Help my gilgamesh deity domination victory

KingSolomon

Chieftain
Joined
Sep 4, 2019
Messages
10
Hey everyone, I’m a new poster but have played the civ series since VI and greatly enjoy reading the forums. I have learned a lot. I finally won a game I thought was worth posting. I’ll play a few games on easier settings when the game comes out, but I prefer to practice and improve on the hardest setting. I’m normally a peaceful player who loves science victory, but it became too easy so I switch to domination. Not that it is necessarily a harder victory condition in itself, but for me it was since I really had no idea how to do so. Loyalty and the changes to resource utilization really hurt my warcart rush strategy (and those pesky immediate walls at city-states) so it took me a while to finish a game this quickly. I do restart but never reload. Even if I miss click, to me that's part of being human.

Anyway, below is my recap, I did not video as I start and stop a lot but will try to do so in the future. For those curious enough please see the saves and let me know if you have any advice.


Gilgamesh

Deity

Standard Speed

Pangea Map

Standard Size

Standard Other Settings

Domination Victory

Turn 237


I started with prioritizing production, researching mining and animal husbandry for improvements then archery to upgrade slingers and bronze working to find iron, scouting with my warrior. Built scout, builder, war cart, settler, 3 slingers, bought monument. Saw Hungary up north so settled Kish for easier access to his lands and it had good early production tiles. Got 3 huts and removed a barbarian camp.

Beelined Military Tradition for faster war cart production, built 5 more war carts upgraded slingers and attacked. Continued building war carts until I hit both state workforce and early empire beelining for political philosophy, then switched to Agoge and built a few more archers and conquered Hungary.

Switched to Oligarchy and slotted in Conscription and Colonization so I could settle the south before Eleanor got frisky. Built monuments at Ur and Isin and a granary at bad-tibira. Got horseback riding which I beelined after completing many of the ancient techs so started building horseman in prep for conquering France. Then went Currency, beelining for Machinery and Stirrups while beelining for Mercenaries. For Governors I started with Victor promoting him once for increasing loyalty in conquered cities, then Pingala promoting him to Grants.

Before hitting Feudalism I slotted in +30% to producing builders, timed the production of builders so they came out after Feudalism and slotting in Serfdom. Improved a ton focusing on production. Then put in In the meantime I denounced Canada and healed all my units, declared war and conquered Canada quite easily, he barely had any units. Huang jumped on board and declared war on me but only sent a few units so he was easily pushed back. In addition to my captured districts I built commercial hubs and campuses to gain a lead and have enough money for upgrading units.

This is where I messed up. I took Ambrose easily and knew I needed it for iron to build swordsman. I kept my units there so France would attack across the river where my warcarts could just sit there while archers killed her units one by one. Walls were coming so I needed a battering ram and melee units. I was able to upgrade my units into crossbows and knights, and took lyon and Rouen easily. However, I had forgotten to build swordsman! In the end it just took a bunch of extra unnecessary turns.

I had beelined military engineering to find niter then gunpowder to use it, so at this point I built a couple musketmen. Also beelined divined right then nationalism, subsequently filling in what I had missed. Using Feudal Contract and my production heavy capital it only took 4 turns, but it took FOREVER to get him down to Paris. So I sat there surrounding Paris killing with crossbows and lost a couple units until I was able to fully conquer France. I progressed very quickly in tech and got to Field Cannons and Cuirassiers before moving on to China. I had also built aqueducts and industrial zones where I could for mega production.

Given my huge tech lead China went down easily, it was just annoying and time consuming with all the mountains and rivers. Artillery was by far the reason the cities fell in a few turns. Love those guys. I was also able to upgrade into Tanks and Infantry in the middle as well as form corps then armys which made the remaining cities super easy. At the same time I was building up a second army in Debrecen to attack Kongo. Kongo fell quickly, but the terrain was still a limiting factor to speed.

Conquering Japan and India at this point was like killing a mosquito, there’s a small amount of joy but basically anticlimactic. Let me know if there are any questions or suggestions on how to improve!
 

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