<GameData>
...
<Traits>
<Row>
<Type>TRAIT_EXAMPLE_TRAIT</Type>
<Description>TXT_KEY_TRAIT_EXAMPLE_TRAIT</Description>
<ShortDescription>TXT_KEY_TRAIT_EXAMPLE_TRAIT_SHORT</ShortDescription>
</Row>
</Traits>
<Trait_FreePromotionUnitCombats>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_EXAMPLE_TRAIT</TraitType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
<PromotionType>PROMOTION_SOME_PROMOTION</PromotionType>
</Row>
</Trait_FreePromotionUnitCombats>
...
</GameData>