Help Winning the Historical Way: Greece 1.18

Joined
Nov 6, 2012
Messages
542
Location
Why should you care?
Holy shazbot is Greece so difficult. I still haven't beaten it.

I assume the strategy is to attack Egypt immediately which is hard and then conquer the other states, but even on regent they are well defended. Is it luck of the draw? How'd everybody else do?
 
For now, the biggest problem to me is those seapeople axemen spawning, by stacks of 4, in your core every 5 turns. I don’t know if Leoreth has something planned to fix it, but if we have to deal with it you need to go for barrack and like 5-6 hoplites immediatly in your core cities, wich sometimes is not even suficient. It’s a huge drain for your economy.

On one try, by founding a city NW of athene as capital and Sparte as 2nd city, I didn’t get any axemen.

Egypt is quite easy to conquer, almost only militia to defend, maybe 1 archer and 1 war chariot (and it was on Paragon). You can conquer the three cities without losing any of the 3 starting hoplites. Next go for barracks and unlimited hoplites in those 3 cities to rush ME, while your core cities build infrastructures and wonders. However your first army should go for Babylonia asap after Egypt, ignoring levant and Assyria on the path, bc they are the main competitor.

Normaly Egypt will have the pyramids so you can get your 3 first GP every 5-10 turns, bulbing the techs you need. Focus your captured workers on building roads to reach Persia asap.

Stability should be a problem at one time, you need your starting cities to build 2 settlers to found 2 cities in core area in Anatolia.
 
I actually had problems conquering Egypt, not because they only had militia but because there were so freaking many of them. But the Sea Peoples weren't a problem. Neither was getting tech or wonders even though I was generating no science from commerce. The main thing for me was simply not having enough men/time to get Alexander's empire within the time limit.
 
I actually had problems conquering Egypt, not because they only had militia but because there were so freaking many of them. But the Sea Peoples weren't a problem. Neither was getting tech or wonders even though I was generating no science from commerce. The main thing for me was simply not having enough men/time to get Alexander's empire within the time limit.

Yeah Egypt has a lot of militia but often they left the cities by stack of 2-3 to walk around, giving opportunies to take the city and waiting for healing. Another thing is to let the cities you conquered without defenders to maximize your attack force and to use your archer from the start.

On normal speed, Egypt was mine in 10 turns, and I had Levant + ME in 850 BC, with my army going for Anatolia while I was waiting for the Persian rise to finished, I personnaly had more difficulties to get Alexander's empire before the deadline in 1.17 than now.
 
On monarch, running two scientists in egyptians cities and bulbing with every GP I got was enough to catch needed techs and wonders on time, even with science slider very low. Republic is also the key to have your 3 free specialists and the bonus on cottage and hamlet, so you have to build and work cottages asap everywhere you can, mostly in egypt.
 
Yeah so Greece still seems completely unfeasible. Tried attacking Egypt right away and got nowhere because they just whip militia with their huge population. Tried building up a bit then going for Hittites but needed a stack of a dozen hoplites to capture one city and lost most of them, even with some catapults. Furthest I got was Jerusalem before seeing that Egypt had collapsed and was sand-locked meaning I'd have to build a fleet to get my remaining armies into Egypt and hadn't even started to think about how I would handle Persia after it collapsed Babylon and Assyria. Already 460BC, not happening. It seems to me Hoplites just aren't strong enough for capturing cities. Even pumping them out constantly you're woefully short on troops.

EDIT: Nevermind, I did it.
 
Last edited:
Back
Top Bottom