start working on my first mud golem. If anything, the new patch has made this safer due to fewer lizardmen and more animals Good, bad, or ugly?
2. Tech Priorities: If I'm near gold, I research mining first, then ag, mysticism, education, and Earthmother. If not near gold, mining comes after education. Only after I have Earthmother, exploration, and bronze do I hit construction followed by ether and arete, after which I'll go writing, and currency. I'll also try to get trade shortly thereafter, so that when the first war wraps up I'll be able to extract some techs. G,B,U?
3. Religion: Kilmorph, obviously, but I recently have started to want Order as a mid-late game religion for when my empire gets huge - Runes is great for early cash and wonder building, but the economic bonuses of Kilmorph can't beat 0 maintenance cities once you have to get rid of city state. Roughly what time would I have to try to establish the Order if I want to found it? Or is that just foolishness for the Luchuirp, and I should stick with RoK? I rarely see the AC anywhere near the Mithril Golem (although the AC post has got me thinking hard about the power of Luchuirpageddon).
4. Expansion: I watched the movie of my recent Monarch game as the Luchuirp, in which I got into an early tussle with the CoE at their insistence. I think I might have only founded four cities counting the initial one by year 150, at which time the war was getting pretty hot and the CoE had maybe 9 (which I took). G,B,U?
5. Military: It's pretty much golems/mages for me, all the way, with a few boar riders for pillaging/counterpillage and catapults early for bombardment. In the late game I'll grab Heavy Crossbows, Paladins, and any other limited unit types I get, but am I missing out by not using archers/crossbowmen for city defenders? Wood golems do it pretty well and can also counterattack.
6. Civics: God King until the first war ends, usually, followed by city states. Religious Discipline asap. Agriculture, best Compassion available, and Religion followed by Consumption.