I am using MC's CIV template and trying to understand the modifiers. Here is what I am trying to do for my Civs UA:
('en_US', 'LOC_TRAIT_CIVILIZATION_BUREAUCRATIC_RITUALS_NAME', 'Bureaucratic Rituals' ),
('en_US', 'LOC_TRAIT_CIVILIZATION_BUREAUCRATIC_RITUALS_DESCRIPTION',
'Holy Site buildings will yield an additional +2 [ICON_favor] Diplomatic Favor and an additional +2 [ICON_Faith] Faith.' ),
I wish for the Bureaucratic Rituals UA to add +2 Diplomatic Favor to the Holy Sites Buildings.
INSERT INTO Modifiers
(ModifierId, ModifierType, RunOnce, Permanent )
VALUES ('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE', 0, 1 ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE', 0, 1 );
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'BuildingType', 'BUILDING_SHRINE' ),
('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'YieldType', 'YIELD_FOOD' ),
('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'Amount', '2' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'BuildingType', 'BUILDING_TEMPLE' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'YieldType', 'YIELD_FOOD' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'Amount', '2' );
What do I need to change in the above code? I found this modifier for the Pagoda's favor bonus: MODIFIER_PLAYER_ADJUST_EXTRA_FAVOR_PER_TURN
Thanks!
('en_US', 'LOC_TRAIT_CIVILIZATION_BUREAUCRATIC_RITUALS_NAME', 'Bureaucratic Rituals' ),
('en_US', 'LOC_TRAIT_CIVILIZATION_BUREAUCRATIC_RITUALS_DESCRIPTION',
'Holy Site buildings will yield an additional +2 [ICON_favor] Diplomatic Favor and an additional +2 [ICON_Faith] Faith.' ),
I wish for the Bureaucratic Rituals UA to add +2 Diplomatic Favor to the Holy Sites Buildings.
INSERT INTO Modifiers
(ModifierId, ModifierType, RunOnce, Permanent )
VALUES ('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE', 0, 1 ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE', 0, 1 );
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'BuildingType', 'BUILDING_SHRINE' ),
('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'YieldType', 'YIELD_FOOD' ),
('MODIFIER_BUREAUCRATIC_RITUALS_SHRINE_YIELD', 'Amount', '2' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'BuildingType', 'BUILDING_TEMPLE' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'YieldType', 'YIELD_FOOD' ),
('MODIFIER_BUREAUCRATIC_RITUALS_TEMPLE_YIELD', 'Amount', '2' );
What do I need to change in the above code? I found this modifier for the Pagoda's favor bonus: MODIFIER_PLAYER_ADJUST_EXTRA_FAVOR_PER_TURN
Thanks!
Last edited: