I wanted a very simple mod that makes it so that the eras last for a realistic period of time. That means I actually spend most of my time in the ancient era, and the modern eras fly by relatively quickly (as has happened in real life). I liked the idea of spending ages with relatively little technology improvement, but lots of chaotic battles. I also thought that even on marathon, I usually don't care much what my starting techs are, because I can research whatever I'm missing before I'd ever usually build even my first worker. But if it took a long time to research agriculture, for instance, then your starting techs would be hugely important. I couldn't find a mod that did this kind of thing, so I looked up how to modify xml files.
I tried to create a mod folder and tell civ 4 to load it, but loading the folder had no effect whatever on the game. So I made a copy of the original xml folder on my desktop, and then modified the original xml files.
I only modified 2 files, the one that changes game speed, and the one that changes tech info.
I made it so that on marathon game speed, each turn lasts 1 year, so that there are a total of 4050 turns.
In the tech info file, I did nothing but change the research costs of improvements in the following way. I modified each cost individually, so it took a few minutes to enter the new value for each tech:
Ancient tech research cost x10
Classical x8
Middle Ages x6
Renaissance x4
Industrial x3
Modern x2
Future no change
When I start a game, everything appears to be working normally at first. However, when I go to the next turn, the place where it shows the date disappears. Instead of going from 4000 BC to 3999 BC like I want it to, it just goes blank after the first turn. However, when I checked the menu options, the game did tell me that there were 4049 turns left, like I wanted. The modified research costs appear in the tech tree, and I am able to select a technology like usual. However, once I select a technology, attempting to save the game will cause a crash. Playing for 2 more turns also appears to cause a crash. I am able to save immediately before picking my first technology without a crash, but attempting to save immediately after picking my first technology causes a crash. I did check all the costs that I modified (by cycling through ctrl f rapidly in the xml file), and none of the costs had strange values (like one being 10x bigger than any other one, or being negative, or removing a bracket or something).
Does anyone know how to fix this? Or if there is a mod that does something similar to what I want?
I am not interested in a mod such as what exists in the Rise of Mankind mod which has a snail pace. I would like early research to take a long time, but I do not want to spend 75 turns creating a warrior. Mankind was in a constant state of warfare for thousands of years before the use of iron became widespread. I do not want to be forced to skip over this period.
I tried to create a mod folder and tell civ 4 to load it, but loading the folder had no effect whatever on the game. So I made a copy of the original xml folder on my desktop, and then modified the original xml files.
I only modified 2 files, the one that changes game speed, and the one that changes tech info.
I made it so that on marathon game speed, each turn lasts 1 year, so that there are a total of 4050 turns.
In the tech info file, I did nothing but change the research costs of improvements in the following way. I modified each cost individually, so it took a few minutes to enter the new value for each tech:
Ancient tech research cost x10
Classical x8
Middle Ages x6
Renaissance x4
Industrial x3
Modern x2
Future no change
When I start a game, everything appears to be working normally at first. However, when I go to the next turn, the place where it shows the date disappears. Instead of going from 4000 BC to 3999 BC like I want it to, it just goes blank after the first turn. However, when I checked the menu options, the game did tell me that there were 4049 turns left, like I wanted. The modified research costs appear in the tech tree, and I am able to select a technology like usual. However, once I select a technology, attempting to save the game will cause a crash. Playing for 2 more turns also appears to cause a crash. I am able to save immediately before picking my first technology without a crash, but attempting to save immediately after picking my first technology causes a crash. I did check all the costs that I modified (by cycling through ctrl f rapidly in the xml file), and none of the costs had strange values (like one being 10x bigger than any other one, or being negative, or removing a bracket or something).
Does anyone know how to fix this? Or if there is a mod that does something similar to what I want?
I am not interested in a mod such as what exists in the Rise of Mankind mod which has a snail pace. I would like early research to take a long time, but I do not want to spend 75 turns creating a warrior. Mankind was in a constant state of warfare for thousands of years before the use of iron became widespread. I do not want to be forced to skip over this period.