Help needed for some one about to get conquests! Info on new govs, terrain and techs

norwegianviking

Viking Chief
Joined
Aug 11, 2004
Messages
302
The title says it all, please help if you can! :help:
 
I don't have it yet, I want to know about it before I get it so I don't have to go through the manuel and civpedia every time I find something that wasn't in gold edition.
 
Let's see, I'll just say a few new things.

New civ traits (seafaring and agricultural). Seafaring gives units faster movement, less chance of sinking out at sea, and commerce bonuses in coastal squares. Good for archipelago maps, but almost useless on Pangea.

Agricultural, excellent. Extra food in city center, extra food from irrigated deserts. Excellent for those 4-turn settler pumps. :goodjob:

New governments, Feudalism and Fascism. Feudalism is good for small empires. 3 gold per unit :eek: but decent unit support, but also war weariness. I don't find much of a use for it. Fascism, worst culture gov, best warmonger gov. Communism is still best for large, spread out, corruption-ridden empires, but Fascism is for smaller, ultimate warmonger civs.

LOTS of new civs. New terrain (marsh, can't build cities, volcanoes, can't improve it at all, and they periodically erupt).

New wonders. Statue of Zeus, produces a kick-ass Ancient Cavalry unit every 5 turns for free, almost as good as Knights. Other new wonders too. New units (namely upgrades for the swordsman!).

Other stuff that I don't feel like going into at the moment. Keep in mind that there's a bug where computers won't build armies :( but the AI is much improved (they actually are decent at naval warfare now!).
 
http://www.civfanatics.com/civ3reference.shtml
D/L the .pdf for C3C from this page. There are similar files for Vanilla Civ 3 and PTW so you can directly compare them. Once you look through these if you have any specific questions, ask away.

It is probably best if you just ask for general help once in a single thread. Especially since Thunderfall has changed the avatar requirements! ;)
 
Oh yeah, and one last thing that is important. Armies have been significantly improved over earlier versions. :D
 
Thanks all!
 
People can stop posting now, with this info plus the other stuff on the site, plus the civ3.com campaign descriptions I think I know all that is nessisary to know.
 
The industrious trait has been toned down a bit to make it less of an advantage.

Also (I think I'm right in saying this), the anarchy period for religious civs is increased from 1 to 2 turns.
 
Never heard that one, thanks Dave!
 
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