Help me, I don't use Marines or Paratroopers very much.

well they were what i had, since i didn't have horses for knights or cavalry, and i didn't have oil for gunships *giggle*. they were good for morale, since they're so cute!

that's another thing i learned in that game. prior to that, industrialism just meant i lost a happy face from ivory. but it also means you can't build jumbos any more!

are you sure they weren't baby war elephants? I just had the best mental image of baby war elephants honking (:confused: what is that called) their trunks :crazyeye: omg, i just had the best idea ever. my very next war elephant i'm making a general and renaming Babar :lol:
 
paratroopers are great for taking cities. they can drop then move in to take cities. this is especially useful when using units like gunships which cant capture cities. Also very useful for reinforcing a newly taken city if you run out of units to move into the city. This often happens with blitz units in my experience because you use all their movement on attacking.
 
The most basic advantage of Paratroopers is their ability to move five squares away from a city in one turn (even in enemy territory), which is a lot faster than any other unit.

My late game attack force usually needs nothing more than paratroopers and bombers -- most AI cities aren't more than five squares apart, and flights of Bombers soften up cities by the time your paratroopers are ready to attack.
 
i really am a fan of marines if the game goes that far and i'm going to war. and imo they have the best sound effect when they're shooting ;).

paratroopers i've never really used in a war, but i make some every time i get the tech. they're just adorable! they never get the 25% fortification bonus since i'm always jumping them to see the graphics. i think they like it, they sure look like they're having fun, but hubby makes me drop them into the globe theatre city every once in a while, he thinks they might be unhappy and need a rest. :rolleyes:

Silly girl.
 
I love using the Marines. I build Carrier fleets of 3 carriers a few battleships and destroyers some subs hanging around and 4 transports of marines. The battleships drop the cultural defense bonus and the fighters soften up the defenders. It never takes more then a few marines so then I am off to the next target.

They hop straight down the Coast while your main battle stack heads inland. Once you have airports you can just drop a defensive unit in by air.

It is most fun when this is some civ that doesn't let you spread your corporations. Once they are your cities you send your business men down. and then when you have done enough damage you can make peace and give the cities back. And they thank you for your generosity!

I try to build up fleets like that that I park in every large Ocean just so I can attack 1 or 2 turns after the declaration of war. If I don't want to use the marines I just pillage all the resources the enemy has from the air. It is pretty fun to look into an enemy city with our espionage and see a modern city with no health bonuses or luxury. Those poor, poor, pixilated pretend people.....
 
are you sure they weren't baby war elephants? I just had the best mental image of baby war elephants honking (:confused: what is that called) their trunks :crazyeye: omg, i just had the best idea ever. my very next war elephant i'm making a general and renaming Babar :lol:

they have the greatest noise when they attack! i love the marines shooting the most of the shooters, but the elephants roar, or i dunno what the elephantologists would call it, but i love the sound of that!

edit: i did a websearch.

wikipedia said:
The first sound a newborn calf usually makes is a sneezing or snorting sound to clear its nasal passages of fluids
that's not what we're looking for tho *giggle*. i think the word i was thinking of was maybe "trumpeting"?

Silly girl.

you already knew i was! hubby says "you're silly" quite often, since i do silly things often. i usually say "if if has taken you 11 years of marriage to figure that out, you have serious issues!"
 
Naval fleet: destroyers and battleships bombard coastal city defenses to 0 (Whatever happened to the Coastal Forts? :sad: ). Carriers with planes attack units in city to soften them up. Transports with marines take city. Transport with ground units and defenders unload in city.

Load up transports and steam your fleet to the next coastal city. Send your ground army to nearest inland city.
 
they have the greatest noise when they attack! i love the marines shooting the most of the shooters, but the elephants roar, or i dunno what the elephantologists would call it, but i love the sound of that!

edit: i did a websearch.


that's not what we're looking for tho *giggle*. i think the word i was thinking of was maybe "trumpeting"?"

trumpeting was probably the word, though apparently elephants can communicate infrasound lol. http://magma.nationalgeographic.com/ngexplorer/0109/articles/big_talkers_0109.html I also did a websearch :goodjob:

official source on all sounds elephants AKA National Geographics for Kids said:
Elephants make plenty of sounds that humans can hear, such as barks, snorts, roars, and trumpet-like calls. Often a herd will use such sounds to talk with other elephants. But they weren't in the air this time.

but on topic, paratroopers are also useful for pillaging tiles that are close within an enemy's boarders
 
... Makes quite a lot of sense. Smart Hubby. Silly KmadCandy. Silly sentance

Your location is silly: it's Copenhagen, Denmark, not Denmark, Copenhagen.

Also, everybody already knows that kmadcandy is silly: you don't need to keep bringing it up in an unrelated thread. And if somebody made a thread called "kmadcandy is silly", you could post on this subject in there, but nobody would read it because everyone already knows how silly she is.:goodjob:

On a related (to the thread) note, I agree with those who are using paras to hop from AI city to city, they can do the pillaging while your armor, artillery, etc. come in to mop up.
 
Note to self: KMadCandy is silly, but Marines and Paras come in handy in a war. OK. Got it.

I'll have to give the air assault/paradrop a try sometime. I use the Marines for amphib attacks on coastal cities and islands (they're the best at what they do). I haven't given the "death from above" strategy a try.
 
Marines and paratroopers are highly situational and I rarely use them as well (I don't see the point in using them as a matter of fact). On islands maps I usually build 4 carriers and load them with jet fighters, then have 5 transports loaded with tanks and 4-5 battleships to protect them. This stack can roll any coastal city.
And as for defenders of the recently captured cities I just airlift units from my mainland (normally by the time there are marines and paratroopers you can already build airports).
It's sad but the late game is very simple strategically. Build a massive stack of tanks and a massive stack of air support. Bomb the defences to their minimum and then roll everything with tanks. Airlift a defender from your production center. Heal your tank stack if needed. Move to the next city. Rinse and repeat.

Before I tried building artillery. But unless it's mobile artillery it never has chance to get to fight before everything is captured by my tanks and airforce.
 
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